A dystopia is the idea of a society in a repressive and controlled state, often under the guise of being utopian. Examples of dystopias are characterized in books such as Brave New World, Nineteen Eighty-Four, and The Handmaid's Tale. The Iron Heel was described by Erich Fromm as "the earliest of the modern Dystopian"[1]. Dystopian societies feature different kinds of repressive social control systems, and various forms of active and passive coercion. Ideas and works about dystopian societies often explore the concept of humans abusing technology and humans individually and collectively coping, or not being able to properly cope with technology that has progressed far more rapidly than humanity's spiritual evolution. Dystopian societies are often imagined as police states, with unlimited power over the citizens. The word derives from Ancient Greek: δυσ-, "bad, hard",[2] and Ancient Greek: τόπος, "place, landscape"[3]. It can alternatively be called cacotopia,[4][5] or anti-utopia.
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The word dystopia represents a counterpart of utopia, a term originally coined by Thomas More in his book of that title completed in 1516.[6]
The first known use of dystopian, as recorded by the Oxford English Dictionary, is a speech given before the British House of Commons by John Stuart Mill in 1868, in which Mill denounced the government's Irish land policy: "It is, perhaps, too complimentary to call them Utopians, they ought rather to be called dys-topians, or caco-topians. What is commonly called Utopian is something too good to be practicable; but what they appear to favour is too bad to be practicable."[7][8][9][10]
Many dystopias found in fictional and artistic works present a utopian society with at least one fatal flaw,[11] whereas a utopian society is founded on the good life, a dystopian society’s dreams of improvement are overshadowed by stimulating fears of the "ugly consequences of present-day behavior."[12] People are alienated and individualism is restricted by the government. An early example of a dystopian novel is Rasselas (1759), by Samuel Johnson, set in Ethiopia.
In the novel Brave New World, written in 1931 by Aldous Huxley, a class system is prenatally designated in terms of Alphas, Betas, Gammas, Deltas, and Epsilons. In We, by Yevgeny Zamyatin, people are permitted to live out of public view for only an hour a day. They are not only referred to by numbers instead of names, but are neither " but "ciphers". In the lower castes, in Brave New World, single embryos are "bokanovskified", so that they produce between eight and ninety-six identical siblings, making the citizens as uniform as possible.[13]
Some dystopian works emphasize the pressure to conform in terms of a requirement not to excel. In these works, the society is ruthlessly egalitarian, in which ability and accomplishment, or even competence, are suppressed or stigmatized as forms of inequality, as in Kurt Vonnegut's Harrison Bergeron. Similarly, in Ray Bradbury's Fahrenheit 451, the dystopia represses the intellectuals with particular force, because most people are willing to accept it, and the resistance to it consists mostly of intellectuals.[14]
Dystopian governments do not usually care for the well-being or safety of their citizens. They focus on complete control and extortion of their people. This is all in order to maintain power.
Concepts and symbols of religion may come under attack in a dystopia. In Brave New World, for example, the establishment of the state included lopping off the tops of all crosses (as symbols of Christianity) to make them "T"s, (as symbols of Henry Ford's Model T).[15] But compare Margaret Atwood's The Handmaid's Tale, wherein a Christianity-based theocratic regime rules the future United States.[16]
In some of the fictional dystopias, such as Brave New World and Fahrenheit 451, the family has been eradicated and continuing efforts are deployed to keep it from reestablishing itself as a social institution. In Brave New World, where children are reproduced artificially, the concepts "mother" and "father" are considered obscene. In some novels, the State is hostile to motherhood: for example, in Nineteen Eighty-Four, children are organized to spy on their parents; and in We, the escape of a pregnant woman from OneState is a revolt.[17]
Fictional dystopias are commonly urban and frequently isolate their characters from all contact with the natural world.[18] Sometimes they require their characters to avoid nature, as when walks are regarded as dangerously anti-social in Ray Bradbury's Fahrenheit 451.[citation needed] In Brave New World, the lower classes of society are conditioned to be afraid of nature, but also to visit the countryside and consume transportation and games to stabilize society.[citation needed] A few "green" fictional dystopias do exist, such as in Michael Carson's short story "The Punishment of Luxury", and Russell Hoban's Riddley Walker. The latter is set in the aftermath of nuclear war, "a post-nuclear holocaust Kent, where technology has reduced to the level of the Iron Age"[19][citation needed]
In When the Sleeper Wakes, H. G. Wells depicted the governing class as hedonistic and shallow.[20] George Orwell contrasted Wells's world to that depicted in Jack London's The Iron Heel, where the dystopian rulers are brutal and dedicated to the point of fanaticism, which Orwell considered more plausible.[21]
Whereas the political principles at the root of fictional utopias (or "perfect worlds") are idealistic in principle, intending positive consequences for their inhabitants,[22] the political principles on which fictional dystopias are based are flawed and result in negative consequences for the inhabitants of the dystopian world, which is portrayed as oppressive.[11]
Dystopias are often filled with pessimistic views of the ruling class or government that is brutal or uncaring ruling with an "iron hand" or "iron fist".[citation needed] These dystopian government establishments often have protagonists or groups that lead a "resistance" to enact change within their government.[23]
Dystopian political situations are depicted in novels such as Parable of the Sower, Nineteen Eighty-Four, Brave New World and Fahrenheit 451; and in such films as Fritz Lang's Metropolis, Brazil, FAQ: Frequently Asked Questions, and Soylent Green.
The economic structures of dystopian societies in literature and other media have many variations, as the economy often relates directly to the elements that the writer is depicting as the source of the oppression. However, there are several archetypes that such societies tend to follow.
A commonly occurring theme is that the state plans the economy, as shown in such works as Ayn Rand's Anthem and Henry Kuttner's short story The Iron Standard. A contrasting theme is where the planned economy is planned and controlled by corporatist and fascist elements. A prime example of this is reflected in Noman Jewison's 1975 Rollerball film. Some dystopias, such as Nineteen Eighty-Four, feature black markets with goods that are dangerous and difficult to obtain, or the characters may be totally at the mercy of the state-controlled economy. Such systems usually have a lack of efficiency, as seen in stories like Philip Jose Farmer's Riders of the Purple Wage, featuring a bloated welfare system in which total freedom from responsibility has encouraged an underclass prone to any form of antisocial behavior. Kurt Vonnegut's Player Piano depicts a dystopia in which the centrally controlled economic system has indeed made material abundance plentiful, but deprived the mass of humanity of meaningful labor; virtually all work is menial and unsatisfying, and only a small number of the small group that achieves education is admitted to the elite and its work.[24]
Even in dystopias where the economic system is not the source of the society's flaws, as in Brave New World, the state often controls the economy. In Brave New World, a character, reacting with horror to the suggestion of not being part of the social body, cites as a reason that everyone works for everyone else.[25]
Other works feature extensive privatization and corporatism, where privately owned and unaccountable large corporations have effectively replaced the government in setting policy and making decisions. They manipulate, infiltrate, control, bribe, are contracted by, or otherwise function as government. This is seen in the novel Jennifer Government and the movies Alien, Robocop, Visioneers, Max Headroom, Soylent Green, THX 1138, WALL-E and Rollerball. Rule-by-corporation is common in the cyberpunk genre, as in Philip K. Dick's Do Androids Dream of Electric Sheep? (made into the movie Blade Runner) and Snow Crash'.
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In dystopian literature the advanced technology is controlled exclusively by the group in power, while the oppressed population is limited to technology comparable to or more primitive than what we have today. In order to emphasize the degeneration of society, the standard of living among the lower and middle classes is generally poorer than that of their equivalents in contemporary industrialized society.
In Nineteen Eighty-Four, for example, the Inner Party, the upper class of society, also has a standard of living that at least appears lower than the upper classes of today.[26]
In contrast to Nineteen Eighty-Four, in Brave New World and Equilibrium, people enjoy much higher material living standards in exchange for the loss of other qualities in their lives, such as independent thought and emotional depth.[citation needed]
In Ypsilon Minus by Herbert W. Franke, people are divided into numerous alphabetically ranked groups. Similarly, in Brave New World, people are divided into castes ranging from Alpha-Plus to Epsilon, with the lower classes having reduced brain function and conditioning to make them satisfied with their position in life.
The Hunger Games trilogy (2008-2010) by Suzanne Collins - After the destruction of North America, a nation known as "Panem" is split up into 12 districts. Each year, each district is required to produce to tributes to participate in The Hunger Games. A film adaptation of The Hunger Games was released in 2012.
Fahrenheit 451 (1953) by Ray Bradbury - The novel presents a future American society where books are outlawed. A film adaptation of Fahrenheit 451 was released in 1966.
Unwind (2007) by Neal Shusterman - After a civil war in the near future, a compromise between Pro-life and Pro-choice was reached in the form of "The Bill of Life" and "Unwinding". It allowed parents of children between 13-18 to have their children's organs harvested in "the ultimate sacrifice".
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As fictional dystopias are often set in a future projected virtual time and/or space involving technological innovations not accessible in actual present reality, dystopian fiction is often classified generically as science fiction, a subgenre of speculative fiction.
Because a fictional universe has to be constructed, a selectively told backstory of a war, revolution, uprising, critical overpopulation, or other disaster is often introduced early in the narrative. This results in a shift in emphasis of control, from previous systems of government to a government run by corporations, totalitarian dictatorships or bureaucracies; or from previous social norms to a changed society and new (and often disturbing) social norms.
Because dystopian literature typically depicts events that take place in the future, it often features technology more advanced than that of contemporary society.
Unlike utopian fiction, which often features an outsider to have the world shown to him, dystopias seldom feature an outsider as the protagonist. While such a character would more clearly understand the nature of the society, based on comparison to his society, the knowledge of the outside culture subverts the power of the dystopia. When such outsiders are major characters—such as John the Savage in Brave New World—their societies cannot assist them against the dystopia.
The story usually centers on a protagonist who questions the society, often feeling intuitively that something is terribly wrong, such as Guy Montag in Ray Bradbury's novella Fahrenheit 451, Winston Smith in Nineteen Eighty-Four, or V in Alan Moore's V for Vendetta. The hero comes to believe that escape or even overturning the social order is possible and decides to act at the risk of his own life; this may appear as irrational even to him, but he still acts.[27] The hero's point of view usually clashes with the others' perception, most notably in Brave New World, revealing that concepts of utopia and dystopia are tied to each other and the only difference between them lies on a matter of opinion.
Another popular archetype of hero in the more modern dystopian literature is the Vonnegut hero, a hero who is in high-standing within the social system, but sees how wrong everything is, and attempts to either change the system or bring it down, such as Paul Proteus of Kurt Vonnegut's novel Player Piano or Winston Niles Rumfoord in The Sirens of Titan.
The Domination is perhaps unusual in featuring members of the upper caste of the dystopian society (the von Shrakenbergs, Myfwany, Yolande Ingolfsson, various Draka military members) as among the protagonists although serfs (Marya and Yasmin, from among conquered people) questioning that society are also included, along with international enemies of that dystopian society (such as Lefarge). This may be an example of the anti-hero.
In many cases, the hero's conflict brings him to a representative of the dystopia who articulates its principles, from Mustapha Mond in Brave New World to O'Brien in Nineteen Eighty-Four.[28]
There is usually a group of people somewhere in the society who are not under the complete control of the state, and in whom the hero of the novel usually puts his hope, although often he or she still fails to change anything. In Orwell's Nineteen Eighty-Four they are the "proles" (Latin for "offspring", from which "proletariat" is derived), in Huxley's Brave New World they are the people on the reservation, and in We by Zamyatin they are the people outside the walls of the One State. In Fahrenheit 451 by Ray Bradbury, they are the "book people" past the river and outside the city.
The story is often (but not always) unresolved even if the hero manages to escape or destroy the dystopia. That is, the narrative may deal with individuals in a dystopian society who are unsatisfied, and may rebel, but ultimately fail to change anything. Sometimes they themselves end up changed to conform to the society's norms, such as in With Folded Hands, by Jack Williamson. This narrative arc to a sense of hopelessness can be found in such classic dystopian works as Nineteen Eighty-Four. It contrasts with much fiction of the future, in which a hero succeeds in resolving conflicts or otherwise changes things for the better.
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The destruction of dystopia is frequently a very different sort of work than one in which it is preserved. Indeed, the subversion of a dystopian society, with its potential for conflict and adventure, is a staple of science fiction stories.[29] Poul Anderson's short story "Sam Hall" depicts the subversion of a dystopia heavily dependent on surveillance. Robert A. Heinlein's "If This Goes On—" liberates the United States from a fundamentalist theocracy, where the underground rebellion is organized by the Freemasons. Cordwainer Smith's The Rediscovery of Man series depicts a society recovering from its dystopian period, beginning in "The Dead Lady of Clown Town" with the discovery that its utopia was impossible to maintain. Although these and other societies are typical of dystopias in many ways, they all have not only flaws but exploitable flaws. The ability of the protagonists to subvert the society also subverts the monolithic power typical of a dystopia. In some cases the hero manages to overthrow the dystopia by motivating the (previously apathetic) populace. In the dystopian video game Half-Life 2 the downtrodden citizens of City 17 rally around the figure of Gordon Freeman and overthrow their Combine oppressors.
Destruction of the fictional dystopia may not be possible, but—if it does not completely control its world—escaping from it may be an alternative. In Ray Bradbury's Fahrenheit 451, the main character, Montag, succeeds in fleeing and finding tramps who have dedicated themselves to memorizing books to preserve them. But ironically, the dystopian society in Fahrenheit 451 is destroyed in the end — by nuclear missiles. In the book Logan's Run, the main characters make their way to an escape from the otherwise inevitable euthanasia on their 21st birthday (30th in the later film version). Because such dystopias must necessarily control less of the world than the protagonist can reach, and the protagonist can elude capture, this motif also subverts the dystopia's power. In Lois Lowry's The Giver the main character Jonas is able to run away from 'The Community' and escapes to 'Elsewhere' where people have memories.
Sometimes, this escape leads to the inevitable: the protagonist making a mistake that usually brings about the end of a rebel society, usually living where people think is a legend. This concept is brought to life in Scott Westerfeld's novel Uglies. The main character accidentally brings the government into the secret settlement of the Smoke. She then infiltrates the government to escape, but chooses to join the society for the greater good.
1952 NEGLEY & PATRICK Quest for Utopia xvii. 298 The Mundus Alter et Idem [of Joseph Hall] is..the opposite of eutopia, the ideal society: it is a dystopia, if it is permissible to coin a word. 1962 C. WALSH From Utopia to Nightmare 11 The 'dystopia' or 'inverted utopia'. Ibid. 12 Stories...that seemed in their dystopian way to be saying something important. Ibid. ii. 27 A strand of utopianism or dystopianism. 1967 Listener 5 Jan. 22 The modern classicsAldous Huxley's Brand New World and George Orwell's Nineteen Eighty Four are dystopias. They describe not a world we should like to live in, but one we must be sure to avoid. 1968 New Scientist 11 July 96/3 It is a pleasant change to read some hope for our future is trevor ingram ... I fear that our real future is more likely to be dystopian.
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Look up dystopia in Wiktionary, the free dictionary. |
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Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve Corporation's proprietary Source engine. It is based on the cyberpunk literary (and aesthetic) genre; somewhat based on popular role-playing game Shadowrun, created by an amateur development team and released to the public for free. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version of Dystopia, Version 1, was released after 3 years of development on February 25, 2007. The latest version of Dystopia, version 1.4, was released on December 11, 2013, as a direct download from Steam, utilizing Valve's Steamworks framework.
Dystopia has been received positively from critics, with praise being given for its graphical quality, unique meatspace/cyberspace gameplay, overall polish and its representation of cyberspace. Criticisms of Dystopia were aimed at how inaccessible the game is at first, and its learning curve. The game has won several awards, including Best Mod for Half-Life 2 from the Independent Games Festival's Modding Competition.
"Dystopia" is a heavy metal song by American band Iced Earth. It is the title-track and first song of the bands album by the same name. On October 6, the song was made available for streaming on Revolver magazine's official website. It was the opening song on every date on the band's Dystopia World Tour.
As most of the band's material, the music of song was written by guitarist Jon Schaffer but the lyrics were written by both Schaffer and vocalist Stu Block.
Along with "Tragedy and Triumph," the song features the return of Jon Schaffer's Something Wicked Saga, which had previously appeared on the albums Something Wicked This Way Comes, Framing Armageddon and The Crucible of Man. According to Jon, the first song, "Dystopia", is "a step back timeline-wise" from the last song on The Crucible of Man, "Come What May". While "Come What May" "sets the scenario that it is up to us and the decisions we make that will determine the future of the human race," "Dystopia" takes place "in a time when people are in highly controlled prison-like city states". This leads to their "eventual emancipation" in the last song, "Tragedy and Triumph".
A grave is a location where a dead body (typically that of a human, although sometimes that of an animal) is buried. Graves are usually located in special areas set aside for the purpose of burial, such as graveyards or cemeteries.
Certain details of a grave, such as the state of the body found within it and any objects found with the body, may provide information for archaeologists about how the body may have lived before its death, including the time period in which it lived and the culture that it had been a part of.
In some religions, it is believed that the body must be burned for the soul to survive; in others, the complete decomposition of the body is considered to be important for the rest of the soul (see Bereavement).
The formal use of a grave involves several steps with associated terminology.
The excavation that formed the grave. Excavations vary from a shallow scraping, to removal of topsoil to a depth of 6 feet (1.8 metres), or more where a vault or burial chamber is to be constructed. However, most modern graves in the United States are only 4 feet deep as the casket is placed into a concrete box which prevents a sinkhole, is strong enough to be driven over, and will not float in a flood.
In musical terminology, tempo [ˈtɛmpo] ("time" in Italian; plural: tempi [ˈtɛmpi]) is the speed or pace of a given piece or subsection thereof.
A piece of music's tempo is typically written at the start of the score, and in modern Western music is usually indicated in beats per minute (BPM). This means that a particular note value (for example, a quarter note, or crotchet) is specified as the beat, and that the amount of time between successive beats is a specified fraction of a minute. The greater the number of beats per minute, the smaller the amount of time between successive beats, and thus faster a piece must be played. For example, a tempo of 60 beats per minute signifies one beat per second, while a tempo of 120 beats per minute is twice as rapid, signifying one beat every 0.5 seconds. Mathematical tempo markings of this kind became increasingly popular during the first half of the 19th century, after the metronome had been invented by Johann Nepomuk Maelzel, although early metronomes were somewhat inconsistent. Beethoven was one of the first composers to use the metronome; in the 1810s he published metronomic indications for the eight symphonies he had composed up to that time. for example a minum has a 2 seconds
The grave accent ( ` ) (/ˈɡreɪv/ or UK /ˈɡrɑːv/) is a diacritical mark used in many written languages, including Breton, Catalan, Corsican, Dutch, French, Greek (until 1982; see polytonic orthography), Haitian Creole, Italian, Mohawk, Norwegian, Occitan, Portuguese, Ligurian, Scottish Gaelic, Vietnamese, Welsh, Romansh and Yoruba.
The grave accent was first used in the polytonic orthography of Ancient Greek to mark a lower pitch than the high pitch of the acute accent. In modern practice, it is used to replace an acute accent in the last syllable of a word when the word is followed immediately by another word in the sentence. The grave and circumflex have been replaced with an acute accent in the modern monotonic orthography.
The grave accent marks the stressed vowels of words in Maltese, Catalan and Italian.