Legend was a posthumous compilation album of unreleased material by American Southern rock band Lynyrd Skynyrd, which contained previously unreleased demos from the albums before the 1977 plane crash. However, the vast majority of tracks on Legend are now available on other albums. The album was certified Gold on 7/27/2001 by the RIAA.
Legend is the debut album of the Christian rock band of the same name. After this recording, the band changed the name to Legend Seven when they became aware of another band with the same name. It was released in 1992 under the Word Records label.
Legend: The Music of Jerry Goldsmith is a musical film score by American composer Jerry Goldsmith, released in 1986 for the worldwide release of the film of the same name, (excluding the US). The album was released on compact disc in 1992 through Silva Screen records and featured alternate cover art and additional songs.
Goldsmith's score was featured in the original version of the film, but due to a disappointing test screening with the original orchestral score, director Ridley Scott decided to make changes to the film. Sidney Sheinberg, president of MCA (the parent company of Universal at the time), felt that the Goldsmith score would not appeal to the youth and pressed Scott for a new score. German group Tangerine Dream was contracted to complete a new, more contemporary score—-a job they completed in three weeks. Until 2002, only European audiences could see Legend with Goldsmith's score.
Fairies, in the fantasy series Artemis Fowl by Eoin Colfer, are fictional beings, usually shorter than a human, who possess magic properties. The average height of a fairy is exactly 1 metre, one centimetre. All the fairies have retreated below the Earth to escape the destructiveness of the human race. Their underground civilization is centered on the capital city of Haven. Fairies are vernacularly known as the People, and live a life according to the Book of the People. There are 8 recognized families of fairies- Elves, Dwarves, Pixies, Gnomes, Gremlins, Goblins, Sprites and Demons. However, the centaurs have been mentioned several times, as with trolls, and the centaurs' cousins, the unicorns, were killed off, yet they are not recognized.
In Artemis Fowl and the Lost Colony, it is said that 10,000 years ago, there were eight families (or species) of fairies. It is possible that Centaurs and Trolls used to live not underground but above ground, and were recruited by the fairies for the war against the Mud People (the term used by fairies to address humans). This would explain the links between many animals these two species have, and would explain why they don't have magic. Centaurs are also cousins of unicorns, so they couldn't be in the fairy family without the unicorns. The fairies, however, are mostly humanoid. Warlocks are also part of the fairy world. They are extremely magical fairies that originate under unknown circumstances.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story The Ring of the Nibelungen and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of Dungeons & Dragons dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the Chainmail game, the forebear of D&D, when miniature figures of varying sizes were used together in the same wargame.
In Games Workshop's Warhammer Fantasy fictional universe, the Dwarfs are a race of short, stout humanoids very similar to the dwarves of Middle-earth and those of Dungeons & Dragons. Dwarfs in the Warhammer setting are proud warriors highly driven by honor and the making of oaths.
(This is the in-game history of the Dwarf race)
The Beginning
There are no written records of the earliest years of the Dwarfs history, though legend states that the first Dwarfs migrated northwards from their southern ancestral homes along the World Edge Mountains, following open veins of ore and tunnelling into the mountains in search of gold, iron and gemstones. As they progressed, many clans built fortified settlements and mines called holds around the richest deposits. Eventually they reached the northern most edge of the mountains - the majority turned back, while some ventured north-west into the lands that would become Norsca and others turned east and crossed the Great Skull Land (these would eventually become the Chaos Dwarves during the Coming of Chaos).
Travel is the movement of people between relatively distant geographical locations, and can involve travel by foot, bicycle, automobile, train, boat, airplane, or other means, with or without luggage, and can be one way or round trip. Travel can also include relatively short stays between successive movements.
The origin of the word "travel" is most likely lost to history. The term "travel" may originate from the Old French word travail. According to the Merriam Webster dictionary, the first known use of the word travel was in the 14th century. It also states that the word comes from Middle English travailen, travelen (which means to torment, labor, strive, journey) and earlier from Old French travailler (which means to work strenuously, toil). In English we still occasionally use the words travail and travails, which mean struggle. According to Simon Winchester in his book The Best Travelers' Tales (2004), the words travel and travail both share an even more ancient root: a Roman instrument of torture called the tripalium (in Latin it means "three stakes", as in to impale). This link reflects the extreme difficulty of travel in ancient times. Also note the torturous connotation of the word "travailler." Today, travel may or may not be much easier depending upon the destination you choose (i.e., Mt. Everest, the Amazon rainforest), how you plan to get there (tour bus, cruise ship, or oxcart), and whether or not you decide to "rough it (see extreme tourism and adventure travel). "There's a big difference between simply being a tourist and being a true world traveler," notes travel writer Michael Kasum. This is, however, a contested distinction as academic work on the cultures and sociology of travel has noted.