Titan is a fantasy board game for two to six players, designed by Jason McAllister and David A. Trampier. It was first published in 1980 by Gorgonstar, a small company created by the designers. Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years. Titan went out of print in 1998, when Avalon Hill was sold and ceased operations. A new edition of Titan, with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008.[1] The Valley Games edition was adapted to the Apple iPad and released on December 21, 2011.[2]

Each player controls an army of mythological creatures such as gargoyles, unicorns, and griffons, led by a single titan. The titan is analogous to the king in chess in that the death of a titan eliminates that player and his entire army from the game. The player controlling the last remaining titan wins the game.

Contents

Gameplay [link]

Titan board.jpg Bush   Desert  
Hills   Jungle  
Marsh   Mountains  
Plains   Swamp  
Tower   Tundra  
Woods  

The main game board consists of 96 interlocking hexes, each with a specified terrain type.

Each player's army is organized into "legions" of one to seven creature tokens stacked face down. The legions move according to die roll, subject to restrictions marked on the board—Most board spaces can only be entered or exited from certain directions. No two legions may occupy the same hex on the game board.[3]

If a legion moves into a hex which is occupied by an enemy legion, the two legions must fight to the death on a tactical map specific to that terrain. The terrain usually gives a battle advantage to creatures native there.

Each time a legion moves, it may recruit one additional creature if the territory to which it moves is native to at least one creature already in the legion. For example, centaurs may recruit in the plains and woods, ogres may recruit in the marsh and hills, etc.

Each creature may recruit its own kind, but multiple weak creatures may be eligible to recruit more powerful creatures. For example, one ogre in the marsh or hills may recruit only another ogre, but two ogres in the marsh may recruit a troll, while three ogres in the hills may recruit a minotaur.

The victor of each battle is awarded points based on strength of the creatures vanquished. For each hundred points a player earns, he is awarded an angel, a strong creature which can teleport from its own legion to aid an attacking legion in future battles. Also, for each one hundred points a player earns, his titan becomes stronger in battle. Finally, at four hundred points, a player's titan gains the ability to teleport on a roll of six, attacking any enemy legion regardless of position.[3]

Strategy [link]

The Titan rules offer incentives for movement and attack. While players in a game like Risk may choose to wall themselves in as much as possible and build their forces, a player can only build their armies in Titan by moving to new terrain to recruit creatures. This can lead to situations where a player has to balance the risk of moving into a dangerous area versus the gain of a powerful addition to their army.

Designer McCallister writes of the critical importance of blocking—Arranging one's legions in a defensive position to prevent another player from easy movement of recruiting.[4] There are a variety of general strategies players use to traverse the map with their legions. One example of this is what McCallister calls "the caravan", which is keeping legions following each other on the outer ring of map spaces where they can protect and support each other. Given that the outer ring is not the most desirable place for recruiting, the Caravan is usually used as a short term strategy for protecting forces until a better recruiting area can be found.[4]

Writer Gerald Lientz emphasizes that the main strategic rule of movement is to keep one's enemies in front of you at all times—Since the movement system often allows movement in one direction but not another, the worst situation a player can find oneself in is where an opponent can follow one's legions with no risk of retaliation.[5]

Unlike many wargames, players are not allowed to examine opposing enemy forces (they are hidden under legion markers) until they engage them in battle. This secrecy allows opportunities for deception and bluffing.[4]

Other key strategy decisions that occur in Titan include whether to:

  • Split a legion into two legions for faster recruiting, or keep it unified for more effective fighting.
  • Recruit creatures which are better at fighting, or creatures which have more potential for further recruiting.
  • Risk losses in attacking in exchange for the potential benefits.
  • Defend against an attack in hopes of inflicting maximum damage, or concede, thereby halving the points the attacker gains.
  • Use the titan as a powerful attacker, or shield it against any possible danger.
  • Hide a weak legion in favorable terrain, or keep moving it in order to keep recruiting.
  • Move a legion to a hex where it may recruit, but will be forced by the movement restrictions to move in an unfavorable direction on the next turn.
  • Grow a moderately weak legion, or sacrifice it to divert an enemy legion.

The game features moderately complex rules and a typical game length of 2½ hours.

Contents [link]

Titan has a huge number of game pieces to play with. Many players like to add additional characters, usually of even more power than the standard characters, also some such variants can drastically change the balance of the game. Here is a complete list of everything that is originally included with the game:

  • 1 Masterboard (22"L × 16"W × 3mmH)
  • 1 Law Of Titan Rule Book
  • 4 Playing Dice (Standard Die size for most board games)
  • 6 Battlelands Sheets (11 areas and 1 rule sheet (8½" × 11"))
  • 8 Character sheets (Each character sheet holds 49 pieces that are 1"L × 1"W × 2mmH)
  • 1 Hit Counter Sheet

The updated Valley Games edition of the game includes hardback battleboards instead of battlelands sheets, 20 playing dice, and new artwork on the counters. Unfortunately, many owners of the Valley Games edition have found their copies to include black mold on the components, which some describe as smelling "wet".[6]

References [link]

External links [link]


https://wn.com/Titan_(game)

Titan (mythology)

In Classical Greek mythology, the Titans (Greek: Τῑτάν Tītán; plural: Τῑτᾶνες Tītânes) and Titanesses (or Titanides) (Greek: Τῑτᾱνίς Tītānís; plural: Τῑτᾱνίδες Tītānídes) were members of the second order of divine beings, descending from the primordial deities and preceding the Olympian deities. Based on Mount Othrys, the Titans most famously included the first twelve children of the primordial Gaia (Mother Earth) and Uranus (Father Sky). They were giant deities of incredible strength, who ruled during the legendary Golden Age, and also composed the first pantheon of Greek deities.

Among the first generation of twelve Titans, the females were Mnemosyne, Tethys, Theia, Phoebe, Rhea, and Themis and the males were Oceanus, Hyperion, Coeus, Cronus, Crius, and Iapetus.

The second generation of Titans consisted of Hyperion's children Helios, Selene, and Eos; Coeus' children Lelantos, Leto, and Asteria; Iapetus' sons Atlas, Prometheus, Epimetheus, and Menoetius; Oceanus' daughter Metis; and Crius' sons Astraeus, Pallas, and Perses.

Titan (Bova novel)

Titan is a science fiction novel written by Ben Bova as part of the Grand Tour novel series. It directly follows the novel Saturn, in which the space habitat Goddard has finished its two-year journey from Earth, and has settled into the orbit of Saturn. The book won the 2007 John W. Campbell Memorial Award.

Plot

The ten thousand civilians of the space habitat Goddard have now finally begun their lives in the Saturn system, after an exhausting two-year journey that almost plunged the infant colony into an authoritative regime. As the probe "Titan Alpha" lands on the moon's surface, a number of strange electrical problems begin happening aboard the space habitat.

Characters

  • Holly Lane - Director of Human Resources aboard the Goddard. Her sister, Pancho Lane, had cryo-frozen her for a couple of decades, starting in her late teens, until a cure for her disease could be found. Now, years later, after learning everything from scratch and receiving many neural boosters, Holly has become a strong-willed individual, with an eidetic memory.
  • Podcasts:

    PLAYLIST TIME:

    Dirty Diana

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