Titan is a fantasy board game for two to six players, designed by Jason McAllister and David A. Trampier. It was first published in 1980 by Gorgonstar, a small company created by the designers. Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years. Titan went out of print in 1998, when Avalon Hill was sold and ceased operations. A new edition of Titan, with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008.[1] The Valley Games edition was adapted to the Apple iPad and released on December 21, 2011.[2]
Each player controls an army of mythological creatures such as gargoyles, unicorns, and griffons, led by a single titan. The titan is analogous to the king in chess in that the death of a titan eliminates that player and his entire army from the game. The player controlling the last remaining titan wins the game.
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Bush | Desert | ||
Hills | Jungle | |||
Marsh | Mountains | |||
Plains | Swamp | |||
Tower | Tundra | |||
Woods |
The main game board consists of 96 interlocking hexes, each with a specified terrain type.
Each player's army is organized into "legions" of one to seven creature tokens stacked face down. The legions move according to die roll, subject to restrictions marked on the board—Most board spaces can only be entered or exited from certain directions. No two legions may occupy the same hex on the game board.[3]
If a legion moves into a hex which is occupied by an enemy legion, the two legions must fight to the death on a tactical map specific to that terrain. The terrain usually gives a battle advantage to creatures native there.
Each time a legion moves, it may recruit one additional creature if the territory to which it moves is native to at least one creature already in the legion. For example, centaurs may recruit in the plains and woods, ogres may recruit in the marsh and hills, etc.
Each creature may recruit its own kind, but multiple weak creatures may be eligible to recruit more powerful creatures. For example, one ogre in the marsh or hills may recruit only another ogre, but two ogres in the marsh may recruit a troll, while three ogres in the hills may recruit a minotaur.
The victor of each battle is awarded points based on strength of the creatures vanquished. For each hundred points a player earns, he is awarded an angel, a strong creature which can teleport from its own legion to aid an attacking legion in future battles. Also, for each one hundred points a player earns, his titan becomes stronger in battle. Finally, at four hundred points, a player's titan gains the ability to teleport on a roll of six, attacking any enemy legion regardless of position.[3]
The Titan rules offer incentives for movement and attack. While players in a game like Risk may choose to wall themselves in as much as possible and build their forces, a player can only build their armies in Titan by moving to new terrain to recruit creatures. This can lead to situations where a player has to balance the risk of moving into a dangerous area versus the gain of a powerful addition to their army.
Designer McCallister writes of the critical importance of blocking—Arranging one's legions in a defensive position to prevent another player from easy movement of recruiting.[4] There are a variety of general strategies players use to traverse the map with their legions. One example of this is what McCallister calls "the caravan", which is keeping legions following each other on the outer ring of map spaces where they can protect and support each other. Given that the outer ring is not the most desirable place for recruiting, the Caravan is usually used as a short term strategy for protecting forces until a better recruiting area can be found.[4]
Writer Gerald Lientz emphasizes that the main strategic rule of movement is to keep one's enemies in front of you at all times—Since the movement system often allows movement in one direction but not another, the worst situation a player can find oneself in is where an opponent can follow one's legions with no risk of retaliation.[5]
Unlike many wargames, players are not allowed to examine opposing enemy forces (they are hidden under legion markers) until they engage them in battle. This secrecy allows opportunities for deception and bluffing.[4]
Other key strategy decisions that occur in Titan include whether to:
The game features moderately complex rules and a typical game length of 2½ hours.
Titan has a huge number of game pieces to play with. Many players like to add additional characters, usually of even more power than the standard characters, also some such variants can drastically change the balance of the game. Here is a complete list of everything that is originally included with the game:
The updated Valley Games edition of the game includes hardback battleboards instead of battlelands sheets, 20 playing dice, and new artwork on the counters. Unfortunately, many owners of the Valley Games edition have found their copies to include black mold on the components, which some describe as smelling "wet".[6]
In Classical Greek mythology, the Titans (Greek: Τῑτάν Tītán; plural: Τῑτᾶνες Tītânes) and Titanesses (or Titanides) (Greek: Τῑτᾱνίς Tītānís; plural: Τῑτᾱνίδες Tītānídes) were members of the second order of divine beings, descending from the primordial deities and preceding the Olympian deities. Based on Mount Othrys, the Titans most famously included the first twelve children of the primordial Gaia (Mother Earth) and Uranus (Father Sky). They were giant deities of incredible strength, who ruled during the legendary Golden Age, and also composed the first pantheon of Greek deities.
Among the first generation of twelve Titans, the females were Mnemosyne, Tethys, Theia, Phoebe, Rhea, and Themis and the males were Oceanus, Hyperion, Coeus, Cronus, Crius, and Iapetus.
The second generation of Titans consisted of Hyperion's children Helios, Selene, and Eos; Coeus' children Lelantos, Leto, and Asteria; Iapetus' sons Atlas, Prometheus, Epimetheus, and Menoetius; Oceanus' daughter Metis; and Crius' sons Astraeus, Pallas, and Perses.
Titan is a science fiction novel written by Ben Bova as part of the Grand Tour novel series. It directly follows the novel Saturn, in which the space habitat Goddard has finished its two-year journey from Earth, and has settled into the orbit of Saturn. The book won the 2007 John W. Campbell Memorial Award.
The ten thousand civilians of the space habitat Goddard have now finally begun their lives in the Saturn system, after an exhausting two-year journey that almost plunged the infant colony into an authoritative regime. As the probe "Titan Alpha" lands on the moon's surface, a number of strange electrical problems begin happening aboard the space habitat.
Oh No . . .
Oh No . . .
Oh No . . .
You'll Never Make Me Stay
So Take Your Weight Off Of Me
I Know Your Every Move
So Won't You Just Let Me Be
I've Been Here Times Before
But I Was Too Blind To See
That You Seduce Every Man
This Time You Won't Seduce Me
She's Saying That's Ok
Hey Baby Do What You Please
I Have The Stuff That You Want
I Am The Thing That You Need
She Looked Me Deep In The Eyes
She's Touchin' Me So To Start
She Says There's No Turnin' Back
She Trapped Me In Her Heart
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana
Let Me Be!
Oh No . . .
Oh No . . .
Oh No . . .
She Likes The Boys In The
Band
She Knows When They Come To Town
Every Musician's Fan After
The Curtain Comes Down
She Waits At Backstage
Doors
For Those Who Have Prestige
Who Promise
Fortune And Fame, A Life
That's So Carefree
She's Saying That's Ok
Hey Baby Do What You Want
I'll Be Your Night Lovin' Thing
I'll Be The Freak You Can Taunt
And I Don't Care What You
I Want To Go Too Far
I'll Be Your Everything
If You Make Me A Star
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana . . .
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana . . .
Diana!
Diana!
Dirty Diana!
It's Dia . . .Aa . . .Aa . . .
Come On!
She Said I Have To Go Home
'Cause I'm Real Tired You See
Now I Hate Sleepin' Alone
Why Don't You Come With
I Said My Baby's At Home
She's Probably Worried
Tonight
I Didn't Call On The Phone To
Say That I'm Alright
Diana Walked Up To Me,
She Said I'm All Yours
Tonight
At That I Ran To The Phone
Sayin' Baby I'm Alright
I Said But Unlock The Door,
'cause I Forgot The Key,
She Said He's Not Coming
Back
Because He's Sleeping With
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana, No
Dirty Diana . . .
Come On!
Come On!
Come On!