Draw (terrain)

A draw (US) or re-entrant (international), is a terrain feature formed by two parallel ridges or spurs with low ground in between them. The area of low ground itself is the draw, and it is defined by the spurs surrounding it. Draws are similar to valleys on a smaller scale; however, while valleys are by nature parallel to a ridgeline, a draw is perpendicular to the ridge, and rises with the surrounding ground, disappearing up-slope. A draw is usually etched in a hillside by water flow, and often contains a stream or loose rocks from eroded rockfall.

A draw differs from a valley or an arroyo, in that the ground always slopes downward from a draw in only one direction, and upward in the other three; while in a valley or arroyo there is noticeable upward slope in only two directions. The slope on a draw is generally quite sharp, with a clearly established fall line and characterized by a generally steep vertical drop over a short horizontal distance.

See also

  • Arroyo (creek)
  • Canyon / Gorge
  • Draw

    Draw, drawing, draws, or drawn may refer to:

  • Drawing, the result or the act of making an image with a writing utensil
  • A part of many card games
  • A part of a lottery
  • The act of wielding a weapon by removing from a sheath or holster - to "draw" a pistol or a knife
  • Drawing (manufacturing), a process where metal, glass, or plastic is stretched
  • Wire drawing
  • Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them
  • In sports and games

  • Draw (hockey) faceoff
  • Draw (poker) the act of taking a card from the dealer in Poker
    • Draw poker, each player is dealt complete hand before first betting round, & then develops hand for later rounds by replacing cards
  • Draw poker, each player is dealt complete hand before first betting round, & then develops hand for later rounds by replacing cards
  • Draw (tie), a result in competitions where there is either no winner or multiple winners
    • Draw (chess), one of the possible outcomes of a chess game (a tie)
  • Draw!

    Draw! is a 1984 American/Canadian comedy-western film by Steven Hilliard Stern

    Plot

    In the final days of the Old West, a former desperado (Kirk Douglas) faces down a now drunken ex-sheriff (James Coburn), who was his longtime nemesis.

    Recognition

  • Linda Sorenson won a Genie Award for Best Performance by an Actress in a Supporting Role
  • Nominated for Genie Awards for Best Achievement in Art Direction, Best Achievement in Cinematography, Best Achievement in Overall Sound, Best Achievement in Sound Editing
  • External links

  • Draw! at the Internet Movie Database
  • Draw! at AllMovie

  • Face-off

    A face-off is the method used to begin play in ice hockey and some other sports. The two teams line up in opposition to each other, and the opposing skaters attempt to gain control of the puck after it is dropped between their sticks by an official. Face-offs are generally handled by centres, although some wingers handle face-offs and very rarely, some defensemen as well. One of the referees drops the puck at centre ice to start each period and following the scoring of a goal. The linesmen are responsible for all other face-offs.

    Ice hockey

    One player from each team stands at the face-off spot (see below) to await the drop of the puck. All teammates must be lateral to or behind the player taking the face-off (this is in contrast to basketball, for example, where the player taking the tipoff is encircled by teammates). Generally, the goal of the player taking the face-off is to draw the puck backward, toward teammates; however, they will, occasionally attempt to shoot the puck forward, past the other team, to kill time when shorthanded. However, where the face-off occurs at one of the five face-off spots that have circles marked around them, only the two opposing players responsible for taking the face-off may be in the circle. A common formation, especially at centre ice, is for a skater to take the face-off, with the wings lateral to the centre on either side, and the skater, usually a defenseman, behind the player handling the face-off, one toward each side. This is not mandatory, however, and other formations are seen--especially where the face-off is in one of the four corner face-off spots.

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