Drakkhen is a 3D role-playing video game which was initially developed for the Amiga and Atari ST, and subsequently ported to several other platforms, including MS-DOS and the Super Nintendo Entertainment System.
Originally released by Infogrames in 1989, it was later modified for North American release by Draconian, a label from Data East, in 1990. Drakkhen was ported in 1991 to the Super Nintendo by Kemco-Seika, who made further revisions to the game.
Drakkhen was notable for being among the first role-playing games to feature a three-dimensional playing field. It did not employ a fully 3D game engine, instead implementing a hybrid approach using vectors and bitmapped character-scaling algorithms. Drakkhen features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era.
The game spawned a sequel, Dragon View, for the SNES.
The setting of Drakkhen is a large rectangular continent, divided laterally into four smaller regions. Each region features a unique terrain and climate, and is ruled over by two members of the elite Drakkhen caste, who all reside in their own keep. The continent is bounded on all sides by a vast ocean; walking into this, or any other body of water, will result in the speedy drowning of all of your party members.
Değer mi hiç
Boş yere küsme düşlerine
İnan, onun da yanına kalmaz
Bırak gitsin, üzülme
Hayat sevenlerin yanındadır, unutma
Gülümse kaderine
Yak bütün fotoğrafları
O'na ait bütün eşyaları
Bu gece ümitlerini al koynuna
Gün doğmadan unut insafsızı (2x)
Unut insafsızı
Kader buluşturdu
Kader ayırdı
O aşka inanmadı
Sil gözyaşlarını
Sakın ağlama
O kalbinle oynadı
Hayat sevenleri korur
Ateşe atmaz
Gülüm, sana kıyamadı
Yak bütün fotoğrafları
O'na ait bütün eşyaları
Bu gece ümitlerini al koynuna
Gün doğmadan unut insafsızı (3x)