Collective Soul, also known as Rabbit to differentiate it from the band's 1995 album of the same name, is the eighth studio album by American rock band Collective Soul. It was released on August 25, 2009.
Rabbit is Collective Soul's first release with a parent label since the group started its own independent El Music Group label in 2004. It also effectively marks their return to Atlantic Records, as that label purchased Roadrunner in 2006.
Rabbit includes two songs ("You" and "Understanding") that were written by all members in the band, a first for Collective Soul. According to the singer, guitarist and keyboard player Ed Roland: "I think it's the confidence that the other guys have gotten in their music skills and the songwriting and also, for lack of a better term, me letting go of my ego a little bit..."
All songs written by Ed Roland except where noted.
Fuzzy were an American indie pop band based in Boston during the 1990s. The band comprised singer Hilken Mancini, Chris Toppin, vocals and guitar, and bassist Winston Braman, with the position of drummer being taken alternately by David Ryan of Lemonheads or Soul Asylum's Dave Pirner. Fuzzy's debut album Fuzzy (1994) had a critically well-received single, "Flashlight", which was considered for a NME Single Of The Week.
Albums:
Released in 1993, Fuzzy is the debut album by Los Angeles rock group Grant Lee Buffalo. Called "The best album of the year hands down" by R.E.M's Michael Stipe, "Fuzzy would galvanize the sound of Grant Lee Buffalo, i.e., the acoustic feedback howl of overdriven 12-string guitars, melodic distorto-bass, tribal drum bombast, the old world churn of pump organs and parlor pianos."
Drag or The Drag may refer to:
A drag route (also known as an in route or a dig route) is a route run by a receiver in American football, where the receiver runs a few yards downfield, then turns 90° towards the center of the field and runs parallel to the line of scrimmage. This type of route is relatively safe and is thrown to an agile receiver who can make a play after the catch. Alternatively, a drag route may be used as a second option if the principal receiver on a play is covered.
The use of two crossing drag routes can also be used to try to create an open receiver by using the other receiver to block the path of a defensive back in a man coverage scheme.
In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two abstract objects.
As a feature, drag-and-drop support is not found in all software, though it is sometimes a fast and easy-to-learn technique. However, it is not always clear to users that an item can be dragged and dropped, or what is the command performed by the drag and drop, which can decrease usability.
The basic sequence involved in drag and drop is:
Dragging requires more physical effort than moving the same pointing device without holding down any buttons. Because of this, a user cannot move as quickly and precisely while dragging (see Fitts' law). However, drag-and-drop operations have the advantage of thoughtfully chunking together two operands (the object to drag, and the drop location) into a single action. Extended dragging and dropping (as in graphic design) can stress the mousing hand.