Drachma (Greek: δραχμή Modern Greek: [ðraxˈmi], Ancient Greek: [drakʰmέː]; pl. drachmae or drachmas) was the currency used in Greece during several periods in its history:
It was also a small unit of weight.
The name drachma is derived from the verb δράσσομαι (drássomai, "(I) grasp"). It is believed that the same word with the meaning of "handful" or "handle" is found in Linear B tablets of the Mycenean Pylos. Initially a drachma was a fistful (a "grasp") of six oboloí or obeloí (metal sticks, literally "spits") used as a form of currency as early as 1100 BC and being a form of "bullion": bronze, copper, or iron ingots denominated by weight. A hoard of over 150 rod-shaped obeloi was uncovered at Heraion of Argos in Peloponnese. Six of them are displayed at the Numismatic Museum of Athens.
Skies of Arcadia, released in Japan as Eternal Arcadia (エターナルアルカディア), is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. It was ported to the GameCube in 2002 as Skies of Arcadia Legends, featuring minor enhancements. Legends was in development for the PlayStation 2 and Microsoft Windows, but both ports were canceled shortly before the GameCube version's release. The game's story focuses around Vyse, a young air pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Gameplay in Skies of Arcadia chiefly takes place in dungeons. Controlling the protagonist, Vyse, from a third-person view, players must traverse and defeat these dungeons to advance the storyline. A dungeon is a network of pathways with treasure chests, puzzles, and ubiquitous monsters. Completing the dungeons is usually a matter of exploring each of the pathways presented to the player until the correct one is found. Treasure chests are commonplace and contain some of the most powerful items in the game. Throughout the dungeon gameplay players meet compulsory random encounters. If the entire player party is defeated, progress is reset to the beginning of the dungeon. In the Dreamcast version, it was possible to slightly foresee these encounters by noticing a loud spin-up of the console's GD-ROM drive. This gave the player time to open the start menu and prepare for the battle.
É doce morrer no mar,
Nas ondas verdes do mar
É doce morrer no mar,
Nas ondas verdes do mar
A noite que ele não veio foi,
Foi de tristeza pra mim
Saveiro voltou sozinho, triste noite foi pra mim
É doce morrer no mar,
Nas ondas verdes do mar
É doce morrer no mar,
Nas ondas verdes do mar
Saveiro partiu de noite, foi
Madrugada não voltou
O marinheiro bonito, sereia do mar levou.
É doce morrer no mar,
Nas ondas verdes do mar
É doce morrer no mar,
Nas ondas verdes do mar
Nas ondas verdes do mar, meu bem
Ele se foi afogar
Fez sua cama de noivo, no colo de Iemanjá
É doce morrer no mar,
Nas ondas verdes do mar
É doce morrer no mar,
Nas ondas verdes do mar