Donkey Kong Land

Donkey Kong Land, known in Japan as Super Donkey Kong GB (スーパードンキーコングGB Sūpā Donkī Kongu Jī Bī), is a video game for the Game Boy developed by Rare and published by Nintendo. It was first released in June 1995 and later for the Nintendo 3DS Virtual Console in 2014. The game is the portable spin-off of the original title, Donkey Kong Country for the Super Nintendo Entertainment System, which spawned its own series alongside the main series. Donkey Kong Land was enhanced for the Super Game Boy and was packaged with a "banana yellow" cartridge which was later used for its sequels. Many of the games backgrounds elements, character models, and sound effects were directly ported from the Super Nintendo game onto the Game Boy, retaining the same style as the original. Despite sharing common level themes, the level design and story for each game are completely different.

Plot

In the instruction booklet of the game, it is explained that Donkey Kong Land's story takes place directly after the events in Donkey Kong Country. Donkey Kong, Diddy Kong, and Cranky Kong are shown reflecting on their previous adventure. Out of jealousy, Cranky Kong scolds Donkey Kong and Diddy Kong about the success of Donkey Kong Country, stating that it only did so well because of the elaborate graphics and sound on the Super Nintendo. Irritated, Donkey Kong and Diddy Kong explain they earned their success because of the fun gameplay and not just the graphics and sound.

Donkey Kong Land III

Donkey Kong Land III (initially planned for release with the subtitle The Race Against Time) is the third and final entry in the Donkey Kong Land trilogy of games for the original Game Boy and later became ported to the Game Boy Color exclusive to Japan, under the name Donkey Kong GB: Dinky Kong & Dixie Kong (ドンキーコングGB ディンキーコング&ディクシーコング Donkī Kongu Jī Bī: Dinkī Kongu & Dikushī Kongu). It was developed by Rare and distributed by Nintendo. Like the other games in the series, Donkey Kong Land III served as the portable counterpart to the SNES game Donkey Kong Country 3: Dixie Kong's Double Trouble!. In this case, Donkey Kong Land III is both a remake and a partial follow-up to Donkey Kong Country 3: Dixie Kong's Double Trouble!. Like the other games in the Donkey Kong Land series, Donkey Kong Land III was enhanced for the Super Game Boy and was packaged with a "banana yellow" cartridge.

Gameplay

Plot

A contest has begun with big prizes for the first person who discovers the Lost World. Donkey Kong and Diddy Kong have already taken off to find it, leaving a disgruntled Dixie Kong behind. Deciding to prove herself every bit of capable as them, Dixie partners up with her little cousin Kiddy Kong. Unfortunately, Baron K. Roolenstein and the Kremling Krew are also searching high and low for the fabled land. While never stated outright in the game, it's believed that the setting is the Northern Kremisphere, as the level archetypes are the same as in Donkey Kong Country 3 which took place in the Northern Kremisphere. While the levels have the same environments and the Donkey Kong Country 3 bosses return, the worlds and stage layout are all unique.

Donkey Kong Land 2

Donkey Kong Land 2, known in Japan as Donkey Kong Land (ドンキーコングランド Donkī Kongu Rando), is a Game Boy game released in 1996. It is the sequel to the 1995 Game Boy hit, Donkey Kong Land and was produced by Rare and published by Nintendo. The game was later followed by Donkey Kong Land III which was released in 1997. It was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original Donkey Kong Land, it came packaged in a banana-yellow cartridge.

Gameplay

Nintendo Power described the game as a conversion from Donkey Kong Country 2: Diddy's Kong Quest. The game also uses special features when paired with the Super Game Boy.

Plot

Donkey Kong Land 2 stars Diddy Kong and Dixie Kong in their conquest to rescue Donkey Kong from Kaptain K. Rool and the Kremling Krew. While its stage names are borrowed from Donkey Kong Country 2: Diddy's Kong Quest (except for Castle Crush, which became Dungeon Danger; and Haunted Hall, which became Krazy Koaster), the level designs are brand new.

Donkey Kong

Donkey Kong (ドンキーコング Donkī Kongu, [dõŋ.kiː kõŋ.ɡu͍]) is a series of video games featuring the adventures of a gorilla character called Donkey Kong, conceived by Shigeru Miyamoto in 1981. The franchise mainly comprises two different game genres, plus spin-off titles of various genres.

The games of the first genre are mostly single-screen platform/action puzzle types, featuring Donkey Kong as the opponent in an industrial construction setting. Donkey Kong first made his appearance in the 1981 arcade machine called Donkey Kong, in which he faced Mario, now Nintendo's flagship character. This game was also the first appearance of Mario, pre-dating the well-known Super Mario Bros. by four years. In 1994, the series was revived as the Donkey Kong Country series, featuring Donkey Kong and his clan as protagonists in their native jungle setting versus a variety of anthropomorphic enemies, usually against the Kremlings, a clan of crocodiles, and their leader King K. Rool. These are side-scrolling platform games.

Donkey Kong (Game Boy)

Donkey Kong (ドンキーコング Donkī Kongu) is a platform game developed in 1994 by Nintendo for the Game Boy handheld video game system, which also contains puzzle elements. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr. The game was known under the working title Donkey Kong '94 before the release.

Like in the original arcade and NES version, the player takes control of Mario and must rescue Pauline from Donkey Kong (who are both given updated character designs for this game). Donkey Kong Jr. makes a guest appearance in the game on some levels, helping his father hinder Mario's progress.

This was the first Game Boy title designed with enhanced features when played on the Super Game Boy. It features gameplay elements from Donkey Kong, Donkey Kong Jr., and Super Mario Bros. 2.

Gameplay

Donkey Kong begins with the four levels found in the original arcade game, in which Mario must reach the top of the level and save Pauline. After these four initial stages are completed, the usual arcade ending begins, but after a few notes of the "victory theme" Donkey Kong revives, grabs Pauline again, and takes off with her, with Mario giving chase. The player is then presented with 97 additional stages spanning nine worlds, for a total of 101 stages with the very last one a fight against a mutated, larger Donkey Kong.

Donkey Kong 3

Donkey Kong 3 (ドンキーコング3 Donkī Kongu Surī) is the third video game in the original Donkey Kong series by Nintendo. It was released near simultaneously for the Family Computer and arcade, and later released in America on the Nintendo Entertainment System in 1986. The game was re-released on the Wii Virtual Console in North America on July 14, 2008 and in Europe on January 9, 2009. Although it is a sequel, this title is a radical departure in gameplay from previous titles.Donkey Kong 3 was also the first game to bear the current Donkey Kong logo (although the logo in the game was green instead of red).

Story

Stanley (スタンリー Sutanrii in Japanese) is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.

Gameplay

The game is a shooter which incorporates ideas from Space Firebird, an earlier Nintendo arcade game, and adapts them into a new setting.

Podcasts:

PLAYLIST TIME:

Donkey Kong

by: Kilo

Go go go go (x 8)
Chorus
Well this my pinky this my thumb
Bankhead bounce donkey kong (x4)
[Verse 1]
Well it's a brand new dance and it's coming your way
It was started in the south by the DJ
There's some say it's hard but it ain't true
It's the only dance that'll ? for you
Just bounce to the right bounce to the left
You can Bankhead Bounce by yourself
Anyone can do it just let me know
I know a little spot where we can go
But first, you gotta do this dance
When you Bankhead Bounce you get one chance
If you fall, then it's not for you
But if you fly, then you true
And you gotta be real and don't fake
If you don't bounce hard enough you won't make it
The early bird, get the worm
Bankhead Bounce, said it's my turn
Chorus (x4)
[Verse 2]
If I'm riding down the street doing the Bankhead Bounce
And I got more bounce to the weigh to the ounce
If I bounce down, I bounce up
Bankhead, yeah what's up
Little suckers don't know what I'm saying
Get off the wall and let me see you dance
'cause it ain't no party like a Kilo party
'cause the rest of these parties won't hit
And I promise the Lord I won't bump no more
With a big fat overweight trick
'cause it's out with the old and in with the new
Bankhead Bounce now whatcha gon' do
Bankhead Bounce betta than all of them
I say ooh damn, ooh damn
Put your hands in the air and do it just like that
Hold on wait a minute, bring it on back
Chorus (x4)
[Verse 3]
Little sucker don't know who I'm talkin' 'bout
Kilo jam make ya get, get, get out
Slip slide stop, everybody drop
You ain't never been down to a zero
But ya got the nerve to talk about Kilo
Ain't no love for these scrubs in the lane
They hate to see me when I do my thing
Deep in the jungle that's where you can find me
With lions and tigers and bears all around me
Represent that's what I'm gon' do
Thank you ladies and gentlemen
Each and every one of you
I don't need no publicity
And all I wanna know is did ya miss me?
Of course you did
Now Bankhead Bounce you crazy trick.




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Epic Universe: See some of the first pictures inside new Florida theme park

Press Telegram 17 Mar 2025
Visitors who veer left after crossing through Chronos will first encounter the brightly colored Super Nintendo World, which includes Super Mario Land with Yoshi’s Adventure attraction and Donkey Kong Country and its Mine-Cart Madness coaster.
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