In philosophy, desire has been identified as a philosophical problem since Antiquity. In Plato's The Republic, Socrates argues that individual desires must be postponed in the name of the higher ideal.
Within the teachings of Buddhism, craving is thought to be the cause of all suffering. By eliminating craving, a person can attain ultimate happiness, or Nirvana. While on the path to liberation, a practitioner is advised to "generate desire" for skillful ends.
In Aristotle's De Anima the soul is seen to be involved in motion, because animals desire things and in their desire, they acquire locomotion. Aristotle argued that desire is implicated in animal interactions and the propensity of animals to motion. But Aristotle acknowledges that desire cannot account for all purposive movement towards a goal. He brackets the problem by positing that perhaps reason, in conjunction with desire and by way of the imagination, makes it possible for one to apprehend an object of desire, to see it as desirable. In this way reason and desire work together to determine what is a good object of desire. This resonates with desire in the chariots of Plato's Phaedrus, for in the Phaedrus the soul is guided by two horses, a dark horse of passion and a white horse of reason. Here passion and reason, as in Aristotle, are also together. Socrates does not suggest the dark horse be done away with, since its passions make possible a movement towards the objects of desire, but he qualifies desire and places it in a relation to reason so that the object of desire can be discerned correctly, so that we may have the right desire. Aristotle distinguishes desire into appetition and volition.
Désiré (29 December 1823 – September 1873) was a French baritone, who is particularly remembered for creating many comic roles in the works of the French operetta composer Jacques Offenbach. Désiré was a stage name; the artist's real name was Amable Courtecuisse, but for most of his life he was generally known as Désiré.
He was born in Lille, or a nearby village, and studied bassoon, singing, and declamation at the Lille Conservatory. His first appearances were at small theatres in Belgium and northern France beginning in 1845.
In 1847, he arrived at the Théâtre Montmartre in Paris where he met Hervé. He asked Hervé to provide him with a musical sketch (drawn from Cervantes' novel Don Quixote), in which the tall and thin Hervé as the Don was pitted against the short and plump Désiré as Sancho Pança. The sketch inspired what was later dubbed the first French operetta, Hervé's Don Quichotte et Sancho Pança, which premiered in 1848 at Adolphe Adam's Théâtre National at the Cirque Olympique, but with Joseph Kelm, instead of Désiré, as Sancho Pança.
Desire is an album by jazz musician Tom Scott.
All tracks composed by Tom Scott; except where indicated
Logos is an important term in philosophy, analytical psychology, rhetoric, and religion.
Logos may also be:
This article is about the 'hovercraft' ships shown in the fictional universe of the Matrix series of science fiction films, comic books and video games. The Animatrix short film "The Second Renaissance" depicts the war between men and machines which led to the creation of a computer-generated world known as the Matrix. Humans are shown using technology enabling personal vehicles, like a flying car called Versatran, and flying warships to hover above surfaces. The "hovercraft" used by the human resistance, years after the end of the war, seem to use similar technology for propulsion.
Hovercraft are designed to patrol the sewers and tunnels left over from the megacities that existed before the Man–Machine war. Their crews attempt to enter the Matrix in order to locate and free the minds of humans who are ready to understand the truth of the artificial reality. A ship's Operator remains as guide, and prepares crews with navigation data and by hacking equipment and information in the form of programs sent directly to them.
LOGOS cards is a collectible card game developed for Second Life. The game was first conceptualized by Florian Kraner in 2008. Development began in earnest early 2009 with the addition of Darien Caldwell to the creative team. The full game was released on July 1, 2010.
LOGOS is played by two players. Both of them each start with 100.000 Hit Points and it is their objective to reduce the Hit Points of their opponent to 0 first. They do so by battling with cards that follow a Rock-paper-scissors principle. LOGOS cards is played in Second Life using a HUD. It consists of two SL items that have to be worn and will add a display of the hand dealt to you as well as some other elements to the screen. The game can be played anywhere in Second Life on the go. This allows players to play the game in a fully emersive 3D environment, where they have full control over how their avatars and surroundings are represented. The community that has formed is constantly adding and maintaining new play areas where players organize tournaments and events.