Depth(s) may refer to:
Depth is a Indie video game developed by Digital Confectioners and released for Microsoft Windows in 2014. It is a asymmetrical multiplayer game pitting a number of treasure hunting divers against sharks.
The game is a first-person shooter which takes place in underwater environments, the player can play as either a diver or a shark. Divers purchase weapons based on both collected treasure and kills. Sharks gain new abilities by eating the opposing team. Each team has a limited number of respawns, the first to run out is the loser.
Depth began production in 2009, as a student project built as a mod for Unreal Tournament 3 by a small team led by Alex Quick of Killing Floor fame. Between 2010 and 2012 the game was ported to UDK and became a standalone game. However development eventually stalled due to game play concerns by the production team. In 2013, Digital Confectioners were brought on board to re-tune and finish the game.
Depth was put on the Steam store as a pre-order on October 16, 2014, and released on November 3, 2014. "The Big Catch" update was released on December 16, 2014, adding 2 new shark classes, 1 new map and a new game type called "Megalodon Mode."
In finance, market depth is about quantity to be sold versus unit price. Mathematically, it is the size of an order needed to move the market price by a given amount. If the market is deep, a large order is needed to change the price.
Market depth is a property of the orders that are contained in the limit order book at a given time. It is the amount that will be traded for a limit order with a given price (if it is not limited by size), or the least favorable price that will be obtained by a market order with a given size (or a limit order that is limited by size and not price). Although a change in price may in turn attract subsequent orders, this is not included in market depth since it is not known.
A country’s financial structure is composed of a mixture of banks, non-bank financial institutions (NBFIs), and the financial markets. Financial depth is used as a measure of the size of financial institutions and financial markets in a country. Well‐developed financial systems are deep, i.e. sizeable relative to the overall size of the economy, and provide the economy with credit and other financial services.
Goro may refer to:
Goro is a Norwegian sweet bread which forms an important part of the cuisine associated with the Norwegian Christmas celebration. It is a cross between a cracker, a cookie, and a waffle. Goros are made from a mixture consisting of eggs, sugar, cream, fat (butter or lard), flour and spices, baked in a special waffle iron called a Goro-iron. Cardamom is an important spice in Goros.
Goro is a fictional character from the Mortal Kombat fighting game series. He first appears in the original Mortal Kombat as an unplayable boss character, challenging the player before the final fight with Shang Tsung. Goro is part of the four-armed half-human, half-dragon race, called the Shokan. In the original game he has been champion of the Mortal Kombat tournament for 500 years before being defeated by eventual tournament champion Liu Kang. Unlike most characters in the game, who were digitized representations of live actors, Goro was a clay sculpture animated through stop motion.
The character was not in the next two Mortal Kombat titles, which instead featured two other Shokan fighters, Kintaro and Sheeva. He returned in Mortal Kombat Trilogy, this time as a playable character. Goro returned in the home versions of Mortal Kombat 4 as a sub-boss and an unlockable character. In contrast to his previous role as a villain, in the storyline of Mortal Kombat 4 he aligns himself on the side of good. He returned to a villainous role as a playable character in the GameCube and PSP versions of 2004's Mortal Kombat Deception, forming a pact with Shao Kahn. Goro also made subsequent appearances in Mortal Kombat: Armageddon as well as the 2011 Mortal Kombat reboot.