Helm may refer to:
This is a list of Forgotten Realms deities. They are all deities that appear in the fictional Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game.
The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Deities are included in this list only when documented in a Forgotten Realms-specific source or otherwise clearly indicated as existing in the setting. For deities in the core setting, see List of deities of Dungeons & Dragons.
Helm (/ˈhɛlm/ HELM),The Watcher, is a fictional deity in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
Within the context of the game, Helm is known as the Vigilant One, the Great Guard, and The Watcher. God of guardians, protection and protectors, and worshiped by guards and paladins, he was long seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer. His activities in the Time of Troubles caused the folk of Faerûn to look differently on the Watcher.
Ed Greenwood created Helm for his home Dungeons & Dragons game, in his Forgotten Realms world.
Helm first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Helm is introduced as He of the Unsleeping Eyes, the god of guardians, a lawful neutral lesser god from the plane of Nirvana. He is described as "always vigilant, watchful. He is never surprised, and anticipates most events by intelligence and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshipped so that some of his qualities will come to, or be borne out in, the worshipper." The article also notes that "In certain situations Torm and Helm will work together." Helm is commonly worshipped by lawful neutral thieves, monks, and clerics, as well as any characters employed as guards.
A mind /ˈmaɪnd/ is the set of cognitive faculties that enables consciousness, perception, thinking, judgement, and memory—a characteristic of humans, but which also may apply to other life forms.
A lengthy tradition of inquiries in philosophy, religion, psychology and cognitive science has sought to develop an understanding of what a mind is and what its distinguishing properties are. The main question regarding the nature of mind is its relation to the physical brain and nervous system – a question which is often framed as the mind–body problem, which considers whether mind is somehow separate from physical existence (dualism and idealism), or the mind is identical with the brain or some activity of the brain, deriving from and/or reducible to physical phenomena such as neuronal activity (physicalism). Another question concerns which types of beings are capable of having minds, for example whether mind is exclusive to humans, possessed also by some or all animals, by all living things, or whether mind can also be a property of some types of man-made machines.
Mind is a mental health charity in England and Wales. Founded in 1946 as the National Association for Mental Health (NAMH), it celebrated its 60th anniversary in 2006.
Mind offers information and advice to people with mental health problems and lobbies government and local authorities on their behalf. It also works to raise public awareness and understanding of issues relating to mental health. Since 1982, it has awarded an annual prize for "Book of the Year" having to do with mental health, in addition to three other prizes
Over 180 local Mind associations (independent, affiliated charities) provide services such as supported housing, floating support schemes, care homes, drop-in centres and self-help support groups. Local Mind associations are often very different in size, make up and character—it is a common misconception that they all work to the same policy and procedural framework. Mind is a national brand but all local associations are unique, although they do all sign up to certain shared aims and ethical guidelines.
"Mind" was a single by Liverpool-based pop group The Farm, released as the first single off their second album Love See No Colour. It was released on 12 August 1991, having been produced by Graham "Suggs" McPherson of Madness. The single peaked at #31 on the UK Singles Chart.