R-Type

R-Type (アール・タイプ Āru Taipu) is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life-form known as the "Bydo".

Gameplay

The game is made up of several sequential levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons.

The player's spacecraft has, by default, a weak but rapid-firing main gun, which can take out waves of weak fighters; and a more powerful gun called a wave cannon, which requires the player to hold their fire to build up power for the cannon. When released, this fires a concentrated bolt of energy which can do more damage to larger enemies.

During the game, the player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the wave cannon. When detached, these weapons cannot be used, but the Force will instead resort to a secondary set of guns, which can be fired by the player even if the Force is at a distance from the spacecraft.

R-Type Delta

R-Type Delta (アール・タイプ デルタ Āru Taipu Deruta) is a horizontally scrolling shooter video game. Released only on the PlayStation, this is the fourth game in the R-Type series (hence Delta, the fourth letter of the Greek alphabet), and also the first game offering different fighters, with different Force and Wave Cannon combinations for the player to choose from. Set in 2164, Delta is also the first game in the R-Type series rendered in full 3D graphics.

The game introduced the Dose System, which allows Forces to absorb energy through collisions with projectiles or enemies. Every Force has a Dose Gauge, and when the Dosage becomes 100%, the player can use the fighter's Delta Attack, a superweapon attack whose form depends on the fighter being used.

New fighters

  • R-9A Delta: A slight refinement of the original R9. Uses the Standard Force and an improvement over the Spiral Motion Gun that was introduced in R-Type II and used again in Super R-type for SNES, being renamed the Diffusion Wave Cannon in R-Type Final. The R9A's Delta Attack is the Nuclear Catastrophe, which fills the screen with electrical fusion. Each Dose Attack reflects the differences in each ship.
  • R-Type Final

    R-Type Final (アールタイプファイナル Āru Taipu Fainaru) is a horizontally scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Tactics was released for the PlayStation Portable in 2007.

    Story

    Final takes place after several long wars against the Bydo, the main antagonist in the R-Type series. The player's first mission is to investigate a mysterious enemy inside a crashed space colony, the remnants of a large battle codenamed Operation Last Dance, a previous attempt to wipe out the Bydo once and for all. This investigative theme is incorporated throughout the game as each level is considered 'research' on the Bydo and unlocks a gallery of in-universe artwork and additional playable ships. Levels are prefaced with hints of the R-Type universe in the form of poetry.

    Gameplay

    Final provides 101 playable ships, including altered versions of ships appearing in previous R-Type games, together with many original ones. They are unlocked through a branching system accessed via the R Museum, which was originally featured in R-Types. The PlayStation 2's internal clock is incorporated into each ship's development history (shown through a commemorative plaque) when certain in-game tasks are completed. For example, ships unlocked in 2008 will be seen in the game as having been rolled out in 2168.

    Slow-wave sleep

    Slow-wave sleep (SWS), often referred to as deep sleep, consists of stage three of non-rapid eye movement sleep, according to the Rechtschaffen & Kales (R & K) standard of 1968. There is not a clear distinction between stages three and four. Stage three has 20-50 percent delta activity, whereas stage four has more than 50 percent. As of 2008, the American Academy of Sleep Medicine (AASM) has discontinued the use of stage four, such that the previous stages three and four now are combined as stage three. An epoch (30 seconds of sleep) which consists of 20% or more slow-wave (delta) sleep, now is considered to be stage three.

    This period of sleep is called slow-wave sleep because the EEG activity is synchronized, producing slow waves with a frequency of less than 1 Hz and a relatively high amplitude. The first section of the wave signifies a down state, which is an inhibition period in which the neurons in the neocortex are silent. This is the period when the neocortical neurons are able to rest. The second section of the wave signifies an up state, which is an excitation period in which the neurons fire briefly at a high rate. The former state is a hyperpolarizing phase and the latter is a depolarizing phase. The principal characteristics during slow-wave sleep that contrast with REM sleep are moderate muscle tone, slow or absent eye movement, and lack of genital activity.

    Deep Sleep

    Deep Sleep is a 2012 point-and-click adventure game by Scriptwelder. It is a free browser game in which players attempt to navigate a dream world inhabited by shadow people. It was designed for and won first place in the 2012 Jay Is Games Casual Gameplay Design Competition.

    Game Plot

    Interested in lucid dreams, a researcher constructs a world in his mind to explore. However, the world in his dream quickly turns nightmarish, and the researcher becomes trapped. He needs to wake up, which is explained when the player finds a telephone saying he "must wake up". Shadowy figures haunt this world and attempt to restrict the player from guiding the researcher to freedom. At the beginning of the game, the player appears to be in a bedroom. To escape, the player must first find a key, then go into the next room and use the key on a locker. A cube with a keyhole in it appears, and the walls of the room melt down. The player will then have to explore his or her surroundings, and use acquired items to escape. The main obstacle in the game are locked doors, and cannot be opened unless certain items are acquired. After a long period of time, the player finally escapes the building he is in, but still has not woken up yet. Near the end of the game, shadowy figures start to appear and will advance towards the player. The player will then have to escape, as it is impossible to kill them. Running away, the player reaches a lighthouse with a Shadow Figure inside. The player then turns the light so it directly faces the Shadow Figure, and it vanishes. The game then ends, as the player "wakes up". However, the character is curious about the Shadow Figures he encountered and declares that he wants to visit them again.

    Cracks (album)

    Cracks is the debut album by Danish singer, songwriter, and actress Nabiha. The album is in the English language.

    Track listing

    More Cracks

    On September 20, 2011, Nabiha released More Cracks as her debut album internationally. This version includes eight songs from Cracks with four new tracks.

    Release history

    Cracks

    More Cracks

    References

    External links

  • Official website
  • Podcasts:

    PLAYLIST TIME:

    Deep Sleep

    by: Devo

    I'VE BEEN WALKING IN A DEEP SLEEP
    SLEEPWALKING BUT I JUST WOKE UP
    FROM A DEEP SLEEP
    A VERY DEEP SLEEP
    I'VE BEEN RUNNING ON REMOTE CONTROL
    IN A DEEP SLEEP
    I AWOKE THE MOMENT I WAS TOLD
    THAT A SMILE IS JUST A FROWN TURNED AROUND
    ON THE FACE OF A CLOWN WITH A MEAN STREAK
    IT WAS A DEEP SLEEP
    A VERY DEEP SLEEP
    I CAN'T REMEMBER WHAT I USED TO KNOW
    SOMEBODY HELP ME NOW AND LET ME GO
    INTO A DEEP SLEEP
    PUSH ME BACK NOW LET ME GO
    INTO A DREAM AGAIN
    TO A SLEEP UNLIKE BEFORE
    SO DEEP IT NEVER ENDS
    I'VE BEEN CAUGHT INSIDE A DEEP SLEEP
    SINKING DEEPER AFTER I FORGOT
    SLEEPWALKING AS I WATCH MYSELF
    IN A DEEP SLEEP




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