Prism may refer to:

Science and mathematics [link]

Media and entertainment [link]

Books, comics and magazines [link]

Music [link]

Other [link]

Computing and software [link]

Hardware [link]

Software [link]

  • Delphi Prism, a software development environment for .NET and Mono
  • Mozilla Prism, a software product for desktop integration of web applications
  • IBM's PR/SM, a mainframe hypervisor
  • PRISM model checker, a probabilistic model checker
  • GraphPad Prism, software for scientific graphing, biostatistics and curve fitting (nonlinear regression), available for Windows and Mac

Standards [link]

Education [link]

Other meanings [link]


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List of Humanx Commonwealth planets

This is a list of the fictional planets in the Humanx Commonwealth series of novels by Alan Dean Foster.

Alaspin

Alaspin has large jungles surrounded by equally large savannas and river plains; its only notable celestial feature is two moons.

Currently the planet has no sentient race; the native race died out, possibly by racial suicide, over 75,000 years ago leaving behind hundreds of ancient, abandoned cities that have proved a source of fascination to modern xeno-archaeologists.

A variety of lifeforms currently live on Alaspin, most notably the Alaspinian minidrag.

Annubis

Annubis is most notable for the fictional Hyperion forests from which the fictional drug bloodhype is manufactured. In an attempt to eradicate the highly addictive and deadly drug, the trees were burned in 545 A.A. and are thought to be completely destroyed.

The planet first appeared in the novel Bloodhype.

Blasusarr

Blasusarr is the homeworld of the AAnn race and is often called the Imperial Home World. Climate is dry and hot, largely desert, the preferred atmospheric conditions of the AAnn. Beyond this, little is known about Blasusarr other than the fact that it is very well-protected by a detection and space defense network. Its capital city, also the capital of the AAnn Empire, is Krrassin.

Yoshida Brothers

The Yoshida Brothers (吉田兄弟 Yoshida Kyōdai) are Japanese musicians who have released several albums on the Domo Records label.

The two brothers are performers of the traditional Japanese music style of Tsugaru-jamisen which originated in northern Japan. They debuted in 1999 in Japan as a duo playing the shamisen. Their first album sold over 100,000 copies and made them minor celebrities in Japan, a fact that surprised the Yoshida Brothers themselves. They have since attracted an international audience.

Their music has been a fusion of the rapid and percussive Tsugaru-jamisen style along with Western and other regional musical influences. In addition to performing songs that are only on the shamisen, they also use instruments such as drums and synthesizers.

The commercials for the Nintendo's Wii video game console that began airing in North America in November 2006 featured the Yoshida Brothers song "Kodo (Inside the Sun Remix)".

Members

Ryōichirō Yoshida (吉田 良一郎 Yoshida Ryōichirō, born 26 July 1977) and Kenichi Yoshida (吉田 健一 Yoshida Ken'ichi, born 16 December 1979) were born in Noboribetsu in Hokkaido, Japan. The two brothers have played the shamisen from a very young age. They both began to study and play the shamisen from five years of age under Koka Adachi, learning the Minyō-shamisen style; from about 1989 they studied the Tsugaru-jamisen style under Takashi Sasaki.

Deception

Deception, beguilement, deceit, bluff, mystification and subterfuge is the act of propagating beliefs in things that are not true, or not the whole truth (as in half-truths or omission). Deception can involve dissimulation, propaganda, and sleight of hand, as well as distraction, camouflage, or concealment. There is also self-deception, as in bad faith.

Deception is a major relational transgression that often leads to feelings of betrayal and distrust between relational partners. Deception violates relational rules and is considered to be a negative violation of expectations. Most people expect friends, relational partners, and even strangers to be truthful most of the time. If people expected most conversations to be untruthful, talking and communicating with others would require distraction and misdirection to acquire reliable information. A significant amount of deception occurs between romantic and relational partners.

Deceit and dishonesty can also form grounds for civil litigation in tort, or contract law (where it is known as misrepresentation or fraudulent misrepresentation if deliberate), or give rise to criminal prosecution for fraud.

Tecmo's Deception: Invitation to Darkness

Tecmo's Deception: Invitation to Darkness, usually referred to simply as Deception, is a video game released by Tecmo in 1996 for the original PlayStation. Deception was released as Kokumeikan (刻命館) in Japan, and as Devil's Deception in Europe. The game is the first in the Deception series.

Backstory

Premise and gameplay

Deception is an action game with RPG elements, resembling the FMV genre of games, particularly Sega CD such as Night Trap and Double Switch. The primary object of the series is to dispatch intruders through the positioning and activation of traps. What sets Deception apart from the Digital Pictures' predecessors is that moral judgment comes heavily into play.

The player takes on the role of an unjustly executed man, who pleads to the devil to spare his life at the moment of his demise. The devil (explicitly referred to as 'Satan' in the manual) grants his request, and gives him command over the 'Castle of the Damned'. Soon after taking control of the castle, many visitors soon find themselves drawn to the fortress: some for power, some for salvation, and some for something as simple as shelter.

Deception (criminal law)

Deception was a legal term of art used in the definition of statutory offences in England and Wales and Northern Ireland. It is a legal term of art in the Republic of Ireland.

Until 2007, in England and Wales, the main deception offences were defined in the Theft Act 1968 and the Theft Act 1978. The basic pattern of deception offences was established in the Theft Act 1968, and then amended in the Theft Act 1978 and the Theft (Amendment) Act 1996 which addressed some of the problems that had arisen in the enforcement of the law.

England and Wales

Definition

Section 15(4) of the Theft Act 1968 read:

This definition applied to the following offences:

  • obtaining property by deception, contrary to section 15 of the Theft Act 1968
  • obtaining a money transfer by deception, contrary to section 15A of the Theft Act 1968
  • obtaining pecuniary advantage by deception, contrary to section 16 of the Theft Act 1968
  • Procuring the execution of a valuable security by deception, contrary to section 20(2) of the Theft Act 1968
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