Katamari Damacy

Katamari Damacy (塊魂 Katamari Damashii, lit. "clump soul") is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was first released in Japan and then later in North America. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain three key points: novelty, ease of understanding, and enjoyment.

The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any semblance of realism, though the brands and items used are based on those current in Japan during the game's production.

Podcasts:

PLAYLIST TIME:

God Insect

by: Demise

Tears are blazing as torches
Intertwining completely
Everything what is create
The world is burning and on it's remains
Will rise a new unwanted material
Don't help me
Don't pull your hand out
A cold as a crystal and so indifferently
Dreams are drowned, this fair and pure
You are waiting for my end "novissima verba"
But you will hear anything,
My lips are close
I'm quite, but my thoughts are swearing
Flouncing in dark, I can't reach a breath
I hear freighting scream, I laugh at it




Latest News for: damacy

Netflix’s latest horror-comedy was inspired by Silent Hill 2 — and Katamari Damacy??

Polygon 05 Apr 2025
Netflix’s gleeful horror-comedy Dead Talents Society wears a lot of its influences out in the open ... Polygon ... John Hsu ... For example, Katamari Damacy ... To me, Katamari Damacy is like, you’re always rolling something and getting it bigger ... Yeah ... Oh yeah.

Creator of the Game Katamari Damacy Tells What Inspired His Next Game: to a T

CNET 01 Apr 2025
The game to a T, by developer Keita Takahashi, brings a narrative spin to Takahashi's wacky adventures ... .

Yellow Taxi Goes Vroom smashes together Super Mario 64, Katamari Damacy, and Crazy Taxi to ...

Games Radar 29 Mar 2025
A while back I wrote about the wonderful slick movement in Penny's Big Breakaway, how all the dips and curves allowed for smooth and elegant player expression ... (Image credit. Panik Arcade) ... (Image credit. Panik Arcade) ... See more PC Gaming Features. TOPICS.

‘Katamari Damacy’ Creator’s New Game Is About Teen Angst, Cute Dogs, and Eye Boogers

Wired 28 Mar 2025
Keita Takahashi talks about his latest game, To a T, which lets you navigate teenage hardships while your hands are stuck in a T-pose ... .

Katamari Damacy Creator Reveals Reason For Leaving Bandai Namco

Game Rant 23 Mar 2025
The former Katamari Damacy developer also discussed ...

Katamari Damacy creator left Bandai Namco to "get ideas from different perspectives"

Eurogamer 22 Mar 2025
Keita Takahashi, the creator of Katamari Damacy, has revealed he left Bandai Namco so he wouldn't "be limited to only working with [...] Japanese people". Read more ... .

Katamari Damacy creator talks leaving Bandai Namco, and who he makes games for: "I’ll work ...

Rock, Paper, Shotgun 22 Mar 2025
... in games, in no small part thanks to a game that needs no introduction, Katamari Damacy.
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