Fader may refer to:
Fader Mixed by DZ & DJ M 2015
"Fader" is the third single from the Australian indie rock band The Temper Trap from their debut album Conditions.
The single was first released in Australia in December 2009, where it peaked at No. 85, marking the single highest and currently only placement in the Charts. It was also voted in at No. 21 in the 2009 Triple J Hottest 100.
The single was released digitally in the UK on 4 January 2010 where it peaked at number 76 on the UK Singles Chart later that week.
The song was featured in the 2010 Australian film Tomorrow, When the War Began and in the 2011 films The Roommate and Chalet Girl. The song was also featured in season 1 episode 6 of the hit US TV series The Vampire Diaries and in the video games MLB 11: The Show and Test Drive Unlimited 2.
In audio engineering, a fade is a gradual increase or decrease in the level of an audio signal. The term can also be used for film cinematography or theatre lighting in much the same way (see fade (filmmaking) and fade (lighting)).
A recorded song may be gradually reduced to silence at its end (fade-out), or may gradually increase from silence at the beginning (fade-in). Fading-out can serve as a recording solution for pieces of music that contain no obvious ending. Both fades and cross-fades are very valuable since they allow the engineer to quickly and easily make sure that the beginning and the end of any audio region is smooth in order to not have any prominent glitches. It is necessary that there is a clear section of silence prior to the audio. Fade-ins and out can also be used to change the characteristics of a sound, for example a fade-in is used to soften the attack, especially in vocals where very plosive (‘b’,‘d’, and ‘p’) sounds can occur. It can also be used to soften up the attack of the drum and/or percussion instruments. A cross-fade can be manipulated through its rates and coefficients in order to create different styles of fading. Almost every fade is different; this means that the fade parameters must be adjusted according to the individual needs of the mix.
A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof: