Cultural technology (Hangul: 문화기술); CT) or cultural contents technology(Hangul: 문화콘텐츠기술) is a concept popularized by Lee Soo-man, founder of the South Korean music label and talent agency S. M. Entertainment. It is a 3-step process of exporting K-pop overseas as part of the Korean Wave.
During a speech at the Stanford Graduate School of Business in 2011, Lee claimed that he coined the term "Cultural technology" about fourteen years ago, when S.M. decided to launch its artists and cultural content throughout Asia. He also mentioned that although the age of information technology had dominated most of the nineties, he had predicted that the age of "Cultural technology" would come next.
Despite Lee's relatively recent claims that he coined the term, the abstract concept of cultural technology (CT) as a type of content-based industry was introduced in Korean academic circles in the late 1990s by Kwangyun Wohn, a computer scientist who later found the Graduate School of Culture Technology at KAIST. Cultural technology has also been one of the 6 "technology" initiatives of the South Korean government since 2001 [the other 5 T's are information technology (IT), biotechnology (BT), nanotechnology (NT), environmental/energy technology (ET), and space technology (ST)}. The South Korean government supports these six industries through policies and R&D investment among others because the country lacks in natural resources. In regards to cultural technology, the Korean Wave or Hallyu, is considered one of the most successful outcomes of government support towards exports of Korean entertainment products.
Technology ("science of craft", from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia) is the collection of techniques, skills, methods and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation. Technology can be the knowledge of techniques, processes, etc. or it can be embedded in machines, computers, devices and factories, which can be operated by individuals without detailed knowledge of the workings of such things.
The human species' use of technology began with the conversion of natural resources into simple tools. The prehistoric discovery of how to control fire and the later Neolithic Revolution increased the available sources of food and the invention of the wheel helped humans to travel in and control their environment. Developments in historic times, including the printing press, the telephone, and the Internet, have lessened physical barriers to communication and allowed humans to interact freely on a global scale. The steady progress of military technology has brought weapons of ever-increasing destructive power, from clubs to nuclear weapons.
Technology is the collection of tools, including machinery, modifications, arrangements and procedures used by humans.
Technology may also refer to:
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Technology is a Soviet-Russian synthpop band created by Leonid Velichkovsky, Andrey Kokhaev, Roman Ryabtsev, participants of group "Bioconstructor", in 1990.