Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 16, 2008, and follows similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).
The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the East Philippines. The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.
Crysis is a first-person shooter video game series developed by German developer Crytek and published by Electronic Arts. The series revolves around a group of military protagonists with "nanosuits," technologically advanced suits of armor that allow them to gain enhanced physical strength, speed, defense, and cloaking abilities. The protagonists face off against hostile North Korean soldiers, heavily armed mercenaries, and a race of technologically advanced aliens known as the Ceph, who arrived on Earth millions of years ago for unclear reasons, and have recently been awakened.
As of 2015, the series consists of three main installments, a standalone spinoff of the first game with a separate multiplayer title, and a compilation.
Characters in Crysis use nanosuits, advanced powered exoskeletons developed by the military that grant them special abilities. "Maximum Armor" enhances the suit's ability to withstand bullet and shrapnel impacts, "Maximum Strength" greatly enhances the wearer's physical strength, to the point of being able to punch cars through the air; and "Maximum Speed" allows the wearer to run and act extremely fast. "Cloak" activates the suits cloaking device that makes the user near-invisible.
Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead. The story was written by Richard Morgan, while Peter Watts was consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles. A sequel, Crysis 3, was released in 2013.
Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.
i think i'm rotting on the inside. way down deep inside my soul.. i've built
this little coffin that i live in every day. i peek out every day or so to see
those ghosts at play. i've got my knife right by my side. i keep it warm, i hold
the blade. i want to keep watch, keep hold.. for when they come to take my soul
away. i've got this fear living inside me. it keeps me crippled and cold. like a
child i lie frozen. i hope these arms won't reach out and take hold. there's