CryENGINE
160px
Developer(s) Crytek
Stable release v3.4 / April 2012, 13; 2 months ago  (13-04-2012)
Operating system Microsoft Windows, Xbox 360, PlayStation 3, Wii U,[1] iOS, Android
Type Game engine
License Proprietary
Website mycryengine.com

CryENGINE is a game engine designed by Crytek primarily for use in first-person shooter video games.

Contents

Development [link]

CryENGINE 1 [link]

CryENGINE is a game engine used for the first-person shooter computer game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game.

When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics.

Later the company developed CryENGINE version 1.3, which added support for HDR lighting.

The engine has been licensed to NCsoft for their MMORPG, Aion: Tower of Eternity.[2]

On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryENGINE.[3]

CryENGINE 2 [link]

CryENGINE 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. Also, the MMORPG Entropia Universe recently upgraded its graphics to the CryENGINE 2. In March 2009 at the Game Developers Conference, CryENGINE 2's successor, CryEngine 3, was shown on the Xbox 360 and PlayStation 3.

This diagram illustrates the development history of “CryENGINE” game engines family.

CryENGINE 2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual building was undertaken.

As of March 7, 2011, Simpson Studios, a new development studio, has licensed CryENGINE 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.[4]

On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it will not be a part of Crysis and in fact may not even be a first person shooter.

On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryENGINE 2 for educational purposes.

CryENGINE 3 [link]

On March 11, 2009, Crytek announced that it would introduce CryENGINE 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.[5][6] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand new engine.[7]CryENGINE 3 was released on October 14, 2009.[8]

On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.[9] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryENGINE 3 software.[10] As of July 1, 2011, the Mod SDK version of CryENGINE 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryENGINE for non-commercial game development. It was released as of August 17, 2011 under the name CryENGINE 3 SDK.[11][12]

Crytek announced on September 9, 2011 that they would be using CryENGINE 3 to bring the original Crysis to consoles.[13] It was released for Xbox Live and PlayStation Network on October 4.[14]

On 4 April 2012 EA and Crytek confirmed on the official Crysis website that CryENGINE 3 would be used for the upcoming Crysis 3, set for release in 2013.

Current features [link]

SDK [link]

CryENGINE 3 Free SDK
File:Sandbox 3 Editor icon.png
Developer(s) Crytek
Stable release 3.4 / 02012-04-13April 13, 2012
Operating system Microsoft Windows
Type Level editor/Software development kit
Website CryDev.net

CryENGINE 3 Free SDK, originally called Sandbox Editor, is the current version the level editor used to create levels for the CryENGINE line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Opposed to editors like UnrealEd which use a "subtractive" editing style that takes away areas from a filled world space, the Sandbox has an "additive" style (like Quake II). Objects are added to an overall empty space.

The Sandbox's concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall "real world" sandbox free roaming style. This is different from some editing styles that often use "fake backdrops" to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already running within the editor. The "player" view is shown within the 3D portion of the Editor.

The Editor also supports all the CryENGINE features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character Inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.

Games using CryENGINE [link]

CryENGINE 1 [link]

Title Release Date Developer Publisher Platform
Far Cry 2004 Crytek Ubisoft Microsoft Windows
Far Cry Instincts 2005 Ubisoft Montreal Ubisoft Xbox
Far Cry Instincts: Evolution 2006 Ubisoft Montreal Ubisoft Xbox
Far Cry Instincts: Predator 2006 Ubisoft Montreal Ubisoft Xbox 360
Far Cry Vengeance 2006 Ubisoft Montreal Ubisoft Wii
Aion: Tower of Eternity 2008 NCsoft NCsoft Microsoft Windows

CryENGINE 2 [link]

Title Release Date Developer Publisher Platform
Blue Mars[24] September 2, 2009 open beta Avatar Reality Avatar Reality Microsoft Windows
Crysis (Windows) United States November 13, 2007
European Union November 15, 2007
Australia November 16, 2007
Crytek Frankfurt Electronic Arts Microsoft Windows
Crysis Warhead Europe September 12, 2008
United States September 16, 2008
Crytek Budapest Electronic Arts Microsoft Windows
Entropia Universe Upgraded to CryENGINE 2 on 18 August 2009. MindArk MindArk Microsoft Windows
Merchants of Brooklyn[25] March 17, 2009 Paleo Entertainment Paleo Entertainment Microsoft Windows
The Day TBA South Korea Reloaded Studios South Korea Nexon
China Tencent Holdings
Microsoft Windows
Vigilance[26] Released Harrington Group Harrington Group Microsoft Windows

CryENGINE 3 [link]

Title Release Date Developer Publisher Platform
ASTA TBA Polygon Games NHN Microsoft Windows
ArcheAge[27] TBA XL Games XL Games Microsoft Windows
Cabal 2[28] TBA ESTsoft Microsoft Windows
Class 3[29] TBA Undead Labs Microsoft Game Studios Xbox 360
Crysis (PS3, X360)[30] United States October 4, 2011
Europe October 4, 2011
Crytek GmbH Electronic Arts PlayStation 3, Xbox 360
Crysis 2 United States March 22, 2011
Europe March 24, 2011
Crytek GmbH Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360
Crysis 3 Spring 2013 Crytek GmbH Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360
Enemy Front TBA City Interactive N/A Microsoft Windows, PlayStation 3, Xbox 360
Forged by Chaos [31] TBA Panzar Studio Microsoft Windows
God Slayer [32] TBA ChangYou ChangYou Microsoft Windows
Homefront 2[33] TBA Crytek UK THQ TBA
Timesplitters 4 TBA Crytek UK TBA TBA
Lichdom[34] TBA Xaviant Microsoft Windows, PlayStation 3, Xbox 360
Nexuiz[35] Xbox 360
February 15, 2012
Microsoft Windows
May 3, 2012
IllFonic THQ PlayStation 3, Xbox 360, Microsoft Windows
Ryse[36] TBA Crytek GmbH Microsoft Game Studios Xbox 360
Sniper: Ghost Warrior 2[37] United States August 21, 2012
Europe August 24, 2012
City Interactive City Interactive PlayStation 3, Xbox 360, Microsoft Windows
Tour Golf Online TBA OnNet, OnNet USA Onnet Microsoft Windows
Untitled Turtle Rock game[38] 2013 Turtle Rock Studios THQ TBA
Warface[39] 2012 Crytek Kiev Tencent Holdings Microsoft Windows
Mechwarrior Online[40] 2012 Piranha Games Infinite Game Publishing Microsoft Windows
Untitled Warhorse RPG game[41] TBA Warhorse Studios TBA
D.R.I.V.E TBA Input Games TBA
Fibble[42] Spring 2012 Crytek GmbH Crytek GmbH iOS, Android

Other licensees [link]

References [link]

  1. ^ "Wii U gets Crytek support with CryENGINE". ComputersAndVideoGames.com. 15 June 2011. https://www.computerandvideogames.com/307061/wii-u-gets-crytek-support-with-cryengine/. Retrieved 14 June 2011. 
  2. ^ FAQ Aion (kr)(20th link from the top)
  3. ^ "Ubisoft Acquires Far Cry IP and perpetual license of CryEngine". https://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine. 
  4. ^ Welcome to Crytek
  5. ^ "Crytek Announces CryENGINE 3". Crytek. March 11, 2009. Archived from the original on 2009-03-23. https://web.archive.org/web/20090323125304/https://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143. Retrieved March 12, 2009. 
  6. ^ Luke Plunkett (March 11, 2009). "PC Gaming Getting New Crytek Engine (Time To Upgrade)". Kotaku. https://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade. Retrieved March 12, 2009. 
  7. ^ "Crysis 2 teaser trailer". Crytek. June 1, 2009. https://www.crytek.com/games/crysis2/videos. Retrieved June 8, 2009. 
  8. ^ "Crytek releases CryENGINE 3". Crytek. 14 October 2009. https://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3. Retrieved 21 November 2009. 
  9. ^ https://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo
  10. ^ "Avatars train on Navy’s future ship". Australian Defence Force. June 11, 2011. https://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969. Retrieved June 11, 2011. 
  11. ^ "Free CryENGINE". develop online. April 12, 2010. https://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge. Retrieved April 12, 2010. 
  12. ^ "Crytek Releases CryENGINE®3 SDK Free-of-Charge". Crytek Official Website. August 17, 2011. https://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge. Retrieved August 25, 2011. 
  13. ^ "CRYTEK AND EA BRING CRYSIS TO CONSOLES". Crytek. https://crytek.com/news/crytek-and-ea-bring-crysis-to-consoles. Retrieved 10 October 2011. 
  14. ^ "EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY". Crytek. https://crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today. Retrieved 10 October 2011. 
  15. ^ a b c d e f g h i j k "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=53. 
  16. ^ a b c d e f g "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=50. 
  17. ^ a b c d e f g h i j k l m n "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=8. 
  18. ^ a b c d "CryENGINE 3 DX11 upgrade". https://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf. 
  19. ^ a b c d e f "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=17. 
  20. ^ a b c d e "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=48. 
  21. ^ a b c d "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=49. 
  22. ^ a b c d e f "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=52. 
  23. ^ "CryENGINE 3 Tecnology". https://mycryengine.com/index.php?conid=51. 
  24. ^ Blue Mars to go into open beta on September 2nd?
  25. ^ Merchants of Brooklyn to use CryENGINE 2
  26. ^ Vigilance Wins “People’s Choice” Award At I/ITSEC Serious Games Competition
  27. ^ "ArcheAge does use CryENGINE 3, XLGames confirms.". https://archeage-online.com/post/1718108736. 
  28. ^ "CryENGINE 3 MMO CABAL 2 to be Unveiled in G-Star Next Month". https://news.mmosite.com/content/2010-10-21/cryengine_3_cabal_2_to_be_unveiled_in_gstar_next_month.shtml. 
  29. ^ "Undead Labs - Class 3". https://mycryengine.com/index.php?conid=69&id=14. Retrieved August 27, 2011. 
  30. ^ "Crytek and ea bring crysis to consoles". September 09, 2011. https://www.crytek.com/news/crytek-and-ea-bring-crysis-to-consoles. Retrieved September 11, 2011. 
  31. ^ "Panzar Studio". Panzar Studio. https://www.forgedbychaos.com/. Retrieved 5 May 2010. 
  32. ^ "God Slayer Announced; new MMORPG, powered by CryEngine 3". https://www.dsogaming.com/news/god-slayer-announced-new-mmorpg-powered-by-cryengine-3/. Retrieved 22 May, 2012. 
  33. ^ "Crytek UK reigniting Homefront". GameSpot. 2011-09-20. https://www.gamespot.com/news/crytek-uk-reigniting-homefront-6335613. Retrieved 2011-12-03. 
  34. ^ "Xaviant LLC licenses CryENGINE 3". Xaviant LLC. 14 March 2010. https://www.crytek.com/news/xaviant-llc-licenses-cryengine--3. Retrieved 14 March 2010. 
  35. ^ "Illfonic’s FPS Nexuiz powered by CryENGINE 3". 13 July. https://www.crytek.com/news/illfonic--s-fps-nexuiz-powered-by-cryengine-3. 
  36. ^ "Crytek reveals RYSE". Microsoft Game Studios. Archived from the original on 2010-10-16. https://web.archive.org/web/20101016164454/https://crytek.com/games/kingdoms/overview. Retrieved TBA. 
  37. ^ "City Interactive confirms Sniper: Ghost Warrior 2 on CryENGINE 3". https://n4g.com/news/635371/city-interactive-confirms-sniper-ghost-warrior-2-on-cryengine-3. 
  38. ^ Left 4 Dead’s Turtle Rock seeks CryENGINE experience for THQ multiplay shooter | VG247
  39. ^ "Crytek reveals Warface". https://www.crytek.com/news/crytek-reveals-warface-2729735e0ba6501fe9ddc8a7b23280c7. 
  40. ^ "MechWarrior Online to Utilize CryENGINE 3". https://www.gamingbus.com/2011/11/21/mechwarrior-online-to-utilize-cryengine-3/. 
  41. ^ "Warhorse Studios Licensed CryENGINE®3 to Develop Role-Playing-Game". https://warhorsestudios.cz/index.php?page=blog&entry=blog_006. 
  42. ^ "Crytek announces 'Fibble' for Android/iOS, powered by CryEngine 3". https://www.techspot.com/news/47678-crytek-announces-fibble-for-android-ios-powered-by-cryengine-3.html. 
  43. ^ Seeley, Harald (2007-11-16). "Hochschule Darmstadt get CryENGINE" (Press release). https://www.crytek.com/news/news/?tx_ttnews%5Bpointer%5D=1&tx_ttnews%5Btt_news%5D=97&tx_ttnews%5BbackPid%5D=9&cHash=2618c4a54b. Retrieved 2010-01-31. 
  44. ^ "Games Academy Licenses CryENGINE 2". inCrysis. https://www.incrysis.com/index.php?option=com_content&task=view&id=517. Retrieved 2010-01-31. 

External links [link]


https://wn.com/CryEngine

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