Model–view–controller (MVC) is a software architectural pattern mostly (but not exclusively) for implementing user interfaces on computers. It divides a given software application into three interconnected parts, so as to separate internal representations of information from the ways that information is presented to or accepted from the user.
Traditionally used for desktop graphical user interfaces (GUIs), this architecture has become extremely popular for designing web applications.
MVC was one of the seminal insights in the early development of graphical user interfaces, and one of the first approaches to describe and implement software constructs in terms of their responsibilities.
Trygve Reenskaug introduced MVC into Smalltalk-76 while visiting the Xerox Palo Alto Research Center (PARC) in the 1970s. In the 1980s, Jim Althoff and others implemented a version of MVC for the Smalltalk-80 class library. It was only later, in a 1988 article in The Journal of Object Technology (JOT), that MVC was expressed as a general concept.
Controller may refer to:
Controller is the fourth studio album by the Australian rock band British India, released through Liberation Music on 22 March 2013.
Controller is the Melbourne group's first album since signing to their first label, Liberation Music. This album also saw the group sign with Mushroom Publishing.
The album debuted at number 10 on the ARIA charts, the group's third album in a row to debut in the ARIA top 10.
Controller was largely well received, gaining positive reviews from a range of media sources. One critic commented that they focused on "reclaiming the power and intensity that was lacking on their last record".
All songs written and composed by British India.
In control theory, a controller is a device, historically using mechanical, hydraulic, pneumatic or electronic techniques often in combination, but more recently in the form of a microprocessor or computer, which monitors and physically alters the operating conditions of a given dynamical system. Typical applications of controllers are to hold settings for temperature, pressure, flow or speed.
A system can either be described as a MIMO system, having multiple inputs and outputs, therefore requiring more than one controller; or a SISO system, consisting of a single input and single output, hence having only a single controller. Depending on the set-up of the physical (or non-physical) system, adjusting the system's input variable (assuming it is SISO) will affect the operating parameter, otherwise known as the controlled output variable. Upon receiving the error signal that marks the disparity between the desired value (setpoint) and the actual output value, the controller will then attempt to regulate controlled output behaviour. The controller achieves this by either attenuating or amplifying the input signal to the plant so that the output is returned to the setpoint. For example, a simple feedback control system, such as the one shown on the right, will generate an error signal that's mathematically depicted as the difference between the setpoint value and the output value, r-y.
MVC may refer to:
Marvel vs. Capcom: Clash of Super Heroes (Japanese: マーヴル VS. カプコン クラッシュ オブ スーパー ヒーローズ, Hepburn: Māvuru bāsasu Kapukon: Kurasshu obu Sūpā Hīrōzu) is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and comic book series published by Marvel Comics. The game debuted in Japanese arcades in January 1998. It was ported to the Dreamcast and PlayStation, which were released from 1999 through 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.
Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series' previous entry, Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Marvel vs. Capcom 2: New Age of Heroes (Japanese: マーヴル VS. カプコン 2 ニュー エイジ オブ ヒーローズ, Hepburn: Māvuru bāsasu Kapukon Tū: Nyū Eiji obu Hīrōzu) is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.
In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes, it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.