Universal Entertainment Corporation (ユニバーサルエンターテインメント) (formerly known as Aruze Corp. (アルゼ株式会社, Aruze Kabushiki-gaisha, Japanese pronunciation: [aɽuze]) (JASDAQ: 6425)), is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the American states of Nevada, Mississippi and New Jersey. The company's corporate headquarters are in Tokyo. Aruze are also the licence holder of the video game franchise Shadow Hearts. The company owns 21% of Wynn Resorts. On November 1, 2009 Aruze Corporation changed its name to Universal Entertainment Corporation .
Continue may refer to:
Continue is the second studio album by rapper Wax, released on January 15, 2013. It is Wax's first solo release since having left Def Jam Recordings.
This glossary of video game terms lists the general video game industry terms as commonly used in Wikipedia articles.
The gameplay available in a massively multiplayer online role-playing game for characters that have completed their level progression
A mode is a distinct configuration that varies gameplay and affects how other game mechanics behave, such as a single player mode vs a multiplayer mode.
A feature included in time attack or time trial modes in video games allowing the player to review their previous rounds. In racing games, for example, a "ghost car" may follow the last or fastest path a player took around the track. In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode.
Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle. Based on previously recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors. A skilled player will use the ghost to improve his time, matching the ghost's racing line as it travels the course. Many racing games, including Gran Turismo, F-Zero, and Mario Kart, offer a ghost function. Some also show ghosts set by staff members and developers, often showing perfect routes and lap times. A variation of the feature, dubbed by Firemonkeys Studios as "Time-Shifted Multiplayer", was implemented in the mobile racing game Real Racing 3. It works by recording the lap times of people in each race, and using statistics from other players for the game's artificial intelligence to recreate their lap times for the player to beat. The ghost cars can collide with the player and other vehicles, and are fully visible to the player.