Content or contents may refer to:

Content is the name of:

Contents on Wikipedia may refer to Category:Contents, the top-level category in Wikipedia's category system.


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Content (Freudian dream analysis)

In Freudian dream analysis, content is both the manifest and latent content in a dream, that is, the dream itself as it is remembered, and the hidden meaning of the dream.

Dreams embody the involuntary occurrences within the mind throughout various stages of sleep. Throughout the early part of the twentieth century, psychologist Sigmund Freud made incredible advances in the study and analysis of dreams. Freud’s The Interpretation of Dreams (1900) used an evolutionary biological perspective to infer that these nightly visions are a product of one’s individual psyche. As the “royal road to the unconscious”, dreams allow for accessibility to parts of the mind that are inaccessible through conscious thought. According to his psychoanalytic theory, dreams—like most psychological experiences—can be understood through two distinct levels: manifest and latent. Modern research continuously proves that dreams contain fundamentally meaningful information. Therefore, appropriate interpretations of these two layers can facilitate assistance in understanding, “whether, when, and how unconscious processes are truly relevant to daily life” (Friedman & Schustack, 2012).

Content (algebra)

In algebra, the content of a polynomial with integer coefficients is the greatest common factor of its coefficients. Thus, e.g., the content of 12x^3+30x-20 equals 2, since this is the greatest common factor of 12, 30, and -20. The definition may be extended to polynomials with coefficients in any fixed unique factorization domain.

A polynomial is primitive if it has content unity.

Gauss's lemma for polynomials states that the product of primitive polynomials (with coefficients in the same unique factorization domain) also is primitive. Equivalently, it may be expressed as stating that the content of the product of two polynomials is the product of their contents.

See also

  • Rational root theorem
  • References

  • B. Hartley; T.O. Hawkes (1970). Rings, modules and linear algebra. Chapman and Hall. ISBN 0-412-09810-5. 
  • Page 181 of Lang, Serge (1993), Algebra (Third ed.), Reading, Mass.: Addison-Wesley Pub. Co., ISBN 978-0-201-55540-0, Zbl 0848.13001 
  • David Sharpe (1987). Rings and factorization. Cambridge University Press. pp. 68–69. ISBN 0-521-33718-6. 
  • Contour

    Contour may refer to:

  • Contour (linguistics), a phonetic sound
  • Pitch contour
  • Contour (camera system), a 3D digital camera system
  • Contour, the KDE Plasma 4 interface for tablet devices
  • Contour line, a curve along which the function has a constant value
  • A closed path in the mathematical method of contour integration
  • Boundary (topology) of a set
  • Contours may refer to:

  • Contours (album), by Sam Rivers
  • The Contours, a soul music group
  • Contouring may refer to:

  • The makeup technique contouring
  • Other uses

  • Ford Contour, a motor car
  • Contour Aerospace, a seat and aircraft fittings builder
  • CONTOUR, a failed NASA space probe
  • Contour, a North Wing Apache ultralight aircraft variant
  • See also

  • All pages with titles containing Contour
  • Pitch contour

    In linguistics, speech synthesis, and music, the pitch contour of a sound is a function or curve that tracks the perceived pitch of the sound over time.

    Pitch contour may include multiple sounds utilizing many pitches, and can relate to frequency function at one point in time to the frequency function at a later point.

    It is fundamental to the linguistic concept of tone, where the pitch or change in pitch of a speech unit over time affects the semantic meaning of a sound. It also indicates intonation in pitch accent languages.

    One of the primary challenges in speech synthesis technology, particularly for Western languages, is to create a natural-sounding pitch contour for the utterance as a whole. Unnatural pitch contours result in synthesis that sounds "lifeless" or "emotionless" to human listeners, a feature that has become a stereotype of speech synthesis in popular culture.

    In music, the pitch contour focuses on the relative change in pitch over time of a primary sequence of played notes. The same contour can be transposed without losing its essential relative qualities, such as sudden changes in pitch or a pitch that rises or falls over time.

    Mova (camera system)

    Mova Contour is a multi-camera high resolution facial capture system originally developed by former Apple Computer engineer Steve Perlman. It records surfaces (specifically of actors' faces) digitally, by using fluorescent makeup and stereo triangulation, allowing for very detailed digitization and manipulation. The system captures images which are then used to generate dense per frame surface reconstructions. It then generates a temporally coherent mesh by tracking an invisible random pattern fluorescent makeup that is applied to the capture surface.

    Mova technology was first used in The Curious Case of Benjamin Button for building a realistic 3D face model of Brad Pitt. It has subsequently been used in over 15 feature films and games.

    References

    External links

  • Official website of Mova Contour
  • 2006 New York Times article on the technology

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