CobraNet
CobraNet is a combination of software, hardware, and network protocols designed to deliver uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network. Developed in the 1990s, CobraNet is widely regarded as the first commercially successful implementation of audio over Ethernet.
CobraNet was designed for and is primarily used in large commercial audio installations such as convention centers, stadiums, airports, theme parks, and concert halls. It has applications where a large number of audio channels must be transmitted over long distances or to multiple locations.
CobraNet is an alternative to analog audio, which suffers from signal degradation over long cable runs due to electromagnetic interference, high-frequency attenuation, and voltage drop. Additionally, the use of digital multiplexing allows audio to be transmitted using less cabling than analog audio.
History
CobraNet was developed in 1996 by Boulder, Colorado-based Peak Audio. Initial demonstrations were of a 10 Mbit/s point-to-point system with limited channel capacity. The first permanent installation of CobraNet in this early form was to provide background music throughout Disney's Animal Kingdom theme park. The first commercial use of CobraNet as an interoperable standard was during the half-time show at Super Bowl XXXI in 1997.