Clouds | ||||
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File:Joni Clouds.jpg | ||||
Studio album by Joni Mitchell | ||||
Released | May 1969 | |||
Recorded | 1969 A&M Studios, Hollywood |
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Genre | Folk-rock | |||
Length | 37:39 | |||
Label | Reprise | |||
Producer | Joni Mitchell, Paul Rothchild on "Tin Angel" |
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Joni Mitchell chronology | ||||
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Professional ratings | |
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Review scores | |
Source | Rating |
Allmusic | ![]() ![]() ![]() ![]() ![]() |
Robert Christgau | C[2] |
Clouds is the 1969 second album by Joni Mitchell. It is sparsely arranged, with little more than Mitchell's voice and solo acoustic guitar for accompaniment. All Music describes "Songs to Aging Children Come" as featuring "perhaps the most remarkably sophisticated chord sequence in all of pop music",[3] employing chords chromatically related by tritone or thirds.[4][5]
Particularly well known are the songs "Both Sides, Now", which had been previously covered by others—most notably Judy Collins, whose 1967 recording of the song reached the U.S. pop top-ten—but sung herself for the first time on this record, and "Chelsea Morning".[6]
The cover art, a self-portrait,[7] depicts Mitchell's home town of Saskatoon, Saskatchewan, Canada, showing the South Saskatchewan River that flows through the city, and the Bessborough Hotel, a historic railway hotel built in the days before asphalt-surface highways. In the self-portrait, Mitchell holds the floral emblem of the Province of Saskatchewan: the "western red lily" (aka prairie lily or Lilium philadelphicum var. andinum).
In 1970 Clouds won the Grammy for best folk album of 1969.
A Perfect Circle covered "The Fiddle and the Drum" as the final song of their 2004 album eMOTIVe.
All tracks composed and arranged by Joni Mitchell
Side 1
Side 2
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Clouds is a compilation of outtakes of music that was not included on the album lightdark, the latest album of the Italian progressive rock band Nosound.
All songs written and composed by Giancarlo Erra except where noted..
Four is the fourth studio album by English-Irish boy band One Direction, released on 17 November 2014 by Columbia Records and Syco Music. Two singles were released from the album, "Steal My Girl" and "Night Changes", both achieving platinum status in the US, and scoring the band their tenth and eleventh UK top-ten hits.
The album received generally positive reviews from music critics. It debuted at number one in 18 countries, including the United Kingdom, Australia and the United States. The album was also One Direction's last with member Zayn Malik, who announced he was leaving the band on 25 March 2015. In August 2015, Four became the band's fourth consecutive album to sell in excess of 1 million copies in the United States. The band became the first band to have their first four albums debut at number one in the United States.
On 27 April 2014, it was confirmed that One Direction were working on their fourth studio album. Louis Tomlinson and Liam Payne worked on the majority of the album with songwriters Julian Bunetta, John Ryan, and Jamie Scott, but members Harry Styles and Zayn Malik also co-wrote tracks with Bunetta, Ryan, Scott and producer Johan Carlson. Niall Horan, the fifth member of One Direction, was unable to be involved in writing due to a leg injury.
Thief is a 1982 computer game created by Bob Flanagan and published by Datamost.
The game puts the player in control of a thief that must make his way through simple mazes in search of items to steal. Each level is populated by stocky, possibly robotic guards that converge on the player, and which the player must either shoot or evade.
It shares some similarities to the 1980s arcade video game Berzerk.
Thief: The Dark Project, also known simply as Thief, is a 1998 first person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a medieval steampunk metropolis called the City, the game follows Garrett, a master thief trained by a secret society. An expanded edition of the game, Thief Gold, was released in 1999.
Thief was the first PC stealth game to use light and sound as game mechanics. Its use of first-person perspective for non-confrontational gameplay challenged the first-person shooter market, which led the developers to call it a "first-person sneaker". The game combines complex artificial intelligence with simulation systems to allow for emergent gameplay. Thief's influence has been traced to later stealth titles such as Tom Clancy's Splinter Cell and Hitman.
The game received critical acclaim and has been placed on numerous hall-of-fame lists. With sales of half a million units by the year 2000, it is Looking Glass' most commercially successful game. Thief was followed by a series of three sequels: Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and the reboot Thief (2014). Looking Glass closed after Thief II's release, and so the latter two games were developed by Ion Storm and Eidos Montreal, respectively.
Thief is a 1981 arcade video game that is extremely similar to Pac-Man.
The player operates a car being pursued by several blue police cars, in a maze that is supposed to represent city streets. There are eight mazes in all, which change every level in a set order, then repeat starting with the ninth screen. The ninth through sixteenth levels are identical to the first through eighth, except the cars all move faster and the dollar signs (see next paragraph) don't last as long. After that, the game loops back to Level 9, even identifying it as such (i.e., the seventeenth stage says "Level 9 completed!" when cleared). Mazes can have up to three side tunnels that the cars can use to go from one side of the screen to the other, but a few have no tunnels at all.
Each maze is littered with dollar bills which the player collects by running over them. There are also several (usually four, but the first maze configuration has five) golden dollar signs placed throughout the mazes (the equivalent of Pac-Man's energizers); hitting one of these causes the police cars to temporarily turn red. While the police cars are red the player can crash into them and score extra points (100 for the first, 500 for the second, 1000 for the third, and 2000 for the fourth); if contact with the police cars occurs at any other time the player loses a life. When all the dollar bills on one screen have been collected, the player advances to the next level.