Close (surname)

Close is a surname, and may refer to:

  • Alex Close, Belgian cyclist
  • Brian Close, English cricketer
  • Carl B. Close, American politician
  • Charles Close, British geographer
  • Chris Close, Australian rugby league player
  • Chuck Close, American photorealist painter
  • Del Close, American actor and theater director
  • Eric Close, American actor
  • Frank Close, British physicist
  • Glenn Close, American actress
  • Gregory S. Close, American author
  • Ivy Close, British beauty queen
  • Joshua Close, Canadian actor
  • Maxwell Henry Close, Irish geologist
  • Nicholas Close, English priest
  • Ray Close, CIA analyst
  • Roberta Close, Brazilian transsexual model

  • Sasha Close, Australian actress
  • Seamus Close, Northern Ireland politician
  • Sigrid Close, Stanford University professor
  • Cul-de-sac

    A cul-de-sac /ˈkʌldəsæk/, dead end (British, Canadian, American, South African English, and Australian English), closed, no through road, a close (British, Canadian, and Australian English), no exit (New Zealand English) or court (American, Australian English) is a street with only one inlet/outlet. While historically built for other reasons, one of its modern uses is to calm vehicle traffic.

    History

    Culs-de-sac have appeared in plans of towns and cities before the automotive 20th century, particularly in Arab and Moorish towns. The earliest example of cul-de-sac streets was unearthed in the El-Lahun workers village in Egypt, which was built circa 1885 BC. The village is laid out with straight streets that intersect at right angles; akin to a grid, but irregular. The western part of the excavated village, where the workers lived, shows fifteen narrow and short dead-end streets laid out perpendicularly on either side of a wider, straight street; all terminate at the enclosing walls.

    Close (We Stroke the Flames)

    Close (We Stroke the Flames) is the second single from German synthpop group Camouflage's fourth album Bodega Bohemia, released in 1993. The song was remixed for single release, adding a much more radio-friendly drum and synth track to the mostly-acoustic album version.

    Track listings

    CD single (Germany, 1993) / 12" single (Germany, 1993)

  • "Close (We Stroke the Flames)" (remix) – 3:59
  • "Close (We Stroke the Flames)" (album version) – 4:12
  • "Watch Out!" (instrumental) – 4:08
  • Track 1 remixed by Fischerman.

    Credits

  • Design – Ingrid Albrecht
  • Photography – Reiner Pfisterer
  • Producer – Dan Lacksman, Heiko Maile
  • Written-By – H. Maile
  • References

    External links

  • Lyrics of this song at MetroLyrics
  • Cover (Tom Verlaine album)

    Cover is the fourth solo album by Tom Verlaine released in 1984.

    Track listing

    All songs written and composed by Tom Verlaine; except "Five Miles of You" composed with Jimmy Ripp

  • "Five Miles of You"
  • "Let Go The Mansion"
  • "Travelling"
  • "O Foolish Heart"
  • "Dissolve/Reveal"
  • "Miss Emily"
  • "Rotation"
  • "Swim"
  • Personnel

  • Tom Verlaine - guitars, solos, vocals, synthesizer; drum machine on "O Foolish Heart", "Let Go The Mansion", "Dissolve/Reveal" and "Swim"
  • Jimmy Ripp - guitars, bass on "Swim"
  • Fred Smith - bass
  • Bill Laswell - bass on "Miss Emily"
  • Jay Dee Daugherty - drums on "Five Miles of You" and "Travelling"
  • Allan Schwartzberg - drums
  • Charts

    References


    Cover system

    A cover system is video game gameplay mechanic that allows a virtual avatar to avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Similar gameplay elements can be traced back to as early as 1986, in Rolling Thunder. Later games which refined the system include Bonanza Bros., Blackthorne, Time Crisis, Metal Gear Solid, WinBack, Police 911, Splinter Cell, Kill Switch, Gears of War, Uncharted, Mass Effect and Vanquish.

    Definition

    In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means standing behind an object, as in traditional shooter games, while strictly speaking would be classified as taking cover, does not qualify as an actual cover system. Some first-person shooters such as Soldier of Fortune bridged the gap somewhat by allowing players to lean to the sides, allowing the avatar to lean out from behind objects to survey the environment or open fire on the enemy, without fully moving their own bodies into the open. In addition, the player character must have the ability to move in and out of the covering objects' proximity, leaving points of vulnerability to the player. This excludes the exclusive use of portable shields as a cover system, though they may often be used to supplement a stationary source of cover, as seen in video games like Army of Two, and Gears of War 2.

    Undercover operation

    To go "undercover" is to avoid detection by the entity one is observing, and especially to disguise one's own identity or use an assumed identity for the purposes of gaining the trust of an individual or organization to learn or confirm confidential information or to gain the trust of targeted individuals in order to gather information or evidence. Traditionally, it is a technique employed by law enforcement agencies or private investigators, and a person who works in such a role is commonly referred to as an undercover agent.

    History

    Undercover work has been used in a variety of ways throughout the course of history, but the first organized, but informal, undercover program was first employed in France by Eugène François Vidocq in the early 19th century. At the end of 1811, Vidocq set up an informal plainclothes unit, the Brigade de la Sûreté ("Security Brigade"), which was later converted to a security police unit under the Prefecture of Police. The Sûreté initially had eight, then twelve, and, in 1823, twenty employees. One year later, it expanded again, to 28 secret agents. In addition, there were eight people who worked secretly for the Sûreté, but instead of a salary, they received licences for gambling halls. A major portion of Vidocq's subordinates were ex-criminals like himself.

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