Circuit may refer to:
An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved from one place to another.
Circuits can be constructed of discrete components connected by individual pieces of wire, but today it is much more common to create interconnections by photolithographic techniques on a laminated substrate (a printed circuit board or PCB) and solder the components to these interconnections to create a finished circuit. In an integrated circuit or IC, the components and interconnections are formed on the same substrate, typically a semiconductor such as silicon or (less commonly) gallium arsenide.
An electronic circuit can usually be categorized as an analog circuit, a digital circuit, or a mixed-signal circuit (a combination of analog circuits and digital circuits).
Circuit court is the name of court systems in several common law jurisdictions.
King Henry II instituted the custom of having judges ride around the countryside ("ride circuit") each year to hear cases, rather than forcing everyone to bring their cases to London (see Assize of Clarendon). Thus, the term "circuit court" is derived from the practice of having judges ride around the countryside each year on pre-set paths − circuits − to hear cases. Especially on the United States frontier, a judge might travel on horseback along with a group of lawyers. Abraham Lincoln was one such attorney who would ride the circuit in Illinois. In more settled areas, a stagecoach would be used. Eventually the legal caseload in a county would become great enough to warrant the establishment of a local judiciary. Most of these local judicial circuits (that is, in terms of the actual routes traveled by judges) have been thus replaced by judges regularly stationed at local courthouses, but in many areas the legacy term remains in usage.
Strife: Quest for the Sigil, referred to as Strife, is a first-person shooter video game developed by Rogue Entertainment and published by Velocity Inc. in 1996. It was the last commercially released standalone PC game to utilize the id Tech 1 engine from id Software. The plot takes place in a world taken over by a religious organization know as "The Order"; the protagonist, an unnamed mercenary (sometimes referred to as Strifeguy), becomes a member of the resistance movement which aims to topple the Order's oppressive rule.
Strife added some role-playing game elements to the classic first-person shooter formula, such as allowing players to talk to other characters in the game's world or improve the protagonist's abilities. Contemporary reviews praised these innovations and the story, but also criticized the quality of the graphics and the obsolete engine. Years after its release, the game was retrospectively considered to have been underappreciated in its day, and described as a precursor to games such as Deus Ex.
Strife is a three-act play by the English writer John Galsworthy. It was his third play, and the most successful of the three. It was produced in 1909 in London at the Duke of York's Theatre, and in New York at the New Theatre. In the play, there is a prolonged unofficial strike at a factory; as the trade union and the company directors attempt to resolve the affair, which is causing hardship among the workers' families, there is a confrontation between the company chairman and the leader of the strike.
Strife was Galsworthy's third play, after The Silver Box (1906), which was successful, and Joy (1907), which failed. He wrote it in a few months in 1907, and sent the manuscript to friends for comment, including Edward Garnett and Joseph Conrad. After being refused by several theatre managers, a successful production in Manchester led to its production in London by Charles Frohman at the Duke of York's Theatre, opening on 9 March 1909 for the first of six matinee performances. It was well received, and the play was transferred to the Haymarket Theatre, then to the Adelphi Theatre, for evening performances. It attracted much attention. A reviewer in The Times wrote: "When an artist of Mr. Galsworthy's high endeavour, mental equipment and technical skill writes a play like Strife, he has done much more than write a play, he has rendered a public service".
Strife is a multiplayer online battle arena (MOBA) video game developed by S2 Games. This is S2 Games' second MOBA game aimed to a more casual player base than Heroes of Newerth, most notably incorporating various gameplay elements that focus on heavily reducing player toxicity and introducing persistent mechanics outside of the arena, including Pets and Crafting. The game uses an engine called Kodiak which is based on the Heroes of Newerth (K2 Engine) with some improvements on lighting and physics.
Strife pits two teams of players against each other, both teams are based at opposite corners of the map in their respective bases. Bases consist of one central structure, creep spawn points, three generators and a hero spawning pool. The goal of the game is to destroy the central structure of the opposite base, called the "Crux". Players achieve this by selecting heroes with unique skills to combat the other team, both teams can select the same heroes. Each game, a player chooses one hero to be for the duration of the match. Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up. Heroes abilities are often very similar to the ones of the characters of several other MOBA games.