A chronic condition is a human health condition or disease that is persistent or otherwise long-lasting in its effects or a disease that comes with time. The term chronic is usually applied when the course of the disease lasts for more than three months. Common chronic diseases include arthritis, asthma, cancer, COPD, diabetes and viral diseases such as hepatitis C and HIV/AIDS.
In medicine, the opposite of chronic is acute. A chronic course is further distinguished from a recurrent course; recurrent diseases relapse repeatedly, with periods of remission in between.
The non-communicable diseases are also usually lasting medical conditions but are separated by their non-infectious causes. In contrast, some chronic diseases, such as HIV/AIDS, are caused by transmissible infections.
Chronic diseases constitute a major cause of mortality and the World Health Organization (WHO) reports chronic non-communicable conditions to be by far the leading cause of mortality in the world, representing 35 million deaths in 2005 and over 60% of all deaths.
Chronic may refer to:
Cannabis, also known as marijuana and by numerous other names, is a preparation of the Cannabis plant intended for use as a psychoactive drug or medicine. The main psychoactive part of cannabis is tetrahydrocannabinol (THC); it is one of 483 known compounds in the plant, including at least 84 other cannabinoids, such as cannabidiol (CBD), cannabinol (CBN), and tetrahydrocannabivarin (THCV).
Cannabis is often consumed for its mental and physical effects, such as heightened mood, relaxation, and an increase in appetite. Possible side effects include a decrease in short-term memory, dry mouth, impaired motor skills, red eyes, and feelings of paranoia or anxiety. Onset of effects is within minutes when smoked and about 30 minutes when eaten. They last for between two and six hours.
Cannabis is mostly used recreationally or as a medicinal drug. It may also be used as part of religious or spiritual rites. In 2013, between 128 and 232 million people used cannabis (2.7% to 4.9% of the global population between the ages of 15 and 65). In 2015, almost half of the people in the United States have tried marijuana, 12% have used it in the past year, and 7.3% have used it in the past month.
Chronic Future is the self-titled first album of the band Chronic Future. It was released on September 9, 1996, with the members of the band having an average age of only 15. The album became an instant success locally, but never reached the mainstream.
The album was re-released on August 12, 1997 as simply Chronic with an alternate track listing, also featuring one extra track titled "Buster Brown". The re-released version was released by Tommy Boy Records. Currently, both versions of the album are out of print, and can only be found on sites such as Amazon and eBay.
A party video with strange lighting was made for the track "Insomniac", featuring a club with the band playing, as well as a first-person exploration of the club. To date, it is one of only two Chronic Future music videos, the other being the video for "Time and Time Again" from the album Lines in My Face.
All lyrics written by Mike Busse.
Chronic Future track listing
Chronic reissue track listing
Condition or conditions may refer to:
A relational database management system uses SQL conditions or expressions in WHERE clauses and in HAVING clauses to SELECT subsets of data.
EXISTS
to determine whether rows exist in a subquery result.To SELECT one row of data from a table called tab with a primary key column (pk) set to 100 — use the condition pk = 100:
To identify whether a table tab has rows of data with a duplicated key column dk set to 100 — use the condition dk = 100 and the condition having count(*) > 1:
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs.
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by consuming items, casting spells on themselves or each other, activating devices in the world, interacting with NPCs, or remaining in a particular location. Some games offer permanent status effects which persist for an entire level and act as modifications to the game's native difficulty.