Choice involves mentally making a decision: judging the merits of multiple options and selecting one or more of them. One can make a choice between imagined options ("what would I do if ...?") or between real options followed by the corresponding action. For example, a traveller might choose a route for a journey based on the preference of arriving at a given destination as soon as possible. The preferred (and therefore chosen) route can then follow from information such as the length of each of the possible routes, traffic conditions, etc. If the arrival at a choice includes more complex motivators, cognition, instinct and feeling can become more intertwined.
Simple choices might include what to eat for dinner or what to wear on a Saturday morning - choices that have relatively low-impact on the chooser's life overall. More complex choices might involve (for example) what candidate to vote for in an election, what profession to pursue, a life partner, etc. - choices based on multiple influences and having larger ramifications.
Choice is a fictional character that appeared in Malibu Comics Ultraverse line of comic book series. Her first appearance was in Hardcase #2, and appeared mainly in that title.
Amy Tran Kwitny was the young woman who went on to become Choice. The Choice Corporation's desire to create a corporate spokesmodel to compete with Ultratech's corporate symbol, Prototype, led to the creation of Choice. Amy Tran was a former subject of Aladdin experiments and considered an ideal subject. She was reacquired by the agency to be their test subject.
Aladdin and NuWare pooled their resources to make Amy Tran the first bioenhanced ultra. Sections of her brain were replaced with wetware implants created from the brain tissue of Forsa and Starburst, former members of the Squad. A period of testing and mental conditioning ensued, and Choice, as Amy Tran was now called, was turned over to CEO Bob Dixon, who used her as a spokesmodel and mistress.
A media sensation, Choice endorsed the Choice Corporation's products. They planned to later reveal her ultra powers, thereby skyrocketing her popularity. Unfortunately, her mental conditioning began to break down due to Dixon's sexual abuses. Choice was moved to Brazil to be reconditioned, but escaped.
Choice consists of the mental process of thinking involved with the process of judging the merits of multiple options and selecting one of them for action.
Choice may also refer to:
An aquarium is a clear-sided container in which water-dwelling plants and animals are kept.
Aquarium (or the plural Aquaria) may also refer to:
The Twelve Colonies of Man, also called the Twelve Colonies of Kobol, are fictional locations that constitute the principal human civilization in the Battlestar Galactica universe. This includes the original 1978 series, the 2003 "reimagined" series, and its spin-offs Caprica (2009) and Blood and Chrome (2012). The names of twelve planets were taken from the signs of the Zodiac.
The Twelve Colonies were established by tribes who left their homeworld, Kobol, the birthplace of humanity. There were at one time thirteen tribes, but one that was separated from the others instead went to a distant planet called Earth. In the reimagined series, the humans of the Twelve Colonies totalled around 50 billion people. In both the 1978 and 2003 series, the Twelve Colonies were attacked by the Cylons who virtually exterminated humanity. A few thousand survivors escaped in a collection of assorted spacecraft that formed a fleet headed by the Battlestar Galactica that attempted to lead them to safety. The concept of twelve colonies alludes to the Twelve Tribes of Israel.
Aquaria is a 2D sidescrolling action-adventure computer game designed by Alec Holowka and Derek Yu, who together form the independent game company Bit Blot, which developed and originally published the game. After more than two years of development, the game was released in 2007 for Windows. A Macintosh port was released in 2008 by Ambrosia Software, and an updated version of the game was released on Steam that same year. A Linux version of the game was released as part of the Humble Indie Bundle collection in 2010, and a version for the iPad was released on November 2, 2011. More recently, an Android port of the game was released as part of the Humble Bundle with Android 6 collection in June 2013. In 2009, the Aquaria soundtrack album was made available for sale. It includes all of the music in the game as well as a new nine-minute vocal track and a few remixes.
The game follows Naija, a mermaid-like woman, as she explores the underwater world of Aquaria. Along her journey, she learns about both the history of the world and her own past. The gameplay focuses on a combination of swimming, singing and combat, through which Naija can interact with the world. Naija's songs can move items, affect plants and animals, and change her physical appearance into other forms. These forms have different abilities, such as firing projectiles at hostile creatures or passing through barriers inaccessible to her in her natural form.
Now it's time for the fight
Time to surrender or time to rise
May the glory of the bravest one prevail...
Choice time...
Come and sit beside your friend Enjoy the stay chez moi
Don't be afraid , my world is great
Come mon amie
All seductions that you've got to say
I'm a fortress, my strong will won't fail
Why you fear me? I'll be your king
May you be my queen?
My story is written and my victory is so near
You will regret your destiny
Your feelings show your rotten soul that vanish with your greed
My strength is based on my beliefs
The future can't be seen But I'll glorify my dream
Now beware! It's choice time
Enemy or allied
It's the chess of our lives
Run or stay by my side
Holy soldiers
Evil warriors
Coming to the fight
The light and darkness judge the fate of our lives
My command will shake the land
The enemy will testify the fury of my hand
Now the light will turn the tide
Angels will arise
To defend and guard the might