A carillon-like instrument with fewer than 23 bells is called a chime.
American chimes usually have one to one and a half diatonic octaves. Many chimes are automated.
The first bell chime was created in 1487. Before 1900, chime bells typically lacked dynamic variation and the inner tuning (the mathematical balance of a bell's complex sound) required to permit the use of harmony. Since then, chime bells produced in Belgium, the Netherlands, England, and America have inner tuning and can produce fully harmonized music. Some towers in England hung for full circle change ringing chime by an Ellacombe apparatus.
The Macintosh startup sequence behaviors include the startup chime, Happy Mac, Sad Mac and Chimes of Death.
The Macintosh startup chime is the single note or chord (depending on model type) played when an Apple Macintosh computer is turned on. The sound indicates that diagnostic tests run immediately at startup have found no hardware or fundamental software problems.
Mark Lentczner created the code for the arpeggiated chord used on the Macintosh II. Variations of this sound were used until Jim Reekes created the startup chime used for the Quadra 700 through the Quadra 800. Reekes said, "The startup sound was done in my home studio on a Korg Wavestation. It's a C major chord, played with both hands stretched out as wide as possible (with 3rd at the top, if I recall)." He was also the creator of the iconic (or "earconic", as he calls it) "bong" startup chime used in most Macintoshes since the Quadra 840AV. A slightly lower-pitched version of this chime was used on all PCI-based Power Macs until the iMac G3. The Macintosh LC, LC II, and Macintosh Classic II do not use the Reekes chime, instead using an F major chord that just produces a "ding" sound. The first generation of Power Macintosh computers also do not use the Reekes chime, instead using a chord strummed on a Yamaha 12-string acoustic guitar by jazz guitarist Stanley Jordan. Further, the Power Macintosh 5200–6300 computers (excluding the 5400 and 5500, which still had the "bong" chime) used an exclusive chime not used on any other Macintosh model, and the 20th Anniversary Macintosh also used a special startup chime as well, exclusive to this particular Macintosh.
"Chime" is the first single from the British electronic group Orbital.
It was originally recorded on tape and allegedly cost less than £1 to produce. The track was originally released in December 1989 and was a big underground success. In 1990, it had a wider release on FFRR Records, and reached number 17 on the UK Singles Chart.
The track has been referred to as the British equivalent to Derrick May's seminal classic "Strings of Life" and was included at number 11 on Mixmag magazine's 100 Greatest Dance Singles of All Time. Mixmag also included on two "best ever dance" compilations, B!g Tunes: The Greatest Dance Singles of All Time (2001) and The Greatest Dance Tracks of All Time (2013).
According to Paul Hartnoll, the track was recorded in Orbital's "under the stairs" home studio - "a knocked-through stair cupboard that my dad set up as a home office" in Sevenoaks, Kent. Key amongst the band's equipment at this time was their Roland TB-303 synthesiser which had been acquired for £100 from a northern working men's club keyboard player who was living in London.
A stunt is an unusual and difficult physical feat or an act requiring a special skill, performed for artistic purposes usually on television, theatre, or cinema. Stunts are a feature of many action films. Before computer generated imagery special effects, these effects were limited to the use of models, false perspective and other in-camera effects, unless the creator could find someone willing to jump from car to car or hang from the edge of a skyscraper: the stunt performer or stunt double.
One of the most-frequently used practical stunts is stage combat. Although contact is normally avoided, many elements of stage combat, such as sword fighting, martial arts, and acrobatics required contact between performers in order to facilitate the creation of a particular effect, such as noise or physical interaction. Stunt performances are highly choreographed and may be rigorously rehearsed for hours, days and sometimes weeks before a performance. Seasoned professionals will commonly treat a performance as if they have never done it before, since the risks in stunt work are high, every move and position must be correct to reduce risk of injury from accidents. Examples of practical effects include tripping and falling down, high jumps, extreme sporting moves, acrobatics and high diving, spins, gainer falls, "suicide backflips," and other martial arts stunts.
A stunt in American football and Canadian football, sometimes called a twist, is a planned maneuver by a pair of players of the defensive team by which they exchange roles to better slip past blockers of the offensive team at the beginning of a play.
The purpose of a stunt is to confuse opposing blockers, which is an aid to the defense in rushing an opposing forward pass or kick. The main weakness of a stunt is that it is more vulnerable than average to running plays by the opposing team. In most cases, the defense will not use a play incorporating stunting if it expects a running play from the offense.
There are two main types of stunts. In one, a line player, who would otherwise try to charge forward, instead drops back, and a nearby linebacker or defensive back charges forward instead. In the other, which is known as cross-rushing, line players, instead of charging straight ahead, cross paths. One of them may follow a looping path that goes behind the other before moving forward (in which case the stunt is called a "loop"), or one may wait for the other to penetrate slightly first, and then cross behind, their paths angling across each other. In some variants, a rushing player will run around more than one rushing teammate.
A stunt is a difficult or unusual feat performed for film or theatre.
Stunt or Stunting may also refer to: