In the Hebrew Bible, Chemosh (/ˈkiːmɒʃ/; from Hebrew: כְּמוֹשׁ [keˈmoʃ]), was the god of the Moabites (Num. 21:29; Jer. 48:7, 13, 46). The etymology of "Chemosh" is unknown; it is speculated to be related to the name of the Babylonian deity Shamash. He is also known from Ebla as Kamish.
Chemosh was the national deity of the Moabites whose name most likely meant "destroyer," "subduer," or "fish god." While he is most readily associated with the Moabites, according to Judges 11:24 he seems to have been the national deity of the Ammonites as well.
According to the Hebrew Bible, the worship of this god, "the abomination of Moab," was introduced at Jerusalem by Solomon (1 Kings 11:7), but was abolished by Josiah (2 Kings 23:13). (Note: The Talmud quoted by Rashi says that his wives built the temples and he is considered responsible for not stopping them.) On the Moabite stone, Mesha (2 Kings 3:5) ascribed his victories over the king of Israel to this god, "And Chemosh drove him before my sight."
Chemosh refers to more than one thing:
The Dragonlance deities, also commonly referred to as gods, are the high powers of the fictional world of Krynn, where the Dragonlance campaign setting takes place. They differ from the gods of other Dungeons & Dragons campaign settings in that the gods themselves do not have d20 mechanics. However, their aspects, the way they manifest into the world, do. The gods of Krynn are formless, and represent a particular aspect of creation. They periodically send messengers, omens, visions, and their own aspects to the world. The gods of Krynn never bring their full essence into the world.
The gods of Krynn are very active in the lives of the people of Krynn. They work to maintain the world, but all of them have different ways of going about it. For example, Takhisis, the major goddess of evil, believes in subjugating the world to bring order. Paladine, the major god of good, tries to educate the people to bring about order, and Gilean, the major god of neutrality believes that mortals have to be able to choose their own path to have order. The gods of the three alignments (Good, Evil, and Neutrality) form the Balance of Krynn. Clerics in the Dragonlance setting can serve any of the gods except Lunitari, Nuitari, and Solinari, who grant the arcane magic of wizardry rather than clerical power.
We´re gonna fight over night
You´re gonna see me in the dark
Shining through the battlefield
You see me flying above the ground
Rub my eyes to make it clear
Now I can see my enemies
Trapping me in empty fields
(With my fellows all around)
Acting dirty deeds
Danger to mankind
I am a I am a
I am a I am a
Chor: ALPHA FEMALE
Tear down the veil I am a I am a
Once I will go (all through my life)
I'm experienced and I'm tough
I'm a warrior and I'm the threat
But I'm nothing, nothing you can expect
I am a I am a