Celestica Inc. is a multinational electronics manufacturing services (EMS) company headquartered in Toronto, Canada. Celestica’s global manufacturing network comprises more than 40 locations in 11 countries in the Americas, Europe and Asia, supplying a wide variety of leading OEMs (original equipment manufacturers). In addition to manufacturing, the company's global services include design and engineering, systems assembly, fulfillment, after-market services and supply chain managed services.
Celestica's Toronto headquarters were originally the location of IBM's Toronto sales and support offices, which also supported a small manufacturing unit which built metal boxes for their mainframe computers and associated support systems. Eugene Polistuk, a graduate of the University of Toronto in 1969, joined IBM and rose through the ranks before taking over the Toronto manufacturing division in 1986.
As the world turned from mainframes to microcomputers, Polistuk's operations were forced to reduce headcount in 1986 and 1988. In response, Polistuk started to diversify the plant's product lines, building circuit boards, memory products and power supplies that could be used in a wide variety of IBM products. The $300 million investment was successful, and by 1993 most IBM divisions were buying some of the systems produced in Toronto. The factory site expanded several times.
Celestica is the first single from Crystal Castles' second self-titled album, Crystal Castles. The single was released digitally as an EP, featuring the three B-sides on the Doe Deer 12" EP. This single also included a "Single Mix" of "Celestica". A no-budget video for the track was released as well, directed by Rob Hawkins, a friend of the band. No official artwork has been presented for the single.
The song is said to have some relation to the Canadian factory Celestica in which Ethan Kath said that one of the workers allegedly committed suicide by jumping into a tub of hot plastic and that they still used the plastic to make products.
A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, two or three-dimensional graphical representations, or live video avatars with auditory and touch sensations. In general, virtual worlds allow for multiple users.
The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.