A cart is a vehicle designed for transport, using two wheels and normally pulled by one or a pair of draught animals. A handcart is pulled or pushed by one or more people. It is different from a dray or wagon, which is a heavy transport vehicle with four wheels and typically two or more horses, or a carriage, which is used exclusively for transporting humans.
Over time, the term "cart" has come to mean nearly any small conveyance, from shopping carts to golf carts, without regard to number of wheels, load carried, or means of propulsion.
The draught animals used for carts may be horses or ponies, mules, oxen, water buffalo or donkeys, or even smaller animals such as goats or large dogs.
Carts have been mentioned in literature as far back as the second millennium B.C. The Indian sacred book Rigveda states that men and women are as equal as two wheels of a cart. Hand-carts pushed by humans have been used around the world. In the 19th century, for instance, some Mormons travelling across the plains of the United States between 1856 and 1860 used handcarts.
Écarté is a two-player card game originating from France, the word literally meaning "discarded". It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase. It is closely related to Euchre, a card game played mainly in the United States. Écarté was popular in the 19th century, but is now rarely played.
All cards from two to six are removed from a 52-card pack, to produce the Piquet pack of thirty-two cards, which rank from the lowest 7, 8, 9, 10, ace, knave, queen, to king high. Note that the ace ranks between ten and knave, making the king the highest card.
The players cut to determine the dealer, who deals five cards each in packets of two and three, or three and two, either to whim or some agreement. The eleventh card is dealt face up to determine the trump suit. If this card is a king, the dealer can immediately mark an extra point for himself.
The elder hand (the player opposite the dealer) is then entitled, if that player so desires, to begin the exchange -- a crucial part of the game. This involves discarding cards in order to improve their hand with fresh cards from the remaining pack. To make an exchange, the elder hand must make a proposal to the dealer of a specific number of cards. The dealer must then decide whether or not to accept. If the dealer accepts then the elder hand must propose a discard and the dealer should deal the same number of fresh cards from the pack; following which the dealer must then also make an exchange of at least one card. Once cards have been discarded, they are no longer used, nor looked at. If the proposal was accepted, then the elder hand can make another proposal, if desired, and can go on making proposals as long as the dealer accepts them. This process ends and play begins either at the point that the elder hand chooses not to propose, or the dealer refuses to accept, or the stock of remaining cards runs out.
Cart (Hangul: 카트; RR: Kateu) is a 2014 South Korean film directed by Boo Ji-young. About employees of a retail supermarket who band together when the contract workers are laid off, it is both an ensemble drama and a social critique.
It made its world premiere in the City to City: Seoul sidebar of the 2014 Toronto International Film Festival.Cart will also screen at the 19th Busan International Film Festival and the 34th Hawaii International Film Festival.
Sun-hee, a veteran cashier and mother of two, works at a large retail supermarket alongside Hye-mi, a single mother. Both are friendly with Soon-rye, a cleaning lady nearing retirement age, and all of them are temporary workers. Sun-hee is a model employee who works diligently in the belief that once she gets promoted as a regular worker, she'll be able to provide more for her children. However, their corporate employer abruptly notifies them that all the temporary workers will be laid off. Faced with these wrongful dismissals, Sun-hee, Hye-mi, Soon-rye, and fellow female employees such as naive ajumma Ok-soon and twenty-something Mi-jin, resolve to go on strike. They stage a series of increasingly impassioned protests against the company's exploitative practices, which gains more strength when junior manager Dong-joon, the only male representative of the store's labor union, joins in. The shy and passive Sun-hee, who finds herself thrust to the demonstrations' front lines, discovers within herself untapped resources of determination and resilience, which has an unexpected effect on her relationship with her estranged high school-age son, Tae-young. But as the women realize the power they can wield by taking a mutual stand, the company plays the workers against each other and Hye-mi, the leader of the strike, caves to the company's pressure and gives up.
An artificial season
Covered by summer rain
Losing all my reason
Cause there's nothing left to blame
Shadows paint the sidewalk
A living picture in a frame
See the sea of people
All their faces look the same
So I sat down for awhile
Forcing a smile
In a state of self-denial
Is it worthwhile
Sell my pity for a dime
Yeah, Just one dime
Sell my pity for a dime
Yeah, Just one dime
Plain talk can be the easy way
Signs of losing my faith
Losing my faith
Plain talk can be the easy way
Signs of losing my faith
Losing my faith
So I sat down for awhile
Yeah, Forcing a smile
In a state of self-denial
Yeah, Is it worthwhile
Sell my pity for a dime
Yeah, Just one dime
Sell my pity for a dime
Yeah, Just one dime
So I sat down for awhile
Yeah, Forcing a smile
In a state of self-denial
Yeah, Is it worthwhile
Sell my pity for a dime
Yeah, Just one dime
Sell my pity for a dime