Hump or humping may refer to:
A classification yard (American and Canadian English) or marshalling yard (British, Hong Kong, Indian and Canadian English) is a railway yard found at some freight train stations, used to separate railway cars on to one of several tracks. First the cars are taken to a track, sometimes called a lead or a drill. From there the cars are sent through a series of switches called a ladder onto the classification tracks. Larger yards tend to put the lead on an artificially built hill called a hump to use the force of gravity to propel the cars through the ladder.
Freight trains that consist of isolated cars must be made into trains and divided according to their destinations. Thus the cars must be shunted several times along their route in contrast to a unit train, which carries, for example, cars from the plant to a port, or coal from a mine to the power plant. This shunting is done partly at the starting and final destinations and partly (for long-distance-hauling) in classification yards.
The Haazareth Three debuted in Fantastic Four Vol 3 #69 (2003). They operate out of the hellish realm ruled by Mephisto. They are a trio of demons with whom Doctor Doom made a pact (seen in the Unthinkable story arc). They made a deal with Doom; if he sacrifices something of irreplaceable value, they would provide him with the magical powers he would have possessed if he had chosen to devote his life to studying magic over science. Doom does, killing his childhood sweetheart, Valeria. The demons come through with the deal.
Hack is a mutant whose first appearance was in Excalibur vol. 2 #2. He was one of the few survivors after Cassandra Nova programmed her Wild Sentinels to decimate the island nation of Genosha, killing over 16 million mutants. He found other survivors and allied himself with Unus the Untouchable and his gang. He was a very valuable asset on the island since all forms of electronic communication were eradicated or made useless by the resulting electro-magnetic damage. Inside of the gang, he became close friends with Hub and the two of them began to doubt if Unus' exclusive, clique-like strategy was the best way. Hack was gifted with a finely tuned form of telepathy that allowed him to "hack" into almost any mind.
A camel is an even-toed ungulate within the genus Camelus, bearing distinctive fatty deposits known as "humps" on its back. The two surviving species of camel are the dromedary, or one-humped camel (C. dromedarius), which inhabits the Middle East and the Horn of Africa; and the bactrian, or two-humped camel (C. bactrianus), which inhabits Central Asia. Both species have been domesticated; they provide milk, meat, hair for textiles or goods such as felted pouches, and are working animals with tasks ranging from human transport to bearing loads.
The term "camel" is derived via Latin and Greek (camelus and κάμηλος kamēlos respectively) from Hebrew or Phoenician gāmāl.
"Camel" is also used more broadly to describe any of the six camel-like mammals in the family Camelidae: the two true camels and the four New World camelids: the llama, alpaca, guanaco, and vicuña of South America.
The average life expectancy of a camel is 40 to 50 years. A full-grown adult camel stands 1.85 m (6 ft 1 in) at the shoulder and 2.15 m (7 ft 1 in) at the hump. Camels can run at up to 65 km/h (40 mph) in short bursts and sustain speeds of up to 40 km/h (25 mph). Bactrian camels weigh 300 to 1,000 kg (660 to 2,200 lb) and dromedaries 300 to 600 kg (660 to 1,320 lb).
The camel (or long knight) is a fairy chess piece that moves like an elongated knight. When it moves, it can jump to a square that is three squares horizontally and one square vertically, or three squares vertically and one square horizontally, regardless of intervening pieces; thus, it is a (1,3)-leaper. Below, it is given the symbol L from Betza notation.
The camel is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. It is still known as such in fairy chess problems.
The camel by itself is worth about two pawns (appreciably less than a knight), because of its colorboundedness and lack of sufficient freedom of movement on an 8×8 board. However a camel and a bishop and a king can force checkmate on a bare king (assuming that the attacking pieces are not on the same color); a camel, a knight and a king can force checkmate on a bare king, but not easily (there are thirteen types of fortress draws); a camel, a wazir and a king can sometimes force checkmate on a bare king, but it can take up to 77 moves. Even if they are on different colours, two camels cannot checkmate a lone king. While the rook versus camel endgame is a draw in general, there are more winning positions than there are in rook versus knight and rook versus bishop: the longest win takes 35 moves. (All endgame statistics mentioned are for the 8×8 board.)
Camel is a color that resembles the color of the hair of a camel.
The first recorded use of camel as a color name in English was in 1916.
The source of this color is: ISCC-NBS Dictionary of Color Names (1955)--Color Sample of Camel (color sample #76).