BreakQuest is a multi-platform brick buster game created by Nurium Games, later ported to Mac OS by Red Marble Games. It was released on November 16, 2004, and was published by Stardock as part of TotalGaming.net. PSP Minis version developed and published by Beatshapers released in Europe/Asia with PSP Go launch, October 1, 2009. It was later released in the North America region for PSP Go on March 18, 2010.
The most unusual aspect of the game is the use of the DynaMo physics engine. The engine enables all the objects in a level to interact with each other in a simulated physics environment. This allows for much more interesting gameplay, as the blocks and other objects respond realistically to collisions with the ball and each other. In many levels, some blocks or objects hang on strings that spin or move when hit, or are otherwise mobile. Sometimes, this can become chaotic as dozens of blocks, balls, and objects fly around and bump into each other. The use of the physics engine makes the levels in BreakQuest very dynamic, as opposed to the static brick formations seen in traditional breakout levels.
Now listen up you know ya come home from working that nine to five and
lay yourself down on burgundy couch, you know, it never really was
burgundy. It was red, and you painted with the goddamn sprinkler and
now you have bits and pieces of burgundy stuck to your butt every time
you get off of it. You never tell your family, you never tell your
family because, you know, ol' Junior, he's got no brains, and what can
you do? What can you do?
Grab yourself a can of pork soda
You'll be feeling just fine
Ain't nothin' quite like sittin' 'round the house
Swillin' down them Cans of swine
Ha ha ha! Yes, Dad's an idiot alright!
Well, alright, I'm really starting to worry about you. You had to have
that two-car garage with the large driveway so you could park that
goddamn boat in it. If it wasn't for the boat (blah blah blah)
I like Kansas wine...
Well, maybe it's something simpler, like your team lost or your