Bombardier may refer to:
Bombardier Inc. (French pronunciation: [bɔ̃baʁdje]) is a Canadian multinational aerospace and transportation company, founded by Joseph-Armand Bombardier as L'Auto-Neige Bombardier Limitée (loosely translated to "Bombardier Snow Car Limited") on January 29, 1942, at Valcourt in the Eastern Townships, Quebec. Starting as a maker of snow machines or snowmobiles, over the years it has been a large manufacturer of regional airliners, business jets, mass transportation equipment, recreational equipment and a provider of financial services. Bombardier is a Fortune Global 500 conglomerate company. Its headquarters are in Montreal, Quebec, Canada. Bombardier Inc. Corporate Headquarters are at 800 René-Lévesque Boulevard West, Montréal, Québec, Canada H3B 1Y8.
Joseph-Armand Bombardier was a mechanic who dreamed of building a vehicle that could "float on snow". In 1937 he designed and produced his first snowmobile in his small repair shop in Valcourt, Quebec.
Bombardier's technological breakthrough in the design of bush vehicles came in the mid-1930s when he developed a drive system that revolutionized travel in snow and swampy conditions. In 1937 Bombardier sold 12 snowmobiles, named the B7 and, in 1942, created l'Auto-Neige Bombardier Limitée company.
Bombardier is a military rank that has existed since the 16th century in artillery regiments of various armies, such as in the British Army and the Royal Prussian Army, equivalent to the infantry rank of corporal. The rank of lance-bombardier is the artillery counterpart of lance-corporal.
Bombardier (Bdr) and lance-bombardier (LBdr or L/Bdr) are used by the British Army in the Royal Artillery and Royal Horse Artillery. The same applies to the Royal Australian Artillery, the Royal New Zealand Artillery, the South African Army Artillery and the Armed Forces of Malta. The Royal Canadian Artillery uses the ranks of master bombardier and bombardier, corresponding to master corporal and corporal. In the Australian Army the insignia is identical to that of a corporal, the only distinguishing featuring being the RAA badge worn on the cap by lance bombardiers and bombardiers.
Originally, the Royal Artillery had corporals, but not lance-corporals. Unlike a lance-corporal, a bombardier held full non-commissioned rank and not an acting appointment. The rank was equivalent to second corporal in the Royal Engineers and Army Ordnance Corps.
Violence is defined by the World Health Organization as "the intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, maldevelopment, or deprivation", although the group acknowledges that the inclusion of "the use of power" in its definition expands on the conventional meaning of the word. This definition involves intentionality with the committing of the act itself, irrespective of the outcome it produces. However, generally, anything that is excited in an injurious or damaging way may be described as violent even if not meant to be violence (by a person and against a person).
The most prevalent cause of death in interpersonal violence is assault with a firearm (180,000), followed by a sharp object (114,000). Other means contribute to another 110,000 deaths.
Violence in many forms is preventable. There is a strong relationship between levels of violence and modifiable factors such as concentrated poverty, income and gender inequality, the harmful use of alcohol, and the absence of safe, stable, and nurturing relationships between children and parents. Strategies addressing the underlying causes of violence can be effective in preventing violence.
Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and published by Hogshead Publishing in 1999 as part of its New Style line of games.
Violence is a parody of conventional dungeon-bashing games, set in a contemporary metropolis where player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of Mad, it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to Violence, you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhaustive rule-set. The rule-set provides information on a range of things related to killing. Weapons, combat styles, and the like are intricately detailed, considering the short length of the volume. Violence is a rant against the traditional styles of Dungeons & Dragons, MMORPGs, and the Grand Theft Auto series, written to simultaneously annoy, enrage and challenge the reader. As a game, it is of little value, but is useful as an insight into the mindset of its author and an indictment of an endemic style of role-playing.
Violence, or Violence: Six sideways reflections is a book written by the Slovenian intellectual and cultural critic Slavoj Žižek that addresses the role of violence within modern society, approaching it in terms of Objective and Subjective violence. He analyses the violence in all forms. He made a difference between "Objective" and "Subjective" violence. Objective violence is that which is directly and evident, the wars, the repression, etc. And in the other hand, the subjective violence is the violence ejerced by capitalism, which is much more brutal, because it is social, it is present since we born and until we die. One type of violence is easily detected (objective) and the other it is not, that's why the subjective violence is much more powerful, brutal and effective.