Bogus may refer to:
Bogus is a 1996 American fantasy film directed by Norman Jewison, written by Alvin Sargent, and starring Whoopi Goldberg, Gérard Depardieu, and Haley Joel Osment. It features magic tricks with magician Whit Haydn as consultant. It did poorly at the box office and Goldberg was nominated for a Razzie Award for her performance. It was filmed in Canada and New Jersey.
A fantasy, it tells the story of seven-year-old Albert Franklin (Haley Joel Osment), the son of a Las Vegas magician's widowed assistant (Nancy Travis). His mother dies suddenly in a car accident and Albert, who is now an orphan, is sent to New Jersey to live with his mother's foster sister, Harriet (Whoopi Goldberg). The plot revolves around Albert, and his imaginary friend named Bogus (Gérard Depardieu), a French magician, who helps the boy cope with his transition. Gradually Harriet, who can also see Bogus, comes to terms with her new situation as well.
Dice 10,000 (or Dix Mille, 6-Dice, 10,000 Dice, Ten Grand) is the name of a family dice game, very similar to Farkle. It also goes by other names, including Zilch, Zilchers, Foo, Boxcar, Bogus and Crap Out.
The game requires six standard dice and a pencil and paper for scoring. Each player starts out "off the table" with a score of zero. Players collect points during their turn, and either add those points to their cumulative score, or continue rolling with the risk of losing all points accumulated that turn if a scoring combination is not rolled.
To begin a turn, if the player is "off the table," he rolls all six dice. If the roll scores any points, he may set aside each scoring die or group of dice he wants to claim points from, and either roll all remaining dice, hoping to score additional points, or take the points already accumulated this turn and pass play to the next player. Most versions of the game require a minimum score of 300 points in each turn to bank the score and pass, otherwise the player must continue rolling. If the player rolls multiple scoring combinations, only one is required to be taken with each roll, all other dice may be rerolled if desired. If all six dice score points in one or more rolls of a single turn, the player rolls all six dice again and continues to score additional combinations, known as a sweep. If at any time a roll scores no points, the player forfeits all points scored that turn (commonly called "zilch" or "crapping out"), and play is passed to the next player. If a player gets zilch three turns in a row he may suffer a 500-point penalty or lose all his points previously accumulated, depending on the several rules used.