Blade II (also known as Blade II: Bloodhunt) is a 2002 American superhero film based on the fictional Marvel Comics character Blade. It is the sequel of the first film and the second part of the Blade film series, followed by Blade: Trinity. It was written by David S. Goyer, who also wrote the previous film, directed by Guillermo del Toro, and had Wesley Snipes returning as the lead character and producer.
The film follows the dhampir Blade in his continuing effort to protect humans from vampires. The movie received generally mixed to positive reviews, but became the best-reviewed and the highest grossing film in Blade series; it also introduced the cinema public to Del Toro's traits.
Over the two years since the death of Deacon Frost, Blade (Wesley Snipes), has been trying to find his mentor Whistler (Kris Kristofferson), who survived his suicide attempt. With the aid of Scud (Norman Reedus), his new weapon designer, Blade tracks Whistler to eastern Europe; where he is in possession of a large vampire gang. Interrogating the last-surviving member, Rush (Santiago Segura), Blade finds Whistler locked in a tank and kept alive to torture. Blade brings Whistler back to the lair, and rids him of his vampirism with a cure developed by Dr. Karen Jenson.
Blade II is a 2002 action/beat 'em up video game developed by Mucky Foot Productions and published by Activision for the PlayStation 2 and Xbox. Originally scheduled for North American release on the same day as the theatrical release of the Blade II film (March 22), it was ultimately released on September 3, the same day the film was released on DVD.
The game is not a direct adaptation of the film, but is actually a sequel, taking place between the events of Blade II and Blade: Trinity. Set six months after the events of the film, it follows Blade and Whistler as they attempt to prevent the vampires from creating a race of super-vampires even more powerful than the Reapers.
The developers championed the game as introducing a new type of never-before-seen melee combat into video gaming. However, most reviewers disliked the system, and the game as a whole was met with mainly negative reviews on both the PlayStation 2 and the Xbox. The game was also a commercial failure, selling less than half a million units across both platforms.