Rob Hubbard (born 1955,[1][2] Kingston upon Hull, England) is a music composer best known for his composition of computer game theme music, especially for microcomputers of the 1980s such as the Commodore 64. His work showcased the potential of the Commodore 64's sound hardware and provided many examples of how appropriate music can improve the gaming experience.

Contents

Early career [link]

In the late seventies, before scoring games, he was a professional studio musician. He decided to teach himself BASIC and machine code for the Commodore 64.

Gremlin Graphics [link]

Writing a few demos and some educational software for learning music, he approached Gremlin Graphics in 1985 with samples of his work, in an attempt to market his software. Gremlin was more interested in the tunes than the software, and he was asked to create the soundtrack for Thing on a Spring, a platform game.

Hubbard went on to write or convert themes for games such as Monty on the Run, Crazy Comets, Master of Magic and Commando. Some of his most popular tunes include also Thrust, Spellbound, Sanxion, Auf Wiedersehen Monty and International Karate. The game Knucklebusters includes Hubbard's longest tune: a 17 minute opus.

Move to Electronic Arts and the USA [link]

After working for several different companies, he left Newcastle in 1989 to work for Electronic Arts in America as a composer. He was the first person devoted to sound and music at EA, and did everything from low-level programming to composing. One of his most famous compositions during his period at EA is the music featured in the loading sequence of the C64 version of Skate or Die, which features samples of electric guitar. Playback of samples was facilitated by exploiting a flaw in the SID sound-synthesizer chip: altering the volume register produced an audible click, and altering the register thousands of times per second enabled a crude form of sample playback.[3] He eventually became Audio Technical Director, a more administrative job, deciding which technologies to use in games, and which to develop further. After the Commodore 64 period he wrote some soundtracks for games which appeared on the IBM PC and Sega Mega Drive.

Recent activities [link]

Hubbard recently contributed a few re-arrangements of his themes to Chris Abbott's C64 tribute Back in Time Live. Hubbard has performed several times with the Danish C64 cover-band Press Play on Tape who have covered many of his early tunes using a full rock-band arrangement. Hubbard has also performed his old music on piano with the support of violinist madfiddler.

In 2005, music from International Karate was performed live by a full orchestra at the third Symphonic Game Music Concert. The event took place in Leipzig, Germany. Hubbard arranged and orchestrated the piece.

Hubbard left EA in 2002 and returned to England. He has recently resumed playing in a band, and has even revisited his past game music work in concert. Recent composition jobs have included music for mobile phone games.

His original SID music can be found from The High Voltage SID Collection though emulated SID files occasionally sound quite different compared to authentic SID sound. The SOASC=[1] collection offers the HVSC#49 files recorded on real C64 machines.

Compositions [link]

References [link]

  1. ^ ZZAP! 64, October 1985
  2. ^ Happy Computer 7/86
  3. ^ Paulie's SID Music Page (A Fourth Channel section) (6 April 2008). "SID Music". https://www.pauliehughes.com/page22/page22.html. 

External links [link]


https://wn.com/Rob_Hubbard

Bionic Commando

Bionic Commando is a video game franchise consisting of an original arcade game released in 1987, and several later versions and sequels.

Background

The original Japanese arcade game and its Famicom counterpart (Hitler's Resurrection) are called Top Secret (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto).

Plot

In all versions of the game, the protagonist of the game is Nathan "Rad" Spencer, a futuristic commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling.

Gameplay

The series is notable for being one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider.

Development

The music for the original arcade game was developed by Harumi Fujita, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The "Bionic Commando Theme" and "The Powerplant") and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.

Bionic Commando (2009 video game)

Bionic Commando is a 2009 action-platform video game, part of the Bionic Commando series. The game was developed and published by Capcom in collaboration with Swedish developer Grin. The game is a sequel to the 1988 NES game Bionic Commando, with certain storyline elements taken from its 2008 remake Bionic Commando Rearmed. The game runs on Grin's own 'Diesel' engine. The console versions were released in North America on May 19 and in all PAL territories on May 22, 2009, and the PC release shortly thereafter.

Gameplay

Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.

Bionic Commando (Game Boy)

Bionic Commando (バイオニック コマンドー) is an action platform game released by Capcom for the Game Boy in 1992. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present day setting of the NES version into a futuristic sci-fi one.

Plot

The Game Boy version follows the same plot as the NES version, changing the present-day setting of the NES version with a futuristic one. The player takes the role of Rad Spencer (Ladd in the original NES version), an agent of the FF Corps (the FF Battalion in the NES version), whose mission is to rescue his ally Super Joe from the Doraize Army and prevent their leader, Director Wiseman (named after the Weizmann character from the Japanese Famicom game, who was renamed Killt in the NES localization), from the Doraize Army's secret project codenamed Albatross

This version also shifts the military theme present in the original to a more sci-fi territory. The uniforms and helmets of the enemies are changed for futuristic armors and "spiky" hair. This version also adds a more modern cinema-like opening and ending sequences. These sequences and character drawings in the in-game dialogues, making the Game Boy version more story oriented.

Podcasts:

Rob Hubbard

ALBUMS

The Sound of Scenesat, Volume 3

Released 2014

スーパーファミコンマガジンVol.4特別付録

Released 1992
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