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1-up (or “1UP”, “1-UP”, etc.), pronounced "one up", is a general term in video gaming that refers to any item which gives the player an extra life, allowing play to continue beyond the game's normal limitation on attempts. Because there is no rule set in place governing all games, the specific implications of 1-ups varies tremendously from game to game. However, they are very often rare and difficult items to acquire, occasionally requiring the player to demonstrate significant skill or risk an unnecessary death.
In certain games, it is possible to receive multiple extra lives at once. When this happens, the number of extra lives obtained sometimes changes the notification from "1-up" to a variant that reflects the total lives earned: two lives would be "2-up", five lives would be "5-up", and so on. Games that don't follow this rule often simply repeat the "1-up" notification in rapid succession concurrent with the number of lives awarded.
The term "1-up" appeared in American pinball games at least as early as the late 1960s, and perhaps earlier though its meaning then differed from its current definition. Early multi-player pinball games displayed "XUP" to signify that it was a certain player's turn (1UP for Player 1, 2UP for Player 2, etc.). It would also use this terminology to designate which score belonged to which player: "1UP" followed by a score indicated that it was Player 1's score, for example. Even then, however, the current concept of the 1-up was incorporated. These games often gave players multiple chances before one reached a game over. When a ball was lost in the gutter, the next ball was loaded and the game continued. If a player met certain conditions (such as a high score), they received an extra ball. Later, this concept was applied to arcade games. The inclusion of extra lives was very common in video games from the 1980s on, even in otherwise 'realistic' combat-themed games.
Sharon G. Flake (born December 24, 1955) is an American writer of young adult literature. She has lived in Pittsburgh, Pennsylvania, with her daughter for many years. She is a graduate of the University of Pittsburgh with a BA in English.
Her debut novel The Skin I'm In (1998) follows a young African American girl who has issues with people teasing her about the color of her skin and the way she dresses. She tries her best to fit in but it doesn't go too well. She learns that trying to fit in is not the best way to make people like you. Her works have won numerous awards. The Skin I'm In won the John Steptoe Award for New Talent in 1999 for new authors and garnered positive feedback from Booklist and School Library Journal. She has been a runner-up for two Coretta Scott King Awards.
Flake was born in Philadelphia. She is the second youngest child, with three brothers and two sisters, and grew up in an inner-city neighborhood. Her father worked for Philadelphia Gas Co., while her mother did days work and raised her children. Through their guidance, Flake and her siblings were encouraged to be themselves, learning about culture through music, TV, politics, and books. As a teenager, she attended Simon Gratz High School, where she was a member of the tennis team.She wrote many books.
"Bang" is a song and single by rapper/dancer Rye Rye featuring M.I.A.. It was recorded in 2008 and appears on the deluxe version of her 2012 album Go! Pop! Bang!. It was released in 2009 on N.E.E.T. Recordings and Interscope Records. The single was released first, followed by an EP of remixes, Bang – The Remixes, which includes remixes by Buraka Som Sistema and DJ Sega. The song appears in the films Fast & Furious and Step Up 3D and in the episode "The Sorkin Notes" of the TV-series Entourage.
The video features Rye Rye, M.I.A. and several Baltimore club dancers including Whyte Boi dancing in a dark, messy underground club setting. The video was directed by M.I.A. in Baltimore.
Bang! (also known as The Gun Game! amongst other variants) is a drama game, in which players stand in a circle and shoot each other with imaginary guns.
The objectives of the game include enhancing concentration skills and reaction time as well as helping groups of people remember each other's names.
The workshop leader/director or other nominated person does not join the circle. Each remaining player holds an imaginary gun in each hand, pointed at the adjacent player.
The leader will call out a player's name. If he/she calls "John" then John must duck to avoid being shot. The players on either side of John must shout "bang!" One of the following then occurs:
If someone accidentally ducks or shoots when they were not supposed to be doing so then they are also out.