Bagh-e Malek (Persian: باغملک; also Romanized as Bāgh-e Malek, Bagh-i-Malik, and Bagh Malek) is a city in and the capital of Bagh-e Malek County, Khuzestan Province, Iran. At the 2006 census, its population was 20,844, in 4,025 families.
Bagh-e Malek is a city in Khuzestan Province, Iran.
Bagh-e Malek (Persian: باغ ملك) may also refer to:
Malek may refer to:
Malek was a Chilean-bred racehorse. He raced with considerable success in South America before being exported to the United States where he recorded his biggest in the 1998 Santa Anita Handicap.
Malek was a bay horse bred in Chile by the Haras Mocito Guapo. He was sired by the Argentinian stallion Mocito Guapo, a grandson of the American champion Nashua, out of the locally-bred mare Condegnita.
Malek raced in South America until the age of four. He was one of the leading Chilean colts of his generation recording Grade I successes in the Gran Criterium and the Tanteo de Potrillos.
In 1997 Malek was sent to race in the United States where he was trained by Richard Mandella. He was ridden in most of his American races by Alex Solis. In March 1998 he won the Santa Anita Handicap and finished fourth to Silver Charm in the Dubai World Cup.
In the following year he won the ungraded Viking Spirit Handicap at Del Mar, finished second to Almutawakel in the Dubai World Cup and ran third behind Real Quiet in the Hollywood Gold Cup.
This is a list of characters in the Legacy of Kain series of video games, created and produced by game developers Crystal Dynamics and Silicon Knights. The franchise, which comprises five action-adventure games—Blood Omen: Legacy of Kain (1996), Legacy of Kain: Soul Reaver (1999), Soul Reaver 2 (2001), Blood Omen 2 (2002), and Legacy of Kain: Defiance (2003)—takes place in the fantasy land of Nosgoth, and follows the protagonist, Kain, a vampire destined to preserve the balance of the world. He and Raziel, the series' secondary playable character, are supported by a variety of non-player characters and bosses.
Inspired by the literary style of playwright William Shakespeare, Silicon Knights president Denis Dyack and writer Ken McCulloch made an effort to subvert ideas of moral absolutism when conceiving Blood Omen: Legacy of Kain's main cast, feeling that the video game industry lacked a story addressing issues of good and evil, propaganda, and fate. Crystal Dynamics' Amy Hennig, who directed subsequent games, continued this trend in the sequels, aiming to avoid two-dimensional, uncomplicated characters. She felt it ideal to ensure that each one was given depth, flaws and realistic motives corresponding to their belief systems.
Do not fear me,
I bring no harm,
No one knows where I came from,
I walk on water all day long,
No one knows how far I came,
No one even knows my name,
I sometimes sing as I float,
No one ever hears a note,
I sometimes move from place to place,
No one ever sees my face,
I can't touch I can't weep I can't taste I can't sleep,
I appear I disappear I reappear I'm getting near,
I'm tired of living in my brain,
I feel no joy I feel no pain,
I don't live I just exist,
I need to know the life I missed,
I'm the only one host I'm this town,
I'm the only ghost in the lost and found,
I'm the only one if you look around,