"Hell" is the first episode of the second series of the Channel 4 sitcom Father Ted, and the seventh episode overall.
In this episode, Graham Norton makes his first of three appearances as Father Noel Furlong.
The episode begins as Ted struggles to remember why the day, 19 July, feels important to him. He and Dougal think for several minutes, before Jack emerges in swim wear and flip-flops. They realize it is time for their annual holiday. They decide to go on to Kilkelly Caravan Park, staying in the caravan of a friend. When Dougal protests, Ted reminds him that the caravan they're using this year is different from the one they used last year. Approaching the park, they see a large, luxurious caravan which they mistake as theirs. In fact, it belongs to a young couple who are showering as the priests enter. The priests are reported and are soon in trouble with the gardaí. Dougal wonders which caravan is theirs, with Ted realizing it is the small, squalid model at the other end. There is barely enough room for the three priests.
Hell (also Gehenna, Hades, Hel, Jahannam, Sheol, Tartarus) is a fictional location, an infernal underworld utilized in titles published by DC Comics. It is the locational antithesis of the Silver City. The DC Comics location known as Hell is based heavily on its depiction in Abrahamic mythology. Aside from a brief appearance in DC Special Series #8 (1977) that was never referred to again, the DC Comics concept of Hell was first mentioned in Swamp Thing (vol. 2) #27 (July 1984), described by Alan Moore, and was first seen in Swamp Thing Annual #2 (January 1985), written by Moore and depicted by Steve Bissette and John Totleben.
The hierarchy of Hell, specifically the triumvirate of (Lucifer, Beelzebub, and Azazel), was first depicted in The Sandman #4 (April 1989), and was created by Neil Gaiman and Sam Kieth; in the story, Lucifer had been forced to accept the rule due to the disruption caused by the Darkness' attack in Swamp Thing. Hellblazer would add in the First of the Fallen, who predates Lucifer. In Who's Who in the DC Universe #11 (July 1991), the entry on "Hell's Hierarchy" included all the elements of Gaiman's version, plus John Constantine's archfoe Nergal, Agony and Ecstasy (from Hellblazer #12), Asteroth, Abaddon the Destroyer, Morax, and Superman's demonic foe Blaze, who, with Satanus, came to rule Hell in DC's 2008-2009 Reign in Hell limited series.
Hell is a Hieronymus Bosch painting made after 1490. It is currently in the Palazzo Ducale, in Venice, Italy.
This painting is part of a series of four, the others are Ascent of the Blessed, Terrestrial Paradise and Fall of the Damned. In this panel it shows the punishment of the wicked with diverse kinds of torture laid out by demons.
The word bit is a colloquial expression referring to specific coins in various coinages throughout the world.
In the United States, the bit is equal to one eighth of a dollar or 12 1⁄2 cents. In the U.S., the "bit" as a designation for money dates from the colonial period, when the most common unit of currency used was the Spanish dollar, also known as "piece of eight", which was worth 8 Spanish silver reales. One eighth of a dollar or one silver real was one "bit".
With the adoption of the decimal U.S. currency in 1794, there was no longer a U.S. coin worth 1⁄8 of a dollar but "two bits" remained in the language with the meaning of one quarter dollar, "four bits" half dollar, etc. Because there was no one-bit coin, a dime (10¢) was sometimes called a short bit and 15¢ a long bit. (The picayune, which was originally 1⁄2 real or 1⁄2 bit (6 1⁄4¢), was similarly transferred to the US 5¢-piece.)
In addition, Spanish coinage, like other foreign coins, continued to be widely used and allowed as legal tender by Chapter XXII of the Act of April 10, 1806 until the Coinage Act of 1857 discontinued the practice.
This article covers notable characters of Tron franchise, including all of its various cinematic, literary, video game adaptations and sequels.
For the first film, Richard Rickitt explains that to "produce the characters who inhabit the computer world, actors were dressed in costumes that were covered in black-and-white computer circuitry designs....With coloured light shining through the white areas of their costumes, the resulting characters appeared to glow as if lit from within....optical processes were used to create all of the film's computerized characters..." Frederick S. Clarke reports that "Tron: Legacy will combine live action with CGI," adding that "several characters...will be completely digital..."
Kevin Flynn is a former employee at the fictional software company ENCOM and the protagonist of the first film. He is played by Jeff Bridges.
At the start of the first film, he is manager of "Flynn's", a video arcade where he impresses his patrons with his skills at games that (unknown to them) he designed at ENCOM, but remains determined to find evidence that CEO Ed Dillinger plagiarised Flynn's work to advance his position within the company. Throughout most of the film, Flynn travels around the digital world, accompanying the eponymous character Tron; but later discovers that as a User, he commands the physical laws of the digital world, enabling him beyond the abilities of an ordinary program. Eventually, he enables Tron to destroy the Master Control Program shown to oppress the digital world, and upon return to the material world obtains the evidence necessary to expose Dillinger, and becomes ENCOM's CEO himself.
In computer architecture, 128-bit integers, memory addresses, or other data units are those that are at most 128 bits (16 octets) wide. Also, 128-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size.
While there are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, a number of processors do have specialized ways to operate on 128-bit chunks of data. The IBM System/370 could be considered the first simple 128-bit computer, as it used 128-bit floating point registers. Most modern CPUs feature SIMD instruction sets (SSE, AltiVec etc.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating-point numbers. A single instruction can then operate on all these values in parallel. However, these processors do not operate on individual numbers that are 128 binary digits in length, only their registers have the size of 128-bits.
The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.
The Nawie or Nawki in Polish, the Mavka (Navka, Nyavka, Zalozhnі mertsі) in Ukrainian, or simply Nav' in other Slavic languages are ghosts or the souls of persons that had met a tragic or premature death, particularly unchristened babies. In Slavic mythology, Nawie exist in the underworld called Nawia.
In Ukrainian mythology, Mavka is a type of mermaids with long flaxen hair. The name Mavka derives from Nav’ (Navka), which means "the embodiment of death." Mavky (plural) do not have a full body, have no reflection in water, do not cast shadows, and have no back, and so their insides can be seen.
The traditional view is that Mavky live in the woods of Galicia (Ukraine) and the Carpathians. Mavky symbolize the souls of children who were born dead or died unbaptized. They often appear in the form of beautiful young girls dancing and singing to lure young men into the woods where they would tickle them to death and chop their heads off.
To save a baby's soul, one had to throw up a kerchief during Trinity holidays, say a name and add "I baptize you". A rescued soul would then go to heaven. If a soul lived up to seven years and did not go to heaven, a baby would turn into a mermaid or a Mavka and would haunt people.
I've got less feelings than flies on ceilings,
For anything that has to do with human ass beings.
They don't know how to treat me, yo.
I ain't X5763P0.
You plug me in and I clean the house,
God damn cat hair, all up in my mouth.
You ain't watchin TV, I'm watchin' you.
And you're an ugly ass motherfucker too.
As soon as you open your mouth, I wanna hit it.
Keep your thoughts to yourself 'cause I could give a shit.
These robots are down for drugs, rappin', extortion.
Everytime I see you, I wish your mom had an abortion.
You ain't no robot and you sure ain't no rapper.
I leave shit like you behind in a crapper.
You were drawn to the robot-thug lifestyle,
And you believe the bullshit you saw in 8 Mile.
You ain't no robot, bitch!
You were created from jizz.
You ain't no robot,
You've got to take a whiz.
You ain't no robot,
Your skin ain't chrome.
You ain't no robot,
You call this planet home, bitch!
Motherfuckin' fuckers all over my shit,
'Cause I'm a robot down with 8-Bit.
Goin' ancient on the motherfuckin' mic,
All my God damn fuckin' skills keepin' it tight, bitch.
Fuck, shit, fuck.
My Tourette's be actin' up.
It's just a glitch that some solder will fix.
Motherfucking technical assistance is needed,
While you all sorry ass humans still bleeding.
Humans ain't shit, but shit on my shoe.
But then again, what's new?
And who the fuck asked you?
A one night stand with your kind is so bland.
Gotta listen to 'em talk 'cause they ain't preprogrammed.
I'm free of toe-jam and clean as a whistle,
But don't know how to smile 'cause the earth is a shit hole.
Flooded with toxins, I feel like I'm locked in.
What's the fuckin' point of me talkin'?
You ain't no robot, bitch!
You were created from jizz.
You ain't no robot,
You've got to take a whiz.
You ain't no robot,
Your skin ain't chrome.
You ain't no robot,
You call this planet home, bitch!