Artifact is a 2012 American documentary film. It was directed by Jared Leto under the pseudonym of Bartholomew Cubbins, and produced by Leto and Emma Ludbrook. Artifact chronicles the modern music business as it charts the legal dispute between Leto's rock band Thirty Seconds to Mars and record label EMI, which filed a $30 million breach of contract lawsuit against them in 2008, after the band tried to exit its contract over a royalties dispute. Thirty Seconds to Mars is shown working with producer Flood to create the 2009 album This Is War, meeting with lawyers between recording sessions.
Artifact had its world premiere at the 2012 Toronto International Film Festival where it received the People's Choice Award for Best Documentary. Critics praised the examination of the state of the modern music industry and its focus on the relationship between artists and record companies. The film received a limited theatrical release beginning November 23, 2013, before being released digitally on December 3, 2013.
Film (Persian:فیلم) is an Iranian film review magazine published for more than 30 years. The head-editor is Massoud Mehrabi.
Film is a 1965 film written by Samuel Beckett, his only screenplay. It was commissioned by Barney Rosset of Grove Press. Writing began on 5 April 1963 with a first draft completed within four days. A second draft was produced by 22 May and a forty-leaf shooting script followed thereafter. It was filmed in New York in July 1964.
Beckett’s original choice for the lead – referred to only as “O” – was Charlie Chaplin, but his script never reached him. Both Beckett and the director Alan Schneider were interested in Zero Mostel and Jack MacGowran. However, the former was unavailable and the latter, who accepted at first, became unavailable due to his role in a "Hollywood epic." Beckett then suggested Buster Keaton. Schneider promptly flew to Los Angeles and persuaded Keaton to accept the role along with "a handsome fee for less than three weeks' work."James Karen, who was to have a small part in the film, also encouraged Schneider to contact Keaton.
The filmed version differs from Beckett's original script but with his approval since he was on set all the time, this being his only visit to the United States. The script printed in Collected Shorter Plays of Samuel Beckett (Faber and Faber, 1984) states:
In fluid dynamics, lubrication theory describes the flow of fluids (liquids or gases) in a geometry in which one dimension is significantly smaller than the others. An example is the flow above air hockey tables, where the thickness of the air layer beneath the puck is much smaller than the dimensions of the puck itself.
Internal flows are those where the fluid is fully bounded. Internal flow lubrication theory has many industrial applications because of its role in the design of fluid bearings. Here a key goal of lubrication theory is to determine the pressure distribution in the fluid volume, and hence the forces on the bearing components. The working fluid in this case is often termed a lubricant.
Free film lubrication theory is concerned with the case in which one of the surfaces containing the fluid is a free surface. In that case the position of the free surface is itself unknown, and one goal of lubrication theory is then to determine this. Surface tension may then be significant, or even dominant. Issues of wetting and dewetting then arise. For very thin films (thickness less than one micrometre), additional intermolecular forces, such as Van der Waals forces or disjoining forces, may become significant.
An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the process of development itself—such as project plans, business cases, and risk assessments.
The term artifact in connection with software development is largely associated with specific development methods or processes e.g., Unified Process. This usage of the term may have originated with those methods.
Build tools often refer to source code compiled for testing as an artifact, because the executable is necessary to carrying out the testing plan. Without the executable to test, the testing plan artifact is limited to non-execution based testing. In non-execution based testing, the artifacts are the walkthroughs, inspections and correctness proofs. On the other hand, execution based testing requires at minimum two artifacts: a test suite and the executable. An artifact occasionally may be used to refer to the released code (in the case of a code library) or released executable (in the case of a program) produced but the more common usage is in referring to the byproducts of software development rather than the product itself. Open source code libraries often contain a testing harness to allow contributors to ensure their changes do not cause regression bugs in the code library.
Magic in fiction is the endowing of fictional characters or objects with magical powers.
Such magic often serves as a plot device, being the source of magical artifacts and their quests. Magic has long been a component of fantasy fiction, where it has been a mainstay from the days of Homer and Apuleius, down through the tales of the Holy Grail, Edmund Spenser's The Faerie Queene, and to more contemporary authors from J. R. R. Tolkien and C. S. Lewis to Ursula K. Le Guin, Robert Jordan, Terry Brooks, J.K. Rowling, Mercedes Lackey or Derek Landy
Within a work of fantasy, magic can function to move the plot forward, providing power for the hero of the story and/or power for those who oppose him/her. The use of magic is often a transformation of the character, if not the world.
In order to carry out its function, magic often carries a price, equal to its value. (See Limits to magic below.)
Historically, many writers who have written about fictional magicians, and the readers of such works, have believed that such magic is possible. In William Shakespeare's time, witches like the Weird Sisters in Macbeth and wizards like Prospero in The Tempest (or Doctor Faustus in Christopher Marlowe's play) were widely considered to be real. However, modern writers and readers treat magic as imaginary.
An artifact (in the UML) is the specification of a physical piece of information that is used or produced by a software development process, or by deployment and operation of a system.
Examples of artifacts include model files, source files, scripts, and binary executable files, a table in a database system, a development deliverable, or a word-processing document, a mail message.
Artifacts are the physical entities that are deployed on Nodes (ie. Devices and Execution Environments). Other UML elements such as classes and components are first manifested into artifacts and instances of these artifacts are then deployed. Artifacts can also be composed of other artifacts.