An azimuth (i/ˈæzɪməθ/; from Arabic السمت as‑samt, meaning "a way, a part, or quarter")[1] is an angular measurement in a spherical coordinate system that is calculated by perpendicularly projecting the vector from an observer (origin) to a point of interest onto a reference plane and measuring the angle between it and a reference vector on the reference plane.
An example of an azimuth is the measurement of the position of a star in the sky. The star is the point of interest, the reference plane is the horizon or the surface of the sea, and the reference vector points to the north. The azimuth is between the north point and the perpendicular projection of the star down onto the horizon.[2]
Azimuth is usually measured in degrees (°). The concept is used in many practical applications including navigation, astronomy, engineering, mapping, mining and artillery.
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In land navigation, azimuth is usually denoted as alpha, Failed to parse (Missing texvc executable; please see math/README to configure.): \alpha , and defined as a horizontal angle measured clockwise from a north base line or meridian.[3][4] Azimuth has also been more generally defined as a horizontal angle measured clockwise from any fixed reference plane or easily established base direction line.[5][6][7]
Today, the reference plane for an azimuth in a general navigational context is typically true north, measured as a 0° azimuth, though other angular units (grad, mil) can also be employed. In any event, the azimuth cannot exceed the highest number of units in a circle – for a 360° circle, this is 359 degrees, 59 arcminutes, 59 arcseconds (359° 59' 59").
For example, moving clockwise on a 360° degree circle, a point due east would have an azimuth of 90°, south 180°, and west 270°. However, there are exceptions: some navigation systems use geographic south as the reference plane. Any direction can potentially serve as the plane of reference, as long as it is clearly defined for everyone using that system.
From North | |||
---|---|---|---|
North | 0° or 360° | South | 180° |
North-Northeast | 22.5° | South-Southwest | 202.5° |
Northeast | 45° | Southwest | 225° |
East-Northeast | 67.5° | West-Southwest | 247.5° |
East | 90° | West | 270° |
East-Southeast | 112.5° | West-Northwest | 292.5° |
Southeast | 135° | Northwest | 315° |
South-Southeast | 157.5° | North-Northwest | 337.5° |
We are standing at latitude Failed to parse (Missing texvc executable; please see math/README to configure.): \phi_1 , longitude zero; we want to find the azimuth from our viewpoint to Point 2 at latitude Failed to parse (Missing texvc executable; please see math/README to configure.): \phi_2 , longitude L (positive eastward). We can get a fair approximation by assuming the Earth is a sphere, in which case the azimuth Failed to parse (Missing texvc executable; please see math/README to configure.): \alpha
is given by
A better approximation assumes the Earth is a slightly-squashed sphere (a spheroid); "azimuth" then has at least two very slightly different meanings. "Normal-section azimuth" is the angle measured at our viewpoint by a theodolite whose axis is perpendicular to the surface of the spheroid; "geodetic azimuth" is the angle between north and the geodesic-- that is, the shortest path on the surface of the spheroid from our viewpoint to Point 2. The difference is usually unmeasurably small; if Point 2 is not more than 100 km away the difference will not exceed 0.03 arc second.
Various websites will calculate geodetic azimuth—e.g. the NGS site. (That site is simpler than it looks at first glance; its default is the GRS80/WGS84 spheroid, which is what most people want.) Formulas for calculating geodetic azimuth are linked in the distance article.
Normal-section azimuth is simpler to calculate; Bomford says Cunningham's formula is exact for any distance. If Failed to parse (Missing texvc executable; please see math/README to configure.): r
is the reciprocal of the flattening for the chosen spheroid (e.g. 298.257223563 for WGS84) then
Failed to parse (Missing texvc executable; please see math/README to configure.): e^2 \quad = \quad \cfrac {2r - 1}{r^2}
Failed to parse (Missing texvc executable; please see math/README to configure.): (1 - e^2) \quad = \quad \left ( \frac {r - 1}{r} \right )^2
Failed to parse (Missing texvc executable; please see math/README to configure.): \Lambda \quad = \quad (1 - e^2) \frac { \tan \phi_2}{ \tan \phi_1} \quad + \quad e^2 \sqrt{ \cfrac {1 + (1 - e^2)(\tan \phi_2)^2}{1 + (1 - e^2)(\tan \phi_1)^2}}
Failed to parse (Missing texvc executable; please see math/README to configure.): \tan \alpha \quad = \quad \frac {\sin L}{(\Lambda - \cos L) \sin \phi_1 }
If Failed to parse (Missing texvc executable; please see math/README to configure.): \phi_1
= 0 then
Failed to parse (Missing texvc executable; please see math/README to configure.): \tan \alpha \quad = \quad \frac {\sin L}{(1 - e^2) \tan \phi_2}
There are a wide variety of azimuthal map projections. They all have the property that directions (the azimuths) from a central point are preserved. Some navigation systems use south as the reference plane. However, any direction can serve as the plane of reference, as long as it is clearly defined for everyone using that system.
Used in celestial navigation, an azimuth is the direction of a celestial body from the observer.[8] In astronomy, an azimuth is sometimes referred to as a bearing. In modern astronomy azimuth is nearly always measured from the north. In former times, it was common to refer to azimuth from the south, as it was then zero at the same time that the hour angle of a star was zero. This assumes, however, that the star (upper) culminates in the south, which is only true for most stars in the Northern Hemisphere.
If instead of measuring from and along the horizon the angles are measured from and along the celestial equator, the angles are called right ascension if referenced to the Vernal Equinox, or hour angle if referenced to the celestial meridian.
In the horizontal coordinate system, used in celestial navigation and satellite dish installation, azimuth is one of the two coordinates. The other is altitude, sometimes called elevation above the horizon. See also satellite finder.
In mathematics the azimuth angle of a point in cylindrical coordinates or spherical coordinates is the anticlockwise angle between the positive x-axis and the projection of the vector onto the xy-plane. The angle is the same was as the angle in polar coordinates of the component of the vector in the xy-plane and is normally measured in radians rather than degrees. As well as measuring the angle differently, in mathematical applications theta, Failed to parse (Missing texvc executable; please see math/README to configure.): \theta , is very often used to represent the azimuth rather than the symbol phi Failed to parse (Missing texvc executable; please see math/README to configure.): \phi .
The term azimuth is also used in context with military artillery coordination. In artillery laying, an azimuth is defined as the direction of fire.
An azimuth in aerial navigation is defined as the direction of flight, as taken from the location of the aircraft.
In mining operations, an azimuth or meridian angle is any angle measured clockwise from any meridian or horizontal plane of reference.
In surveying, an azimuth is the angle of a line as measured from north.
For magnetic tape drives, azimuth refers to the angle between the tape head(s) and tape.
In sound localization experiments and literature, the azimuth refers to the angle the sound source makes compared to the imaginary straight line that is drawn from within the head through the area between the eyes.
An azimuth thruster in shipbuilding is a propeller that can be rotated horizontally.
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Azimuth is the debut album by British jazz trio Azimuth featuring trumpeter Kenny Wheeler, vocalist Norma Winstone, and pianist John Taylor recorded in 1977 and released on the ECM label.
The Allmusic review by Michael G. Nastos awarded the album 4½ stars calling the compositions "deep improvisations, communicative and spiritual".
This is a list of characters in the Legacy of Kain series of video games, created and produced by game developers Crystal Dynamics and Silicon Knights. The franchise, which comprises five action-adventure games—Blood Omen: Legacy of Kain (1996), Legacy of Kain: Soul Reaver (1999), Soul Reaver 2 (2001), Blood Omen 2 (2002), and Legacy of Kain: Defiance (2003)—takes place in the fantasy land of Nosgoth, and follows the protagonist, Kain, a vampire destined to preserve the balance of the world. He and Raziel, the series' secondary playable character, are supported by a variety of non-player characters and bosses.
Inspired by the literary style of playwright William Shakespeare, Silicon Knights president Denis Dyack and writer Ken McCulloch made an effort to subvert ideas of moral absolutism when conceiving Blood Omen: Legacy of Kain's main cast, feeling that the video game industry lacked a story addressing issues of good and evil, propaganda, and fate. Crystal Dynamics' Amy Hennig, who directed subsequent games, continued this trend in the sequels, aiming to avoid two-dimensional, uncomplicated characters. She felt it ideal to ensure that each one was given depth, flaws and realistic motives corresponding to their belief systems.