Aria

An aria ([ˈaːrja]; Italian: air; plural: arie [ˈaːrje], or arias in common usage, diminutive form arietta [aˈrjetta]) in music was originally any expressive melody, usually, but not always, performed by a singer. The term became used almost exclusively to describe a self-contained piece for one voice, with or without orchestral accompaniment, normally part of a larger work. The typical context for arias is opera, but vocal arias also feature in oratorios and cantatas, sharing features of the operatic arias of their periods.

Origins of the term

The term, which derives from the Greek and Latin 'aer' (air) first appeared in relation to music in the 14th century when it simply signified a manner or style of singing or playing. By the end of the 16th century, the term 'aria' refers to an instrumental form (cf. Santino Garsi da Parma lute works, 'Aria del Gran Duca' ). By the early 16th century it was in common use as meaning a simple setting of strophic poetry; melodic madrigals, free of complex polyphony, were known as madrigale arioso.

Aria (Asia album)

Aria is the fifth studio album by British rock band Asia, released in 1994. It was their second album released after the band's reformation in 1992.

Track listing

All tracks written by Geoff Downes & John Payne, except "Desire" & "Aria", written by John Payne, Andy Nye & Geoff Downes.

  • "Anytime" - 4:57
  • "Are You Big Enough?" – 4:07
  • "Desire" – 5:20
  • "Summer" – 4:06
  • "Sad Situation" – 3:59
  • "Don't Cut the Wire (Brother)" – 5:20
  • "Feels Like Love" – 4:49
  • "Remembrance Day" – 4:18
  • "Enough's Enough" – 4:37
  • "Military Man" – 4:10
  • "Aria" – 2:27
  • "Reality" – 4:24 (Bonus Track)
  • "Military Man" (live acoustic)
  • "Anytime" (multimedia video)
  • Personnel

  • Geoffrey Downes - Keyboards, Vocals
  • John Payne - Bass, Lead vocals
  • Al Pitrelli - Guitar
  • Mike Sturgis - Drums
  • References

    Aria: Canticle of the Monomyth

    Aria: Canticle of the Monomyth was a role-playing game published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a pre-set game world, Aria was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.

    The emphasis for character, culture, and world creation is placed on concepts over statistics, and is meant to encourage players and game-masters to create fully fleshed-out, realistic worlds and cultures with feasible histories and politics. Magic is largely left open for the game master (the Mythguide) to decide, in terms of how magic is performed, how one learns it, and what it is capable of within the world. As with most other aspects of Aria there are no set rules on how magic has to work, which races are available, or any other aspects of the culture or world.

    Podcasts:

    PLAYLIST TIME:

    Who We Really Are

    by: LeAnn Rimes

    Love would be easy if you always said the right thing
    Love would be easy if you never had to think about
    How somebody else would feel
    So go and live the life of strangers
    Put a mask on
    Dance around the dangers
    And never look behind your lover's face
    So I'll never have the chance to give you grace
    It's in the fights and falls working through it all
    When you're not afraid to climb another wall
    When you speak the truth that you used to hide
    Seems like you're crossing to the other side
    But then I follow you so you're not alone
    Then I wrap my arms around you and take you home
    And say it's okay, it's okay if love is that hard
    That's how we find out who we really are
    What you're going through, I go through all that too
    What you're going through, is nothing short of why I fell in love with you
    So go and lay there in the shadows
    Like an outcast too messed up to deal with
    But what you think is broken is what I need
    Yeah that's the stuff that's gonna heal the brokenness in me
    It's in the fights and falls working through it all
    When you're not afraid to climb another wall
    When you speak the truth that you use to hide
    Seems like you're crossing to the other side
    But then I follow you so you're not alone
    Then I wrap my arms around you and take you home
    And say it's okay, it's okay if love is that hard
    That's how we find out who we really are
    That's how we find out who we really are
    It's in the fights and falls working through it all
    Just to get it back you would scratch and crawl
    When you speak the truth that you used to hide
    Seems like there's no way to get off this ride
    But then I follow you so you're not alone
    Then I wrap my arms around you and take you home
    And say it's okay, it's okay if love is that hard
    Say it's okay, it's okay if love is that hard
    That's how we find out who we really are




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