The First Washington Conference, also known as the Arcadia Conference (ARCADIA was the code name used for the conference), was held in Washington, from December 22, 1941 to January 14, 1942.
It brought together the top British and American military leaders in Washington, December 22, 1941, to January 14, 1942. Winston Churchill and Franklin Roosevelt and their aides had very candid conversations that led to a series of major decisions that shaped the war effort in 1942-1943. The decision was made to invade North Africa in 1942, to send American bombers to bases in England, and for the British to strengthen their forces in the Pacific. The Conference established the Combined Chiefs of Staff, headquartered in Washington, which approved and finalized all military decisions. It also created a unified American-British-Dutch-Australian Command (ABDA) in the Far East; it fared poorly. Finally the conference drafted the Declaration by the United Nations, which committed the Allies to make no separate peace with the enemy, and to employ full resources until victory.
Arcadia or Arcadia Aegypti was a Late Roman province in northern Egypt.
It was created between 386 and ca. 395 out of the province of Augustamnica and named for the reigning Byzantine emperor, Arcadius (395 to 408).
The province comprised most of the historical region known as "Heptanomis" ("Seven Nomes"), except for Hermopolis, which belonged to the Thebaid.
In the Notitia Dignitatum, Arcadia forms one of six provinces of the Diocese of Egypt, under a governor with the low rank of praeses.
Ancient episcopal sees in the Roman province of Arcadia Aegypti, listed in the Annuario Pontificio as titular sees:
Arcadia is a collectible card game involving combat and terrain, created in 1996 by White Wolf, Inc. and based around the world of the fae, who are changelings that draw on the dreams of humans. Quests, delineated and represented by cards, are completed by cards similarly representing Characters moving from one Terrain card to an adjacent one until the Quest is completed. The game was discontinued after the base set (subtitled The Wyld Hunt) and a single expansion set (King Ironheart's Madness).
Each player chooses objectives, or quests, and plays upon the table Character cards that, together with modifying cards, move from one Terrain card to the next. Each player may play Waylay cards to thwart their opponents or opponents' progress through the terrain.
Arcadia has no starter packs; playing requires only one character booster pack and one story booster pack for each player, and two dice. Each booster pack includes a rulebook; dice were sold alongside the game.
Arcadia (Greek: Ἀρκαδία) refers to a vision of pastoralism and harmony with nature. The term is derived from the Greek province of the same name which dates to antiquity; the province's mountainous topography and sparse population of pastoralists later caused the word Arcadia to develop into a poetic byword for an idyllic vision of unspoiled wilderness. Arcadia is a poetic shaped space associated with bountiful natural splendor and harmony. The 'Garden' is often inhabited by shepherds. The concept also figures in Renaissance mythology. Commonly thought of as being in line with Utopian ideals, Arcadia differs from that tradition in that it is more often specifically regarded as unattainable. Furthermore, it is seen as a lost, Edenic form of life, contrasting to the progressive nature of Utopian desires.
The inhabitants were often regarded as having continued to live after the manner of the Golden Age, without the pride and avarice that corrupted other regions. It is also sometimes referred to in English poetry as Arcady. The inhabitants of this region bear an obvious connection to the figure of the noble savage, both being regarded as living close to nature, uncorrupted by civilization, and virtuous.