Arcadia or Arcadia Aegypti was a Late Roman province in northern Egypt.
It was created between 386 and ca. 395 out of the province of Augustamnica and named for the reigning Byzantine emperor, Arcadius (395 to 408).
The province comprised most of the historical region known as "Heptanomis" ("Seven Nomes"), except for Hermopolis, which belonged to the Thebaid.
In the Notitia Dignitatum, Arcadia forms one of six provinces of the Diocese of Egypt, under a governor with the low rank of praeses.
Ancient episcopal sees in the Roman province of Arcadia Aegypti, listed in the Annuario Pontificio as titular sees:
Arcadia (Greek: Αρκαδία, Arkadía) is one of the regional units of Greece. It is part of the administrative region of Peloponnese. It is situated in the central and eastern part of the Peloponnese peninsula. It takes its name from the mythological character Arcas. In Greek mythology, it was the home of the god Pan. In European Renaissance arts, Arcadia was celebrated as an unspoiled, harmonious wilderness.
Arcadia has its present-day capital at Tripoli. It covers about 18% of the Peloponnese peninsula, making it the largest regional unit on the peninsula. Arcadia has a ski resort on Mount Mainalo, located about 20 km NW of Tripoli. Other mountains of Arcadia are the Parnon in the southeast and the Lykaion in the west.
The climate consists of hot summers and mild winters in the eastern part, the southern part, the low-lying areas and the central area at altitudes lower than 1,000 m. The area primarily receives rain during fall and winter months in the rest of Arcadia. Winter snow occurs commonly in the mountainous areas for much of the west and the northern part, the Taygetus area, the Mainalon.
Arcadia is a collectible card game involving combat and terrain, created in 1996 by White Wolf, Inc. and based around the world of the fae, who are changelings that draw on the dreams of humans. Quests, delineated and represented by cards, are completed by cards similarly representing Characters moving from one Terrain card to an adjacent one until the Quest is completed. The game was discontinued after the base set (subtitled The Wyld Hunt) and a single expansion set (King Ironheart's Madness).
Each player chooses objectives, or quests, and plays upon the table Character cards that, together with modifying cards, move from one Terrain card to the next. Each player may play Waylay cards to thwart their opponents or opponents' progress through the terrain.
Arcadia has no starter packs; playing requires only one character booster pack and one story booster pack for each player, and two dice. Each booster pack includes a rulebook; dice were sold alongside the game.
Arcadia (Greek: Ἀρκαδία) refers to a vision of pastoralism and harmony with nature. The term is derived from the Greek province of the same name which dates to antiquity; the province's mountainous topography and sparse population of pastoralists later caused the word Arcadia to develop into a poetic byword for an idyllic vision of unspoiled wilderness. Arcadia is a poetic shaped space associated with bountiful natural splendor and harmony. The 'Garden' is often inhabited by shepherds. The concept also figures in Renaissance mythology. Commonly thought of as being in line with Utopian ideals, Arcadia differs from that tradition in that it is more often specifically regarded as unattainable. Furthermore, it is seen as a lost, Edenic form of life, contrasting to the progressive nature of Utopian desires.
The inhabitants were often regarded as having continued to live after the manner of the Golden Age, without the pride and avarice that corrupted other regions. It is also sometimes referred to in English poetry as Arcady. The inhabitants of this region bear an obvious connection to the figure of the noble savage, both being regarded as living close to nature, uncorrupted by civilization, and virtuous.