An aria (Italian for air; plural: arie or arias in common usage) in music was originally any expressive melody, usually, but not always, performed by a singer. The term is now used almost exclusively to describe a self-contained piece for one voice usually with orchestral accompaniment. Perhaps the most common context for arias is opera, although there are many arias that form movements of oratorios and cantatas. Composers also wrote concert arias, which are not part of any larger work, such as "Ah perfido" by Beethoven, and a number of concert arias by Mozart, such as "Conservati fedele".
The aria first appeared in the 14th century when it signified a manner or style of singing or playing. Aria could also mean a melodic scheme (motif) or pattern for singing a poetic pattern, such as a sonnet. It was also attached to instrumental music, though this is no longer the case. Over time, arias evolved from simple melodies into a structured form. In the 17th century, the aria was written in ternary form (A–B–A); these arias were known as da capo arias. The aria later "invaded" the opera repertoire with its many sub-species (Aria cantabile, Aria agitata, Aria di bravura, and so on). By the mid-19th century, many operas became a sequence of arias, reducing the space left for recitative, while other operas (for instance those by Wagner) were entirely through-composed, with no section being readily identifiable as a self-contained aria.
An arietta is a short aria.
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Wikisource has the text of the 1911 Encyclopædia Britannica article Aria. |
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Aria is the fifth studio album by British rock band Asia, released in 1994. It was their second album released after the band's reformation in 1992.
All tracks written by Geoff Downes & John Payne, except "Desire" & "Aria", written by John Payne, Andy Nye & Geoff Downes.
Aria: Canticle of the Monomyth was a role-playing game published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a pre-set game world, Aria was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
The emphasis for character, culture, and world creation is placed on concepts over statistics, and is meant to encourage players and game-masters to create fully fleshed-out, realistic worlds and cultures with feasible histories and politics. Magic is largely left open for the game master (the Mythguide) to decide, in terms of how magic is performed, how one learns it, and what it is capable of within the world. As with most other aspects of Aria there are no set rules on how magic has to work, which races are available, or any other aspects of the culture or world.