AOW

AOW may refer to:

  • Act of War: Direct Action, a real-time strategy video game
  • Act of War: High Treason, an expansion pack for Act of War: Direct Action
  • Advanced Open Water, a scuba diving training level common to many certification agencies
  • Algemene Ouderdomswet, a Dutch pension act
  • Age of Wonders, a turn-based strategy PC game
  • Any Other Weapon, a weapons classification in the United States National Firearms Act
  • Age of Wulin, a free-to-play Wuxia MMORPG published by Gala Networks Europe
  • Art of Working, a network in Hong Kong
  • Art of Wrestling, a pro wrestling radio show by Colt Cabana
  • Age of Wonders III

    Age of Wonders III is a 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series, following Age of Wonders, Age of Wonders II: The Wizard's Throne and Age of Wonders: Shadow Magic released in 1999, 2002, and 2003 respectively. It was released on March 31, 2014 through digital distribution, as well as through retail in select territories for Microsoft Windows. A port to Linux and OS X was released on April 14, 2015.

    The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressively expanding and managing their empire. It features a new graphics engine for the series, in addition to an updated soundtrack. The gameplay has also been updated, featuring a new role-playing style leader class based system and interchangeable choices of strategy and appearances for each playable race. It also supports online and local multiple player modes and a level editor along with a new story driven single player campaign mode.

    Age of Wonders II: The Wizard's Throne

    Age of Wonders II: The Wizard's Throne is a turn-based strategy video game in a fantasy setting. The first sequel to Age of Wonders, it was developed by Triumph Studios, a Dutch game developer.

    Gameplay

    Unlike in Age of Wonders, where the player has the option of removing their leader from the map, players in Age of Wonders II take the role of an immortal spell-casting Wizard, who cannot be upgraded, but in certain circumstances can survive being killed.

    Combat and heroes

    In contrast to Age of Wonders, the maps for tactical battles are now much smaller. This led to faster combat and less maneuvering of units. Also in contrast to its predecessor, when gaining new levels Heroes can no longer choose new skills from a list of all available skills; instead, the player is forced to choose one of three offered skills, depending on the Hero's class.

    Magic system

    In Age of Wonders, magic is used via the spell casting abilities of leaders and heroes, and global spells can be cast some distance away from the hero; use of spells in combat is restricted to battles where a hero with spell casting is present.

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