Anglia may refer to:
East Anglia is an area in the East of England. The name derives from the Anglo-Saxon kingdom of the East Angles, a tribe that originated in Angeln, northern Germany. Today it is legally defined as a NUTS 2 statistical region, comprising the counties of Norfolk, Suffolk and Cambridgeshire, including the city of Peterborough unitary authority area.
The kingdom of East Anglia initially consisted of Norfolk and Suffolk, but upon the marriage of the East Anglian princess Etheldreda, the Isle of Ely also became part of the kingdom.
The kingdom of the East Angles, formed about the year 520 by the merging of the North and the South Folk (Angles who had settled in the former lands of the Iceni during the previous century), was one of the seven Anglo-Saxon heptarchy kingdoms (as defined in the 12th century writings of Henry of Huntingdon). For a brief period following a victory over the rival kingdom of Northumbria around the year 616, East Anglia was the most powerful of the Anglo-Saxon kingdoms of England, and its King Raedwald was Bretwalda (overlord of the Anglo-Saxons kingdoms). But this did not last: over the next forty years, East Anglia was defeated by the Mercians twice, and it continued to weaken relative to the other kingdoms until in 794, Offa of Mercia had its king Æthelberht killed and took control of the kingdom himself.
Anglia, subtitled Zeitschrift für Englische Philologie, is a German quarterly academic journal on English linguistics, published by de Gruyter. It was established in 1878 by Moritz Trautmann and Richard Paul Wülker, then based at the University of Leipzig. Between 1888 and 1892 Ewald Flügel, also at Leipzig, acted as editor in conjunction with Gustav Schirmer. Although a German publication, it is the longest-established journal for the study of the English language in the world, having been published continuously since 1878.Anglia publishes articles on the English language and its history, and English literature from the Middle Ages through to modern times. It also covers American literature and English-language literature from around the world. Its scope extends to general and theoretical studies of comparative literature and culture.
The velocity of an object is the rate of change of its position with respect to a frame of reference, and is a function of time. Velocity is equivalent to a specification of its speed and direction of motion (e.g. 7001166666666666666♠60 km/h to the north). Velocity is an important concept in kinematics, the branch of classical mechanics that describes the motion of bodies.
Velocity is a physical vector quantity; both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called "speed", being a coherent derived unit whose quantity is measured in the SI (metric) system as metres per second (m/s) or as the SI base unit of (m⋅s−1). For example, "5 metres per second" is a scalar (not a vector), whereas "5 metres per second east" is a vector.
If there is a change in speed, direction, or both, then the object has a changing velocity and is said to be undergoing an acceleration.
To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed.
Velocity is a capacity planning tool sometimes used in Agile software development. Velocity tracking is the act of measuring said velocity. The velocity is calculated by counting the number of units of work completed in a certain interval, the length of which is determined at the start of the project.
The main idea behind velocity is to help teams estimate how much work they can complete in a given time period based on how quickly similar work was previously completed.
The following terminology is used in velocity tracking.
To calculate velocity, a team first has to determine how many units of work each task is worth and the length of each interval. During development, the team has to keep track of completed tasks and, at the end of the interval, count the number of units of work completed during the interval. The team then writes down the calculated velocity in a chart or on a graph.
The first week provides little value, but is essential to provide a basis for comparison. Each week after that, the velocity tracking will provide better information as the team provides better estimates and becomes more used to the methodology.
Velocity (formerly HD Theater and originally Discovery HD Theater) is an American high-definition, commercial-based, cable and satellite television channel owned by Discovery Communications. The channel specializes in nonfictional programming, focusing on cars, sports related shows, and other programming targeted at men ages 18–54.
As of February 2015, approximately 62.3 million American households (53.5% of households with television) receive Velocity.
The channel launched nationwide in the United States on June 17, 2002, as Discovery HD Theater. The channel was rebranded to HD Theater on September 22, 2007, because Discovery Communications launched HD simulcasts of some of its other channels including Animal Planet, Discovery Channel, Science and TLC.
On April 14, 2011, Discovery Communications announced that HD Theater would be re-launched as Velocity later in the year: aimed primarily at an "upscale male" audience, the network focuses primarily on automotive-oriented programming and other shows of interest to a male audience. The re-launch took place on October 4, 2011.