Android commonly refers to:
Android may also refer to:
"Android" (stylized as "ANDROID") is the 35th Japanese single by South Korean pop duo Tohoshinki. It was released on July 11, 2012 as the third single from their sixth Japanese studio album, Time (2013). The single pushed the group's total single sales in Japan to over 3.1 million, the highest of any foreign artist in the country. "Android" was released in three editions – a CD+DVD version, a CD-only version, and a Bigeast Board edition.
Produced and co-written by Emil Carlin, "Android" is a dubstep song with a futuristic theme. It peaked at number one on Japan's Oricon weekly charts, and was the fourth best-selling single of the month. It also peaked at number two on Billboard's Japan Hot 100 and Japan Hot Singles Sales charts. After the first week of release, it was certified gold by the Recording Industry Association of Japan (RIAJ).
"Android" was released on July 11, 2012. The song was first played on Bay FM radio in Japan on the night of June 16, 2012, a month prior to its release. "Android" was the first dance-orientated track the duo has released since "Superstar" and "B.U.T.", both which were released in 2011. The single was offered digitally via iTunes Japan, as well as three physical editions. The regular edition CD, a limited edition CD+DVD combo with the "Android" music video as well as an "Off-Shot Movie," and the CD+DVD, all which contained the title track "Android" and the B-side "Blink", which was written by Johan Gustafson, Fredrik Haggstam, Sebastian Lundberg and Andrew Jackson.
An android is a robot or synthetic organism designed to look and act like a human, especially one with a body having a flesh-like resemblance. Historically, androids remained completely within the domain of science fiction, frequently seen in film and television. Only recently have advancements in robot technology allowed the design of functional and realistic humanoid robots.
The word was coined from the Greek root ἀνδρ- 'man' (male, as opposed to anthrop- = human being) and the suffix -oid 'having the form or likeness of'.
The Oxford English Dictionary traces the earliest use (as "Androides") to Ephraim Chambers' Cyclopaedia, in reference to an automaton that St. Albertus Magnus allegedly created. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term android was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work Tomorrow's Eve (1886). This story features an artificial humanlike robot named Hadaly. As said by the officer in the story, "In this age of Realien advancement, who knows what goes on in the mind of those responsible for these mechanical dolls." The term made an impact into English pulp science fiction starting from Jack Williamson's The Cometeers (1936) and the distinction between mechanical robots and fleshy androids was popularized by Edmond Hamilton's Captain Future (1940–1944).
What Evil Lurks is an EP by English band The Prodigy. The 12" vinyl record was released in a limited number in February 1991, selling around 7000 copies.
The four songs were part of the 10-track demo Howlett sent to XL Recordings when he was attempting to obtain a record deal. Before "What Evil Lurks" had released, "Android" got an early release in November 1990 and it was released on the expanded version of Experience. The original version of "Everybody in the Place" is featured on the record and is different from the eventual Fairground Version on the single with the same name.
The EP was re-issued in a limited edition on 27 September 2004, to celebrate the 15th anniversary of XL Recordings.
In the Netherlands "Android" was at that time the floorfiller, so local version had it as an a-side with "Everybody In The Place" while "What Evil Lurks" and "We Gonna Rock" were both b-side.
All songs written and composed by Liam Howlett.
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles (a fictional future version of Los Angeles, but placed on the equator to accommodate a space elevator) and Heinlein, a colony on the Moon. Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues. The player with the most Victory Points wins the game.
There is a murder. The players' goal is to prove their murder suspect is the guilty party. The Gameboard is made up of locations in the city of New Angeles and Heinlein separated into districts. One of these districts is the space elevator also known as The Beanstalk. In addition, the top right of the Gameboard contains the conspiracy puzzle that players also attempt to solve. Players travel about the gameboard trying to obtain the playing-pieces representing leads (clues to the murder). Traveling is done with a vehicle template unique for each vehicle (travel is limited on The Beanstalk). Leads allow characters to place evidence on suspects or investigate the conspiracy. Each player has one of five unique investigators, each with their own starting items and personal plots. The game is won by the player with the most Victory Points at the end. Victory Points are determined by correctly determining guilty and innocent suspects based in players suspect cards, uncovering the conspiracy and resolving players' personal plots, or all of the above, giving each game a unique strategy to win.
Android 2 is a shoot 'em up maze video game written by Costa Panayi and published by Vortex Software in 1983 for the ZX Spectrum and in 1985 for the Amstrad CPC.
It is the sequel to Android 1: The Reactor Run, released earlier in 1983.
The aim of the game is to destroy five Millitoids – large worm-like creatures – which roam a white-walled maze. The maze is also filled with other enemies, landmines, trees and other features. The Millitoids are destroyed with three shots to the head. When all five are destroyed, the player moves onto the next of three mazes.
The maze is presented in a scrolling top-down view, using the same 3D effect Costa Panayi would later use in games like Tornado Low Level.
Sinclair User found the graphics to be an outstanding feature, the 3D effect being novel for an early ZX Spectrum game.CRASH awarded 90%, also impressed with the graphics. The reviewer was also commented on the design of the maze, which includes both open spaces and tight corridors, challenging difficulty and the overall polished feel. Comparisons with 3D Ant Attack were made.