Android commonly refers to:
Android may also refer to:
"Android" (stylized as "ANDROID") is the 35th Japanese single by South Korean pop duo Tohoshinki. It was released on July 11, 2012 as the third single from their sixth Japanese studio album, Time (2013). The single pushed the group's total single sales in Japan to over 3.1 million, the highest of any foreign artist in the country. "Android" was released in three editions – a CD+DVD version, a CD-only version, and a Bigeast Board edition.
Produced and co-written by Emil Carlin, "Android" is a dubstep song with a futuristic theme. It peaked at number one on Japan's Oricon weekly charts, and was the fourth best-selling single of the month. It also peaked at number two on Billboard's Japan Hot 100 and Japan Hot Singles Sales charts. After the first week of release, it was certified gold by the Recording Industry Association of Japan (RIAJ).
"Android" was released on July 11, 2012. The song was first played on Bay FM radio in Japan on the night of June 16, 2012, a month prior to its release. "Android" was the first dance-orientated track the duo has released since "Superstar" and "B.U.T.", both which were released in 2011. The single was offered digitally via iTunes Japan, as well as three physical editions. The regular edition CD, a limited edition CD+DVD combo with the "Android" music video as well as an "Off-Shot Movie," and the CD+DVD, all which contained the title track "Android" and the B-side "Blink", which was written by Johan Gustafson, Fredrik Haggstam, Sebastian Lundberg and Andrew Jackson.
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles (a fictional future version of Los Angeles, but placed on the equator to accommodate a space elevator) and Heinlein, a colony on the Moon. Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues. The player with the most Victory Points wins the game.
There is a murder. The players' goal is to prove their murder suspect is the guilty party. The Gameboard is made up of locations in the city of New Angeles and Heinlein separated into districts. One of these districts is the space elevator also known as The Beanstalk. In addition, the top right of the Gameboard contains the conspiracy puzzle that players also attempt to solve. Players travel about the gameboard trying to obtain the playing-pieces representing leads (clues to the murder). Traveling is done with a vehicle template unique for each vehicle (travel is limited on The Beanstalk). Leads allow characters to place evidence on suspects or investigate the conspiracy. Each player has one of five unique investigators, each with their own starting items and personal plots. The game is won by the player with the most Victory Points at the end. Victory Points are determined by correctly determining guilty and innocent suspects based in players suspect cards, uncovering the conspiracy and resolving players' personal plots, or all of the above, giving each game a unique strategy to win.
Environment variables are a set of dynamic named values that can affect the way running processes will behave on a computer.
They are part of the environment in which a process runs. For example, a running process can query the value of the TEMP environment variable to discover a suitable location to store temporary files, or the HOME or USERPROFILE variable to find the directory structure owned by the user running the process.
They were introduced in their modern form in 1979 with Version 7 Unix, so are included in all Unix operating system flavors and variants from that point onward including Linux and OS X. From PC DOS 2.0 in 1982, all succeeding Microsoft operating systems including Microsoft Windows, and OS/2 also have included them as a feature, although with somewhat different syntax, usage and standard variable names.
In all Unix and Unix-like systems, each process has its own separate set of environment variables. By default, when a process is created, it inherits a duplicate environment of its parent process, except for explicit changes made by the parent when it creates the child. At the API level, these changes must be done between running fork
and exec
. Alternatively, from command shells such as bash, a user can change environment variables for a particular command invocation by indirectly invoking it via env
or using the ENVIRONMENT_VARIABLE=VALUE <command>
notation. All Unix operating system flavors, DOS, and Windows have environment variables; however, they do not all use the same variable names. A running program can access the values of environment variables for configuration purposes.
CONFIG.SYS is the primary configuration file for the DOS and OS/2 operating systems. It is a special ASCII text file that contains user-accessible setup or configuration directives evaluated by the operating system during boot. CONFIG.SYS was introduced with DOS 2.0.
The directives in this file configure DOS for use with devices and applications in the system. The CONFIG.SYS directives also set up the memory managers in the system. After processing the CONFIG.SYS file, DOS proceeds to load and execute the command shell specified in the SHELL line of CONFIG.SYS, or COMMAND.COM if there is no such line. The command shell in turn is responsible for processing the AUTOEXEC.BAT file.
CONFIG.SYS is composed mostly of name=value directives which look like variable assignments. In fact, these will either define some tunable parameters often resulting in reservation of memory, or load files, mostly device drivers and TSRs, into memory.
In DOS, CONFIG.SYS is located in the root directory of the drive from which the system was booted.
CLS (DOS) may refer to: